Hisfiz "Fiz" Spinfizzler

Rock Gnome · Artillerist Artificer · Level 7

Halruaan tinker, captain of three brass cannons that never were.
"Cover me, I'm cranking the gauge."
Init+1
AC16
HP52
Spell DC15
Spell Atk+8
Prof+3

Eldritch Cannon conjured Small or Tiny construct, AC 18, HP 35

Create Cannon Action 1/Long Rest (or spell slot)
Conjure cannon in unoccupied space within 5 ft. Pick mode below. Lasts 1 hour or until destroyed/dismissed.
Unfolds a brass tinker's gauge from his pack — legs telescope out, gears engage, and a stubby barrel pops into place with a tinny fwip.
Flamethrower (cannon) Bonus Action
15-ft cone · DEX DC 15
2d8 fire damage (half on save).
The cannon's nozzle glows orange — a hand-pumped reservoir of brass-yellow oil ignites, and a roaring jet erupts.
Force Ballista (cannon) Bonus Action
120 ft · ranged spell attack, +7 to hit
2d8 force damage. Target is pushed 5 ft. on hit.
A spring-loaded arm cranks back with a ratchet's click-click-click and looses a shimmering bolt of compressed force.
Protector (cannon) Bonus Action
10-ft radius around cannon
Each creature of choice gains 1d8 + 4 temp HP.
A net of glowing copper filaments fans out from the cannon, weaving a faintly humming ward around nearby allies.

Artificer Features

Magical Tinkering Action
Imbue a Tiny non-magical object: 5-ft radius light, 6-sec recorded message, odor/sound, or up to 25 words of static text. Up to 4 active.
Fiz murmurs to a small trinket and taps it with a brass screwdriver; it sparks faintly to life with the chosen quirk.
Arcane Firearm Passive
Once per turn when casting an artificer spell through your firearm, add +1d8 to one damage roll.
A single rifling chamber on the wand glows hot mid-cast — the spell exits with an extra cannon-kick.
Right Tool for the Job 1 hr (during rest)
Conjure one set of artisan's tools in a space within 5 ft. Vanishes on next use.
Fiz tinkers for an hour and a fully-formed set of tools simply is, brass-bound and gleaming.
Infuse Item Long Rest
Up to 3 nonmagical objects become magic items per the chosen infusions. Re-allocable on long rest.
An evening's bench-work, brass shavings on the workbench, and three of Fiz's gadgets wake up humming.
Tool Expertise Passive
Double proficiency bonus on any ability check made with a tool.
Fiz hums to himself, hands working faster than the eye, and the lock simply concedes.

Infusions 3 active · attuned

Enhanced Arcane Focus Passive
Wand (arcane firearm)
+1 to spell attack rolls (already included in +8 above). Ignore half cover when making spell attack rolls.
A brass wand etched with concentric grooves that hum faintly when sighted — aiming with it just feels true.
Repulsion Shield Passive +AC Reaction
Shield · charges (regain 1d4 at dawn)
Passive: +1 AC (already included above).
Reaction (1 charge): When hit by a melee attack, push the attacker up to 15 ft away.
A coiled-brass shield boss snaps outward like a bear trap in reverse — the attacker is hurled back before they can press the strike.
Armor of Magical Strength Free Reaction
Armor · charges (regain all at dawn)
Free (1 charge): Add INT mod (+4) to a STR check or STR save.
Reaction (1 charge): When knocked prone, remain standing.
Hidden brass clockwork inside the breastplate braces against the moment of impact — the armor holds the line for him.

Reactions

Flash of Genius Reaction 4/Long Rest
Trigger You or a creature within 30 ft makes an ability check or saving throw.
Add +4 to the roll.
"Mind the second valve!" Fiz shouts a flurry of technical instructions — a critical hint, perfectly timed.
Shield (1st-level slot) Reaction
+5 AC until next turn. Also negates incoming Magic Missile.
Brass plates snap into place mid-air with a sharp clang.
Protection (cannon, automatic) No Action
Cannon is a Small/Tiny construct: AC 18, HP 5× artificer level. Counts as your ally. Resists damage that targets it directly per DM.
The brass cannon hisses and creaks — it will not budge from its bracing.

