Session 2025-09-23

Tales of the True Hand Listen to this session as told by Vandal Lovelace.
Illustration for Session 2025-09-23

In brief: The wrecked crew of the True Hand stagger inland to Nightstone, find it overrun by goblins and dire wolves, and end up defending the ruined village alongside a party of adventurers hunting a missing woman named Kella.

A bottle from the wreck

A bottle from the wreck

The session opened with introductions and a look back at the crew's arrival on this coast. The True Hand had been battered to splinters by giant-flung boulders off the shore south of Nightstone — thrown, as it turned out, for sport. Four of the crew survived alongside the party: Ol' Rourke the navigator, Fish Hook Finn the deck hand, Liera of the Pearl Isles who kept the galley, and Garret "Ox" Dorn. From the wreckage came an ornate bottle etched in Primordial — "To speak my name is to unmake chains." With it came a delivery and a fat fee, promised by a retired adventurer named Molak who kept the inn at Nightstone, on the edge of Ardeep Forest.

On the road inland, two goblins demanded a toll. Fiz answered with Catapult, flinging a rock hard enough to end one where it stood — a killing whose ease sat badly with him afterward.

Nightstone in ruins

Nightstone in ruins

A bell was pealing without pause inside the village. The drawbridge lay open, the watchtowers stood empty, and boulder-craters pocked the keep-mound at the river's centre — the same hand that had done for their ship. In the courtyard two hulking wolf-things, later reckoned wargs, were tearing apart a dog.

Fiz used Magical Tinkering to record six seconds onto a pebble — if you need help, stop ringing the bell for one minute — and floated it up the tower with a Mage Hand shaped like a little clockwork bird. The bell stopped for exactly a minute, then resumed. Under cover of the noise the crew slipped past the wargs into the temple.

The temple and the flight

The temple and the flight

Fiz put an eye to the cracked door and found no beleaguered villager but two goblins — one swinging gleefully from the bell rope, the other turning his own rock over in baffled fascination. The crew weighed a fight and declined it: the bottle was the job, Molak plainly wasn't here, and the bells were covering them. Toz searched the church instead and found a cutaway panel in the altar hiding the priest's stash — a fine pipe, tobacco under a lion seal, twenty silver. Fiz read the seal as the mark of the Lion Share Mercantile Group, which kept a store in the village. The temple was Lathander's, with Mielikki's symbols strewn oddly alongside.

The withdrawal nearly ended the campaign in its first hour. Toz laid down a Fog Cloud; it bought heartbeats and no more. One warg caught their scent at the drawbridge and charged. Fiz sent his clockwork bird to the tower winch, found it took both winches to shift the bridge at all, then worked the second and began cranking it shut a third at a time. Eno was savaged and dropped on the tilting timber, and lay one failed save from dying while the table seriously debated uncorking the genie to save him. Fiz lunged to drag him clear, missed, and went into the moat. It was Hal who swam the water in his armour and brought Eno back with a single point of Lay on Hands — and Toz who put a crossbow bolt through the warg at last, dropping it down the ramp as the bridge slammed shut behind them.

A second party arrives

A second party arrives

Riders came up the road — adventurers led by a man with a small winged snake circling his shoulder, hunting a blonde Zhentarim agent named Kella believed hidden in Nightstone or a cave in the Ardeep beyond. The two parties threw in together, dropped the drawbridge, and swept the village room by room. Only now did the bell-tower goblins die: Toz's swing took the first, Hal's javelin and Eno's bolt brought the rope-swinger down out of the air, and the bell fell silent for good. The townsfolk were not here at all. The old goblin woman with the bread did not survive the sweep — one of the riders shot her in the back, picked through her sack, and left it.

Molak's inn — and orcs at the gate

Molak's inn — and orcs at the gate

In the inn a goblin lay dead across a table with a crossbow bolt in its chest that none of them had fired. Upstairs, in what could only be Molak's quarters, hung a tapestry of a mountain landscape beside a heavy locked chest. Finn tried the lock and failed; Fiz tried after him and failed; Hal swung at it and heard something break inside. The chest stayed shut. They took the tapestry, meaning to return it.

Then the shout went up from the watchtowers: an orc warband at the drawbridge, led by a huge and already badly wounded brute with a shaman at his side. The crew took the walls. Hal shoved one climber into the moat, Eno's Shillelagh dropped another, and Fiz burned a third down with Fire Bolt before cracking the chief with a Catapulted rock. Hal was crit to three hit points and Toz dropped outright by a readied javelin volley before Eno's Healing Word brought him back. It was the shaman who ended it, talking her chief into withdrawal. The crew reached level 3, pending a rest.

What's next

  • Find Molak himself — alive, dead, or fled — and hand over the bottle he paid for.
  • Get the broken chest in his quarters open, and return his tapestry.
  • Follow Kella's trail into Ardeep Forest, toward the cave the riders' captain believes she was taken to.
  • The Lion Share Mercantile Group keeps a store in the village, and the priest hid their tobacco under his own altar.
  • Work out who is throwing boulders at ships and villages both, and why goblins, wargs, and a battered orc warband all converged on Nightstone at once.
  • Learn the name in the bottle before someone under pressure speaks it blind.
Original session notes (Fiz's POV)

In Nightstone, a village near Ardeep forest. Ardeep is a popular place for nobles to hunt. Meet Molak, we’re delivering a bottle to him, he runs the inn, knows a lot about local happenings

Flashback Our ship has wrecked off the coast near Nightstone

Survivors: Ol' Rourke (navigator), Fish Hook Finn (deck hand), Liera (of the Pearl Isles, cook), Garret “Ox” Dorn (sailor)

We salvage an ornate bottle, writing on it in exotic language, primordial, “To speak my name is to unmake chains”

On the trail to Nightstone we meet two goblins charging a toll, kill them

Back to present Village of Nightstone is ruined, drawbridge down, huge wolves in courtyard devouring a dog, go up watch tower, bell ringing in temple, send msg to bell tower (use artificer magical tinkering to write on rock, then use mage hand to drop rock down tower) to stop ringing if they need help, ringing stops

Sneak into temple, two goblins in bell tower, kill goblins, try to sneak out of village, wolves see us, kill them

Raw transcript (250 chunks of auto-transcribed audio)

Lightly chunked. Expect overlap with table chatter.

