Shield
Reaction
Trigger Hit by an attack, or targeted by Magic Missile.
+5 AC until start of next turn. Negates Magic Missile.
Brass plates snap into place mid-air with a sharp metallic clang, deflecting the blow.
Thunderwave
Action
15-ft cube · CON DC 15
2d8
thunder, push 10 ft. on fail (half & no push on save).
Fiz strikes his arcane firearm against the ground — a percussion blast ripples outward like a cannon's report.
Bless
Action
FT: 1/LR free
30 ft · up to 3 creatures · Conc 1 min
Each target adds
+1d4
to attack rolls and saving throws.
Fiz hands out tiny brass talismans that hum faintly — small charms for small fortunes.
Faerie Fire
Action
60 ft · 20-ft cube · DEX DC 15 · Conc 1 min
Targets that fail are outlined in light — attacks vs them have advantage; they can't benefit from invisibility.
A fine drift of glowing brass filings settles over the area, clinging to anyone they touch and limning them in pale gold.
Grease
Action
60 ft · 10-ft square · DEX DC 15
Difficult terrain. Anyone in or entering the area falls prone on a failed save. Lasts 1 min.
A canister of brass-yellow lubricant clatters down and slicks the floor — instant ice-rink.
Feather Fall
Reaction
Trigger You or a creature within 60 ft begins to fall.
Up to 5 falling creatures descend at 60 ft/round, take no fall damage, land on their feet. 1 min.
Fiz thumbs a hand-held device — tiny brass parasols unfurl mid-air around each falling target.
Disguise Self
Action
Self · 1 hour
Look like any creature of same size ± 1 ft & weight ± 10 lb. Visual only. Investigation vs DC 15 to detect.
Fiz unfolds a brass-and-fabric mask; it shimmers and conforms to a new face like wet clay setting.
Detect Magic
Action
Ritual
Self · 30-ft sphere · Conc 10 min
Sense the presence of any magic within 30 ft. Use action to study an aura you see to learn its school.
Fiz peers through a brass-rimmed monocle — magical auras shimmer like heat-haze around enchanted things.
Identify
1 min · Ritual
Touch
Learn a magic item's properties, attunement requirement, and charges. Or learn spells affecting an object/creature.
Fiz takes a quiet ten minutes at his workbench, brass loupe in hand, and the item gives up its secrets.