Cantrips at-will

Fire Bolt Action
120 ft · ranged spell atk +8
2d10 fire on hit. (Add +1d8 via Arcane Firearm, 1/turn.)
Fiz levels his wand-arquebus — a chambered click, then a glowing ember-shot whistles forth like a tiny mortar round.
Mage Hand Action
Spectral hand within 30 ft. Carries ≤10 lb, no attacks or spells. Lasts 1 min.
A translucent brass-fingered hand materializes mid-air, articulated like one of his clockwork prototypes.

1st-Level Spells DC 15 ·

Shield Reaction
Trigger Hit by an attack, or targeted by Magic Missile.
+5 AC until start of next turn. Negates Magic Missile.
Brass plates snap into place mid-air with a sharp metallic clang, deflecting the blow.
Thunderwave Action
15-ft cube · CON DC 15
2d8 thunder, push 10 ft. on fail (half & no push on save).
Fiz strikes his arcane firearm against the ground — a percussion blast ripples outward like a cannon's report.
Bless Action FT: 1/LR free
30 ft · up to 3 creatures · Conc 1 min
Each target adds +1d4 to attack rolls and saving throws.
Fiz hands out tiny brass talismans that hum faintly — small charms for small fortunes.
Faerie Fire Action
60 ft · 20-ft cube · DEX DC 15 · Conc 1 min
Targets that fail are outlined in light — attacks vs them have advantage; they can't benefit from invisibility.
A fine drift of glowing brass filings settles over the area, clinging to anyone they touch and limning them in pale gold.
Grease Action
60 ft · 10-ft square · DEX DC 15
Difficult terrain. Anyone in or entering the area falls prone on a failed save. Lasts 1 min.
A canister of brass-yellow lubricant clatters down and slicks the floor — instant ice-rink.
Feather Fall Reaction
Trigger You or a creature within 60 ft begins to fall.
Up to 5 falling creatures descend at 60 ft/round, take no fall damage, land on their feet. 1 min.
Fiz thumbs a hand-held device — tiny brass parasols unfurl mid-air around each falling target.
Disguise Self Action
Self · 1 hour
Look like any creature of same size ± 1 ft & weight ± 10 lb. Visual only. Investigation vs DC 15 to detect.
Fiz unfolds a brass-and-fabric mask; it shimmers and conforms to a new face like wet clay setting.
Detect Magic Action Ritual
Self · 30-ft sphere · Conc 10 min
Sense the presence of any magic within 30 ft. Use action to study an aura you see to learn its school.
Fiz peers through a brass-rimmed monocle — magical auras shimmer like heat-haze around enchanted things.
Identify 1 min · Ritual
Touch
Learn a magic item's properties, attunement requirement, and charges. Or learn spells affecting an object/creature.
Fiz takes a quiet ten minutes at his workbench, brass loupe in hand, and the item gives up its secrets.

2nd-Level Spells DC 15 ·

Misty Step Bonus Action FT: 1/LR free
Teleport up to 30 ft to an unoccupied space you can see.
Fiz vanishes in a puff of brass-tinted vapor and reappears with a quiet mechanical click.
Scorching Ray Action
120 ft · three rays, each +8 to hit
Each ray: 2d6 fire. (Add +1d8 Arcane Firearm to one ray, 1/turn.)
Three glowing brass tubes snap up from his bandolier and loose searing rays in rapid sequence — fzzt-fzzt-fzzt.
Shatter Action
60 ft · 10-ft sphere · CON DC 15
3d8 thunder (half on save). Inorganic objects take auto damage.
Fiz lobs a tiny crystal capsule that detonates with a glass-shattering pulse you feel in your teeth.
Blur Action
Self · Conc 1 min
Attackers have disadvantage on attack rolls against you. Negated by blindsight, truesight, or non-sight senses.
Fiz's outline ripples — he flickers between two slightly-offset versions of himself, brass edges blurring.
Thunderwave (upcast) Action 2nd-level slot
15-ft cube · CON DC 15
3d8 thunder, push 10 ft. on fail (half & no push on save).
A heavier charge in the firearm's chamber — the percussive boom hits harder and rattles teeth across the cube.

Weapons

Hand Crossbow Action
30/120 ft · +DEX to hit
1d6 piercing + DEX.
A short bolt cracks from the brass-clad crossbow strapped to his off-hand.
Dagger Action
Melee or thrown 20/60 ft · +DEX
1d4 piercing + DEX. Finesse, light.
A quick stab or thrown blade, drawn from the sheath on his bandolier.