[00:00:00.000] [SPEAKER_07] Al Stormguard. He's a variant human palliative. He's a soldier background, his alignment is lawfully neutral. He's age 42. He's bald with [00:00:12.500] [SPEAKER_01] white skin, with brown eyes, 5 '8", 180 pounds. [00:00:19.640] [SPEAKER_06] He's 42?

Would you say his name is Hallux? [00:00:26.960] [SPEAKER_07] Yeah, so he was born in a small border town with the silver marches near Evermore. He grew up amid the constant flicker of trouble and defense. As a young man, he enlisted in the town militia, raising quickly through the ranks with a blend of discipline and a penchant for direct, earthly humor that made him both approachable and respected. He found purpose and camaraderie among his fellow soldiers. People of all races and backgrounds who shared a commitment to protecting the innocent no matter their differences.

During his service, he witnessed firsthand the hardships of ordinary folk faced with monstrous threats, raids, giants, and unpredictable fury of the untamed North. The passive and old friend of a superior officer [00:01:20.760] [SPEAKER_06] whom he deeply admired. It's the Hades guest in Mordor 11. All lowercase. Yeah. [00:01:30.500] [SPEAKER_07] All right, go ahead.

All right. Though somewhat gruff, he lives by the code of live and let live, never seeking war for its own sake, but wielding a sword and shield when others cannot stand alone. He bears the scars of war, both physical and in old habits, the clinking of armor and a battered playing card set always in his pack, and a tendency to size up every new acquaintance as either a threat or a future friend. His crude humor covers a heart bruised but not broken by years of conflict. Just like you. [00:02:04.420] [SPEAKER_04] Exactly.

[00:02:08.340] [SPEAKER_07] So you're not the stealth guy? Definitely not. I'm not the stealth guy, I'm not the smart guy. No fight. Did you say it's [00:02:17.219] [SPEAKER_06] Armendary's guest? The wi -fi?

At ease. At ease guests. Oh, dang it. Is anyone's intelligence above ten? My intelligence is seventeen. [00:02:32.659] [SPEAKER_07] Oh wow.

No way. Well look at you. [00:02:39.080] [SPEAKER_06] Thanks Alex. let's come up with one or two background ties that you have to other people in the party like how is the rest of the party together [00:02:52.860] [SPEAKER_07] there we can give a brief maybe intro of ourselves I guess [00:02:57.699] [SPEAKER_04] yeah sounds good [00:02:58.599] [SPEAKER_06] okay okay so my character is a Toslow green bottle a halfling sorcerer 60 years old and he's proficient really in the wind and water related spell casting is kind of his niche which is a storm sorcery is the sources origin anyway the he's from the green bottle family a well -known family in at cutla the city of coin he's brothers by adoption with was another character here after serving on sailing vessels run by his family since he was a child he finally became a captain and his family helped finance his first ship the true hand which came to an untimely and just 11 months after its maiden voyage uses wind and water and he's begun to learn stronger magics through practice and interactions with other magic users on his travels he was delighted his brother was decided to join the crew after was spent a long time away doing other things which he will describe now [00:04:12.259] [SPEAKER_00] yeah so my characters it's full name is general was it but it goes by you know was the person who's a half elf cleric kind of backstory is like he's a was originally like a trapper like a wilderness kind of outdoorsy person and kind of came across came came came into the whole idea of the cleric this if the person's name but I'll just read it I guess actually I lost track basically are of Eldath and yeah that's it and uh my guy's name [00:05:03.819] [SPEAKER_06] is his fizz it goes by fizz spin fizzler his last name um [00:05:09.279] [SPEAKER_07] he is a rock gnome artificer uh he is from the uh city of howrua which is like in the far south I think of the geography of this world we're in uh which is like a technocracy they're very technical people artificers are like they build machines and tinker yeah and they that's sort of how they use magic is through devices they agree um but he wanted to go outside uh exploring which isn't really it's not a trait it's sort of a hobbit thing from lord of the rings like they don't go they don't go adventuring but he had this he had an aunt who left um howrua to go sightseeing she was an outlier and he always admired her wanted to follow in her footsteps she left and nobody ever heard from her again so he doesn't know where she is yeah he sort of has a goal to try to find her um and let's see uh he stole a flying ship as a way to leave because they had flying ships there but crashed outside howrua uh in his travels at some point he met up with waz and kawz and joined the crew of their ship because you know they were traveling [00:06:27.839] [SPEAKER_04] around he thought it was a good way to [00:06:29.139] [SPEAKER_07] see a lot of places i don't know if we established how long he's been with the crew but maybe not [00:06:43.519] [SPEAKER_06] well he joined 11 months ago [00:06:45.660] [SPEAKER_07] so so probably less than that i don't know maybe we met on the road somewhere okay i'm going to my brother's ship works for me i feel like it works for anybody else [00:06:58.459] [SPEAKER_06] sure yeah so let's give you a tide of someone else predating the ship so maybe it's possible you traveled to howrua is that would they let in non -gnomes i feel [00:07:18.060] [SPEAKER_07] like they're kind of insular but because they're sort of so far away from other cities i don't know i can say that sure um it's possible to be met at some point [00:07:29.879] [SPEAKER_06] your travels on the road as a soldier or one of these guys um either like green bottle company or outlander shit you said you're a paladin you're a paladin [00:07:47.439] [SPEAKER_01] paladin [00:07:48.100] [SPEAKER_06] whatever [00:07:49.860] [SPEAKER_01] paladin paladin paladin paladin yeah but a soldier so kind of like a that's a paladin [00:08:00.180] [SPEAKER_07] paladin paladin is that paladins they choose their because they're different types of paladins [00:08:06.720] [SPEAKER_06] right yeah it's based around an oath okay [00:08:09.519] [SPEAKER_00] but i think you take your [00:08:10.600] [SPEAKER_07] oath at level where are you [00:08:12.480] [SPEAKER_00] is that similar to clerics where there's the like your your oath is to like your deity type thing [00:08:18.300] [SPEAKER_06] um it can be but it doesn't have to be like you can take you can swear like an oath of vengeance [00:08:23.379] [SPEAKER_00] and then as long as you like pursue your vengeance your power is powered by your oath and there might be like [00:08:31.939] [SPEAKER_06] otherworldly beings that are like yeah that's a sick oath i'm gonna power this guy up um but it's not like it's not the same as like a cleric's relationship with a deity gotcha have a personal relationship [00:08:48.840] [SPEAKER_07] um yeah i mean it's up to you i guess but yeah if you maybe you went adventuring and came to hell does that work yeah that sounds good been pen pals all these years yeah [00:09:01.820] [SPEAKER_06] that sounds good maybe you were like the spark that like uh like steal my resolve to go leave and then we both stole the ship oh there we go you gave him all your stories of travel on the road and oh yeah okay [00:09:14.820] [SPEAKER_07] showed him how to gamble a little bit played some cards oh maybe he's in my debt we played some cards and he lost them um yeah that sounds good i'm way more intelligent than you i was thinking yeah [00:09:29.539] [SPEAKER_01] so it sounds like you owe him money and that's why you're doing that right right exactly but i'm not super wise maybe you're wiser you [00:09:36.940] [SPEAKER_06] have a wise math [00:09:39.759] [SPEAKER_04] no so [00:09:40.399] [SPEAKER_06] you're not wise [00:09:42.100] [SPEAKER_00] does anybody have a strong charisma [00:09:44.740] [SPEAKER_07] i do how about we somehow we met and you wanted to go adventuring and you know that you would fare better if you had a tank [00:09:53.940] [SPEAKER_06] yeah with you yeah definitely i'm a bit squishy [00:09:56.740] [SPEAKER_07] all right [00:09:57.759] [SPEAKER_06] cool so you guys kind of been together for a long time then yeah yeah cool love that but there's the ship it's totally wrecked oh it's wrecked yeah it giants threw boulders at it until it split apart for fun for fun and [00:10:15.340] [SPEAKER_05] there was all we [00:10:16.299] [SPEAKER_06] okay so we can jump in now there was one thing that happened last time that i i [00:10:23.860] [SPEAKER_07] had second thoughts about i don't know it was pretty much like the ease with which i just destroyed that goblin i think maybe was a little shocking to his like maybe he hadn't done a lot of combat oh okay and so he saw that and i like i don't know like emotionally [00:10:41.980] [SPEAKER_01] he just didn't feel anything it's not like he's a psychopath yeah i'm gonna fucking torch this he didn't feel anything or maybe he [00:10:49.759] [SPEAKER_06] called it he needed four yeah good okay what do i do again started on a lot of information nothing's coming no uh do you want to recap and everything what we did well no that was all just sort of filler [00:11:23.399] [SPEAKER_00] all that stuff i mean no uh well there is the yeah there's the whole fucking genie lamp damn [00:11:29.539] [SPEAKER_06] it first [00:11:30.500] [SPEAKER_05] sit down we got a genie lamp we're walking around with a nuclear bomb [00:11:34.279] [SPEAKER_06] yeah basically [00:11:35.039] [SPEAKER_05] you guys got a genie lamp [00:11:36.500] [SPEAKER_06] yeah so the the reason they're going to nightstone is to make this like special delivery to okay so nightstone is [00:11:44.220] [SPEAKER_07] um one of us speaks primordial right [00:11:46.980] [SPEAKER_06] i do [00:11:47.940] [SPEAKER_07] and so the label on the bottle was in primordial right [00:11:51.620] [SPEAKER_06] yeah yeah and uh someone in the party speaks that language so they were able to read it so everything just came unraveling much to god's chagrin oh wait it wasn't primordial actually no um yeah so they are uh delivering this bottle for kind of a high delivery fee to this like uh he's sort of a well -known adventurer who's retired in this town of nightstone and nightstone where you guys are headed is this like you can think of it as like sort of resort town or sort of like veil it's like rich people go there so that they can like hire adventuring parties to take them hunting in this uh expansive wood that's nearby but like the town itself is a little bit on the ritzy side and it's got this famous tavern known as the nightstone inn where this like famous adventurer lives who you guys are supposed to bring this bottle [00:12:48.539] [SPEAKER_07] okay [00:12:49.080] [SPEAKER_06] and then on the way discovered that the bottle holds a genie which is like something you're really not supposed to have like if you guys you know if you got caught bringing this into a town it would be like a big deal because it that's like you said it's like a nuclear bomb or something bad things are going to happen yeah or genie's are yeah [00:13:14.000] [SPEAKER_00] extreme events [00:13:15.240] [SPEAKER_06] bad or good you don't know okay and uh i also need to say i'm haven't been running games a lot lately so i'm going to be pretty out of practice but you guys are all new so you won't notice yeah [00:13:39.700] [SPEAKER_01] okay [00:13:40.259] [SPEAKER_03] so you don't need to say that you're doing great nick thanks no i'm just you know [00:13:55.259] [SPEAKER_05] i've already exceeded my expectations [00:14:01.980] [SPEAKER_06] did you forget the smoke machine stuff sorry i had to find i need a 10 hour long bell video is that base code Yes! God damn it. I don't need an AI platform.

I really do. Okay, so you guys have been walking along, basically along this river that's leading up the nightstone on this relatively gentle path. You did encounter those goblins on the way, but since then it's been, you know, a nice sort of spring afternoon. It's green and the birds are chirping. After following the trail for 10 miles, you hear the ringing of a bell. The sound grows louder as nightstone comes into view.

A river flows around the settlement, forming a moat. The village itself is contained within a wooden palisade, beyond which you see a windmill, a tall steeple, and the high -pitched rooftops of several other buildings. Apart from the ringing of a bell, you detect no other activity in the village. The trail ends before a lower drawbridge that spans the moat. Beyond the drawbridge, two stone watchtowers flank an open gap in the palisade. South of the village, and surrounded by the river moat, is a cone -shaped, flat -topped hill on which stands a steep, a stone keep enclosed by a wooden wall.

The keep which overlooks the village has partially collapsed. A wooden bridge that once connected the keep to the village has also partially collapsed. So just to help illustrate what that looks like. So there's this river you've been following. It forms a moat around the town, which is sort of like two islands. And there's a bridge that connects these two.

But it is, uh... It used to be. Yeah, it's destroyed. There's this big, like, castle keep on this huge mound in the river. But that looks also smashed to bits. And there's a drawbridge here, which is open.

And two empty watchtowers flank it on each side. And then the town is surrounded by this, like, big wall. And this keep is, like, up on this really steep mound. You say the watchtowers are empty. How do we know that? Well, you don't see anyone there.

Oh, okay. Like, [00:17:06.039] [SPEAKER_00] you would sort of expect when you enter a village like this, the watchtowers at the gate. There would usually be people... Like, the way these watchtowers are, they're situated at some archer or some watchman would be on top. And you don't see anyone. This is the town we expect to be this fancy...

Yeah, nice town. [00:17:25.500] [SPEAKER_06] Yes. Yeah, and you can see signs of other damage. [00:17:33.220] [SPEAKER_05] It all looks [00:17:33.880] [SPEAKER_06] fresh. [00:17:34.200] [SPEAKER_05] The [00:17:34.980] [SPEAKER_06] damage. Um, how about make a perception check?

Oh, my God. That's a net one. That one. Well, it's hard to tell anyway. Yep. Um, and then as you approach the drawbridge, you also see that there are some tracks on the ground.

What kind of tracks? Um, make a survival check. I will survive. I will. Big big. Oh, there it is.

Wisdom. Okay. A little cereal. Uh, 16. 16. 16.

So you can see that there are many tracks of many people. Some going out of the village to the north. And some going into the north. You say to the north. Which way is north on [00:18:31.480] [SPEAKER_02] here? [00:18:31.799] [SPEAKER_04] Uh, that way.

Okay. So like the way you guys were... We were walking north. [00:18:37.559] [SPEAKER_06] Yeah. Yeah. So you guys came up this path.

And here's where you are. And then you see some footprints lead north out of town. But you see there's other different footprints that lead into the village as well. They all look roughly humanoid footprints. Um, from what you can tell, it's... Well, you can't tell precisely.

[00:19:09.299] [SPEAKER_04] Okay. [00:19:10.319] [SPEAKER_06] With a 16. If anyone else wants to check it out, use their survival skills for identifying footprints. Yep. Is that another one? No, it's a three.

So I [00:19:23.240] [SPEAKER_07] try it? [00:19:24.039] [SPEAKER_00] Yeah, you might as well. [00:19:26.160] [SPEAKER_06] 14. Plus. Survival. 18.

[00:19:30.480] [SPEAKER_00] 18. Okay. So, um... So it's a 13th. You're able to get a little bit more out of the tracks. Does it look like...

Which are that you can tell that the tracks... Leaving are of humans. Um, or humanoid creatures with, like, boot prints and things like that. But they all appear to be hurried. Like, you can tell by the, you know, the gait of the footstep and everything that these people are leaving in a hurry. And then you see there are other footprints on top of those that came later, which are from some sort of goblinoid creature.

And there are also, um, heavy footpaths of some sort of wolf -like, extra -large wolf -like creature. [00:20:12.180] [SPEAKER_06] Oh, boy. Going into the village. And the footprints leading off to the north. Are they on a path, or are they just sort of scattering into the woods? [00:20:21.740] [SPEAKER_00] Uh, [00:20:22.059] [SPEAKER_02] they are on a path that leads up towards the woods.

Okay. [00:20:26.720] [SPEAKER_00] So you said this is the entrance right here? Yeah. So there's a drawbridge, [00:20:31.519] [SPEAKER_06] which, um, you know, another unusual thing is that the drawbridge is open. Down, yeah. [00:20:36.400] [SPEAKER_00] So no tower, no guard tower people, and the drawbridge is open.

[00:20:41.119] [SPEAKER_06] Yeah. And there's this constant bell ringing. Hmm. Aside from the bell, can we hear anything else? [00:20:47.819] [SPEAKER_00] No. Actually, the bell is very loud, and, uh, it's, like, deafening.

So the sound of the bell is, uh, just kind of, like, covering up any other sound. We can't see the source of where the bell is right now, or can't. You can see there's a church, um, tower. There's a church with a steeple, like, pretty much right inside the village. You'd have to go inside to see more. Um, but you can see that that is where the bell is ringing, where the sound is coming from.

[00:21:13.619] [SPEAKER_06] Hmm. [00:21:17.319] [SPEAKER_07] Hmm. [00:21:20.140] [SPEAKER_05] Blue seems ominous. Yeah. [00:21:22.720] [SPEAKER_04] Something [00:21:23.019] [SPEAKER_06] is a mess. Sounds like [00:21:23.640] [SPEAKER_07] a trap.

[00:21:24.759] [SPEAKER_05] Or, or something's going in the [00:21:26.259] [SPEAKER_06] middle of going on. I don't know about a trap. Do we know of any enemies of this town, historically? Like, who would do this? Um, roll a history check. You said it.

Eight. Eight. You don't know. [00:21:46.640] [SPEAKER_00] The woods. You guys have been out on the sea for a long time. We don't really have a lot of news of what's going on lately in this part of the world.

You mentioned that there's, uh, hunting grounds. Is it north in the direction of [00:22:00.220] [SPEAKER_06] the... Yes. So there's the, uh, the forest is the north direction. [00:22:05.279] [SPEAKER_00] Because I think you mentioned that this, uh, nightstone's kind of a destination for nobles to go out hunting in the forest. Yes.

[00:22:11.640] [SPEAKER_06] Exactly. Like little [00:22:12.940] [SPEAKER_00] higher adventurers and stuff like that. [00:22:19.539] [SPEAKER_05] So what do you guys do? Hmm. [00:22:22.599] [SPEAKER_06] Well, we're supposed to deliver to someone here. We need to investigate and figure out where they went, right?

All right, boss. Um, [00:22:32.440] [SPEAKER_07] I guess we go in cautiously? [00:22:35.240] [SPEAKER_06] Yeah. We go in. [00:22:37.240] [SPEAKER_07] Send the tank in first. [00:22:39.480] [SPEAKER_06] Who's the tank?

Which one's there? That's right. [00:22:42.059] [SPEAKER_07] Cast all my buffs. [00:22:45.839] [SPEAKER_06] Okay. So you guys, uh, cross the drawbridge? Cautiously?

[00:22:50.240] [SPEAKER_03] Yeah. [00:22:50.599] [SPEAKER_07] Okay. Maybe I'll send the noisy [00:22:51.759] [SPEAKER_06] guy. Um, you cross the drawbridge. There's two watchtowers to either side. And there's an entrance, um, just as you pass through.

To the watchtower? Yeah. The watchtower's on either side of the drawbridge. So you go ahead. I think only... Or it could be a trap, I guess.

One or two of us should go up there. Not all of us. Maybe someone should guard the entrance. Once you're in the watchtower, um, you notice there is a wench with a mechanism for opening and closing the gate. Um, when you climb up to the top, you can see out into the square. And in the square of the village, there's all of these, like, just big boulders sitting there.

There's a big five -foot -deep pit in the middle of the square. And just before the pit, you see two huge wolf -like creatures devouring some kind of dog or, um, yeah, basically devouring a dog. And their, their faces are just buried in this dog. And they're just going hand, just eating it. How far are the wolves from us right now? The wolves would be...

[00:24:11.960] [SPEAKER_05] Are these, like, animals [00:24:13.640] [SPEAKER_06] or monsters? Um, [00:24:16.500] [SPEAKER_03] make a perception check. If you stare at these... [00:24:22.880] [SPEAKER_06] Ten. Ten. You new dice man.

[00:24:27.240] [SPEAKER_03] They look odd. Um... Some sort of wardish. Or these, uh, ten feet. So you guys are at the gate. [00:24:39.900] [SPEAKER_06] About a hundred feet from the, um, opening of the drawbridge.

Those rocks remind me of something that happened to our ship. There's giants getting food here. Looking around more. So, like, um, just to give you a... Let's... I'm sure I can just show you the map.

So here's the map. Um... Immediately to your left, that's where the temple is. This square here is where you saw those two wolf -like creatures. Then, uh, you also see there's a farm. That the house of the farm is completely smashed by a huge boulder.

Um, and then, [00:25:29.200] [SPEAKER_00] you know, you can see out, like, the tops of the roofs of other parts of the village. But you can't really make out what's there. And you don't see any villagers or anything. Um, [00:25:37.319] [SPEAKER_06] you know, it's unusually quiet in this village. And then, uh, you can see over to the keep. Um, you can see the barrage is completely destroyed through.

And the keep is pretty smashed up. Is the wall around the town completely intact? Or are there places where boulders have smashed into [00:25:56.279] [SPEAKER_03] it? Um, good question. Uh, [00:25:59.059] [SPEAKER_06] so the wall is mostly intact. Except you do notice that on the northern side of the wall, there is an opening that has been smashed by a boulder.

[00:26:12.960] [SPEAKER_00] So, so you mentioned that there were tracks where people left. They left before all the stuff came in. Because they're not there anymore. So I wonder, there could be people in the north, in the woods or something, hiding or, or, or... Yeah. Where do [00:26:30.700] [SPEAKER_06] we...

[00:26:31.079] [SPEAKER_00] We're, we're still out here, right? [00:26:33.299] [SPEAKER_07] Do you know what's north of this town? We're up in this tower. [00:26:35.660] [SPEAKER_06] Uh, you guys know that the, the Ardeep Forest is north of here. Um, maybe you can roll history. If you want to see if you know more about this area.

[00:26:46.640] [SPEAKER_07] Just to be clear, we can't, there's no way that we can cross here to get into [00:26:49.720] [SPEAKER_06] the... I mean, it's [00:26:50.880] [SPEAKER_07] just [00:26:51.000] [SPEAKER_06] water. [00:26:52.000] [SPEAKER_07] I can't tell you, you can't cross it. Oh, okay. Probably not in, uh, whatever armor. [00:26:57.059] [SPEAKER_06] Right, who's, who's not wearing armor.

Can we [00:27:00.740] [SPEAKER_03] see the, um... Um, but you can see the, uh, the water is fairly deep. [00:27:07.819] [SPEAKER_06] Can we see [00:27:08.480] [SPEAKER_00] any of the surrounding, surrounding area beyond this map? Or just like... Um, so looking out, uh, so it's like, you know, this grassy area surrounding the village. To the north is woods.

You don't see anything else. Noteworthy. [00:27:25.339] [SPEAKER_07] Should we go explore the woods? These are wolves in danger. Yeah. [00:27:32.480] [SPEAKER_06] I don't know if you want to tangle with them.

Um... My only concern is the bell. But if someone is in there ringing for help... Hmm. Is there, uh, the building with the bell in it? Like, what is our path to get there?

If we were to take a... Um, it looks like it's really... Just a few steps from the entrance. But you would be kind of running out in the open. [00:28:03.119] [SPEAKER_00] Is [00:28:03.579] [SPEAKER_04] that, like... By a few steps, it's like 30 feet.

[00:28:06.160] [SPEAKER_06] Sorry. There's no, like, uh, back entrance to this building? Where then we can just kind of sneak around and... Um, [00:28:14.019] [SPEAKER_04] so... Along the wall? Uh, you can attempt to sneak.

Um, it's a little bit hard because you would be kind of out in the open, but it's not impossible. [00:28:23.460] [SPEAKER_06] Is it possible to walk on top of the wall? Or no? No, it's like, um... It's like a wooden balisade. Like, uh, you know, the...

Things are drilled to point. So it's not meant for walking on. Can message be used on a target that I can't see? Um... I don't know. What is a message?

It's a spell, a cantrip I have, where I can send a, [00:28:52.380] [SPEAKER_04] basically, [00:28:53.839] [SPEAKER_03] telepathic message [00:28:54.720] [SPEAKER_04] to... Point your finger toward a creature within range and whisper a message. The target... And only the target hears the message and can refine a whisper that only you can hear. You can cast a spell through solid objects. If you are familiar with the target and know it is beyond the barrier.

So no, you don't have to see them. [00:29:10.779] [SPEAKER_07] And it can pass through walls and stuff. [00:29:13.000] [SPEAKER_06] As long as you know them. But [00:29:15.339] [SPEAKER_07] if you have been here before, you can know them [00:29:17.259] [SPEAKER_04] now. [00:29:20.200] [SPEAKER_07] I have a thing where I can imbue an object with a message. Like a six -second message.

[00:29:27.880] [SPEAKER_06] Um, also, one foot of stone, one inch of common metal, a thin sheet of lead, or three feet of wood blocks the spell. So it's like not through anything. The person who is in the bell tower may be relatively exposed, right? If it's a... Usually they're kind of open, right? The bell is sitting there, and there's...

All the way down to the bottom. Maybe all the way down the bottom, I think. [00:29:57.900] [SPEAKER_05] That was a good point. Sounds like there's somebody in there. How far is it? [00:30:02.240] [SPEAKER_06] Um, to the entrance of the temple.

To the tower, I guess. Or the bell tower, from where we are. Uh, like, 30 feet. [00:30:15.299] [SPEAKER_04] I think, like... [00:30:18.140] [SPEAKER_07] I don't [00:30:18.680] [SPEAKER_06] know how they're [00:30:18.980] [SPEAKER_07] going to get the message back. Is the problem.

Is it right? [00:30:22.839] [SPEAKER_06] Could I... It's like, rate, stop ringing? Could I record a message of me, and then basically they'll know me after they've heard my message? Like, if I introduce myself? I don't know what no means in this context, but...

We can also tell them just to stop ringing the bell. I [00:30:39.519] [SPEAKER_07] have... Are you just [00:30:40.039] [SPEAKER_00] yelling at them? [00:30:42.880] [SPEAKER_06] So I have, uh... Animal friendship. [00:30:47.279] [SPEAKER_00] They are beasts, right?

Oh. The wolf, the mean... [00:30:50.579] [SPEAKER_06] Said they looked kind of monstrous. Right, so it says you could... Said they look odd. [00:30:54.900] [SPEAKER_00] They look [00:30:55.200] [SPEAKER_06] odd.

They look odd. How about make a, um... Make a nature check. To see if you can discern the nature of these creatures. Animal handling does not work on a monster check. Uh, I mean...

I mean, it [00:31:08.440] [SPEAKER_00] says... Animal handling, it's not like a power, right? [00:31:10.539] [SPEAKER_04] It's your skill with animals. It's friendship. [00:31:13.279] [SPEAKER_06] Not handling. Oh, he has a spell, animal friendship.

That would... That is specific to beasts. So just make a nature check. Roll a d20. You've seen the wolves. Peaked at them.

Four. Well... Uh... They look beastly, you. [00:31:31.099] [SPEAKER_00] I don't know. Speak with animals.

[00:31:35.180] [SPEAKER_06] How about... Speak from afar. We can try and yell, but then it might attract the wolves' attention. What if we do... Put a message on the pebble saying... Um...

We're here to rescue you. Please stop ringing for... One minute. And ring again if you receive this. Or just if you need help. If you [00:31:53.980] [SPEAKER_03] need help.

I don't want to make any promises. Yeah. I'm going to rescue you. [00:31:57.359] [SPEAKER_06] How about that? We just stumbled into this situation. That's true.

And then we've got to figure out how to get it in there, though. We can try throwing it. We've tried throwing it, which... How often can you do this? Is this like a once a day spell? It just says...

I can do it as many times... It doesn't [00:32:18.819] [SPEAKER_07] have a... Like a... Cooldown. It doesn't look like it. I can just...

I can imbue up to three objects at a time. When I do it again, the oldest object loses whatever. So it... Super. The way [00:32:31.299] [SPEAKER_06] I'm reading it, there's no... Three times a day.

Is it obvious that it's been imbued? you like throw a pebble in and just [00:32:38.299] [SPEAKER_07] well it'll just repeat the [00:32:39.359] [SPEAKER_06] message oh it'll actually be like it'll be a six second loop interesting [00:32:43.960] [SPEAKER_04] so we're getting faster spell [00:32:47.160] [SPEAKER_06] or [00:32:47.599] [SPEAKER_04] actually it says what's the range of the spell actually i take it there it says whenever tapped by a creature object that's a recorded message that can be heard oh [00:32:56.579] [SPEAKER_06] wait it [00:32:57.019] [SPEAKER_00] says range area no no no just right [00:33:01.880] [SPEAKER_06] yeah [00:33:03.460] [SPEAKER_00] 30 feet you can do that [00:33:04.920] [SPEAKER_06] 30 feet so you'd have to [00:33:06.420] [SPEAKER_00] go like pretty much halfway to the the creatures too that's all [00:33:11.019] [SPEAKER_06] i have gus and maybe i can levitate the rock like into the oh oh how far does that go very convoluted solution [00:33:23.960] [SPEAKER_00] for you here it says 30 feet [00:33:25.319] [SPEAKER_07] 30 feet 30 feet [00:33:28.000] [SPEAKER_03] did you say meters or feet [00:33:29.799] [SPEAKER_07] i said feet okay so we take a rock [00:33:32.920] [SPEAKER_03] okay [00:33:33.339] [SPEAKER_07] and i imbue it with this um what do they call it magical tinkering um we record a six second long message say saying if you need help stop ringing the bell for one minute and then we write on the rock tap me and then i use mage hand to like drop it down the [00:34:00.619] [SPEAKER_06] bell tower yeah i guess go up to the bell tower and drop it i guess inside so rock goes into the bell tower there's [00:34:11.320] [SPEAKER_00] where's there's a rope leading down from the bell does it clink off of the bells um you can't really [00:34:16.500] [SPEAKER_05] see from here okay um you can't that it's a normal bell tower [00:34:20.699] [SPEAKER_06] yeah it's pulling a rope on it [00:34:22.559] [SPEAKER_01] like i i'll say you can see that there's an opening and you can see like part of the bell okay so i move it so it's underneath the bell [00:34:29.900] [SPEAKER_06] with mage hand and then let it go okay it's not legit yeah um it's actually mage hand for me [00:34:42.440] [SPEAKER_07] manifests as a little clockwork bird that i just [00:34:46.280] [SPEAKER_06] okay rock to and it flies over there so okay um what does the message say again the recorded message that's uh if you need [00:34:56.139] [SPEAKER_07] help stop ringing the bell for one minute okay okay is that what we want [00:35:02.480] [SPEAKER_06] um is that the right message [00:35:05.000] [SPEAKER_07] we don't know if this person's we're still in the idea yeah yeah yeah well we don't know if this person's hostile or not wait i thought you did it [00:35:11.760] [SPEAKER_06] we we did it okay [00:35:15.019] [SPEAKER_01] okay [00:35:15.480] [SPEAKER_07] so the bell stops ringing [00:35:19.280] [SPEAKER_06] okay for exactly a minute we're about to count to 60. and then it starts again okay we didn't knock him out with the rock all right or we just killed whatever it was all right still may be a trap but there's definitely something [00:35:37.179] [SPEAKER_03] in there someone's in there yeah [00:35:38.480] [SPEAKER_06] so um do we want to try and sneak past these wolfish creatures or do we want to just take them on we could try to gain [00:35:47.820] [SPEAKER_07] some more [00:35:48.179] [SPEAKER_06] information [00:35:49.659] [SPEAKER_07] i have defined [00:35:50.639] [SPEAKER_06] we've already proof of concept our communication methods are one way would detect good and evil work in this case to bond those weird animals to do what [00:35:59.300] [SPEAKER_04] define sense divine sense i don't know what that [00:36:02.320] [SPEAKER_01] is [00:36:02.539] [SPEAKER_07] as an action you can detect good and evil until the end of your turn you can sense anything affected by the hollow spell or known to know the location of any celestial fiend undead within 60 feet that is not being total not that is not behind total cover you said something [00:36:23.699] [SPEAKER_04] that's [00:36:23.920] [SPEAKER_06] more about combat is it how what's the range of that 60 feet 60 feet so you'd have to get about 40 feet closer meaning in order to use that to like [00:36:35.159] [SPEAKER_07] oh on these creatures oh on the screen oh they're that far [00:36:37.659] [SPEAKER_06] yeah they're 100 feet oh yeah got it okay you said they're busy consuming [00:36:41.519] [SPEAKER_03] it yeah they are like face down just [00:36:43.820] [SPEAKER_06] so they are completely distracted at the moment all right who's our sneakiest person uh i mean that me my stealth is just plus one [00:36:54.619] [SPEAKER_04] also it's difficult to hear anything because of the [00:36:56.460] [SPEAKER_00] ringing well [00:36:56.960] [SPEAKER_05] i guess actually i do have a 16 but i don't think that makes sense i think it's wrong the bells are kind of providing a cover for us [00:37:03.980] [SPEAKER_07] so [00:37:04.639] [SPEAKER_06] yeah [00:37:05.400] [SPEAKER_05] at least [00:37:05.880] [SPEAKER_06] in terms [00:37:06.199] [SPEAKER_05] of sound [00:37:06.780] [SPEAKER_06] we can at least get to 60 feet [00:37:08.300] [SPEAKER_07] yeah do they have line of sight to both of these uh the doorway to this tower we're in [00:37:12.980] [SPEAKER_00] so can i the [00:37:14.639] [SPEAKER_05] wolves the wolves [00:37:15.860] [SPEAKER_06] do they have line of sight to the entrance of the temple yeah and the tower right yeah uh yes yeah they're one of people [00:37:23.840] [SPEAKER_05] so they're looking kind of at us but they're they're just busy eating so when you say line of sight like are they looking there now no like right [00:37:32.760] [SPEAKER_07] but they if [00:37:33.460] [SPEAKER_01] they [00:37:33.599] [SPEAKER_07] looked there they could see [00:37:34.559] [SPEAKER_00] yeah because they're just standing out in the open um yeah so if we want to try to sneak can i can i ready a spell and that way if they see us i can try to cast the animal friendship [00:37:44.019] [SPEAKER_06] yeah [00:37:44.760] [SPEAKER_00] yeah let's do that let's try to sneak then let's [00:37:47.239] [SPEAKER_06] all right okay um so what we're gonna do is it's gonna be a group stealth check so you'll all roll um and because of the bells you have advantage uh so everyone roll twice and tell me your highest [00:37:59.960] [SPEAKER_00] so d20 or what [00:38:03.400] [SPEAKER_06] sorry yeah d plus [00:38:05.420] [SPEAKER_00] your stealth bonus yeah 17 which is just plus dex if you're not efficient and stuff be better than 10 9 [00:38:12.539] [SPEAKER_06] not [00:38:12.940] [SPEAKER_00] better than 10 [00:38:13.400] [SPEAKER_06] 22 22 17 17 10 10 and [00:38:18.199] [SPEAKER_00] so wait i'm sorry so you roll it and then then you add the the monitor what the stealth modifier super plus three [00:38:24.159] [SPEAKER_06] so yeah [00:38:24.780] [SPEAKER_00] you're you guys are good though so with a group stealth check i'm looking for two successes i don't know so at least half of you succeed then the group succeeds okay yeah um he might have disadvantage or well it negates it but um you guys got two successes anyway so as a group you guys scurry across the uh the campus into this um um tower or this temple [00:38:48.820] [SPEAKER_06] and you see as you step inside the thunderous peal of a bell shakes the chamber its clangor echoing off the high vaulted ceilings until the very walls seem to tremble colored light from tall stained glass windows shatters across the dirt floor and the plain benches underneath them but the noise drowns out all sense of peace the sound hammers through the air pouring from a half open door in the western wall so you guys step in basically like imagine a church um with tall ceilings high stained glass windows that depict uh sunrises and um you know the rows of pews there's an [00:39:38.360] [SPEAKER_04] altar at the front and then there's a door in the back that's slightly open um you like can kind of figure out from the structure of the building that that room [00:39:48.619] [SPEAKER_03] is like where the uh bell tower is [00:39:51.860] [SPEAKER_06] does the church look in good shape damaged it's in good shape [00:39:56.199] [SPEAKER_00] um you see some things are like knocked over and look rummaged through um you know there's like a little table and you see like little doors of it are open and all the stuff is spilled out um but nothing's really like damaged or broken there's no like boulders that that damaged this building great how far away is the door um [00:40:16.880] [SPEAKER_06] 20 feet and we can't see inside it no you just see that it's cracked open [00:40:22.860] [SPEAKER_07] up do you have a d80 oh i do [00:40:26.639] [SPEAKER_06] not 80. [00:40:28.480] [SPEAKER_07] deity he is not right now like all these temples [00:40:34.920] [SPEAKER_06] are like [00:40:35.360] [SPEAKER_07] you should consider um you consider the church of bahamut of what bahamut [00:40:40.519] [SPEAKER_06] do we know [00:40:43.719] [SPEAKER_04] what's the cool god yeah do we know what is the the good dragon god [00:40:47.119] [SPEAKER_06] is there [00:40:47.880] [SPEAKER_04] a religion or a god this temple is uh make a [00:40:50.699] [SPEAKER_00] religion check [00:40:51.559] [SPEAKER_06] make a religion check brah so um pretty good at value though 11 11 um nothing yeah i got a two that's the wrong guy though [00:41:04.460] [SPEAKER_07] you've been using that the whole time i got a 10 15 15 15 to [00:41:12.739] [SPEAKER_06] uh okay so um um taz recognizes the symbols um of uh so mainly the church is of the morning lord um lathander who's like a very very popular like uh god of like birth and healing and of light and of the morning but there's also um peculiarly you look peculiarly uh some symbols of the god mia leaky strewn about which is like stands in contrast because mia leaky is like a nature god but you see both gods are pretty much celebrated in this church all right i said let's go find our bell ringer yeah should we try to peek in the door first is english that's just a particular [00:42:05.960] [SPEAKER_05] door it's already open right it's just open a crack [00:42:09.699] [SPEAKER_03] okay [00:42:09.940] [SPEAKER_07] so [00:42:10.079] [SPEAKER_05] we could look into the crack [00:42:11.119] [SPEAKER_07] okay you're gonna make a stealth check i'll peek through the crack with advantage [00:42:20.440] [SPEAKER_06] 18 18. okay so um when you peek in the door you see there a small goblin holding the rock that you uh sent in and he's like shaking it hitting it like you know really just like focused on and perplexed by this rock um you can you glance up at the bell and you see there's another goblin just gleefully swinging from the rope all right it's goblins guys two goblins here i go killing again so [00:42:57.039] [SPEAKER_05] do we do we want [00:42:59.579] [SPEAKER_06] do we want over the last one [00:43:01.639] [SPEAKER_07] so how high [00:43:02.480] [SPEAKER_06] up is the the [00:43:03.460] [SPEAKER_07] goblin swinging goblin [00:43:04.420] [SPEAKER_06] um how high is the bell tower i don't know 30 feet 30 feet and so it's hanging below it oh it's like it's like how far it's like just beneath the bell so say it's like 25 feet up okay there's a ladder that runs along the wall and also you can see this room appears to be like somebody's bedroom um and the personal effects of whoever's room this is are just thrown all about so [00:43:38.260] [SPEAKER_00] if we engage these guys and then the bell stops ringing is that going to alert the beasts outside would it be easier to stop for [00:43:46.659] [SPEAKER_06] you can't tell you what will happen i'm not floating the information out loud and staring at you but it's from the table is this a bad idea there's no bad ideas well it's not for a minute it's nothing bad's gonna happen nothing well nothing happened when the bell stopped [00:44:01.179] [SPEAKER_00] ringing because we had an advantage [00:44:02.380] [SPEAKER_06] yeah nothing like no uh you can get the little surprise [00:44:05.719] [SPEAKER_00] around no dramatic change happened the wargs the wolves didn't notice what was it [00:44:11.059] [SPEAKER_07] just to be clear this is we need this is where we're bringing the the [00:44:15.800] [SPEAKER_06] g um yeah yeah [00:44:16.820] [SPEAKER_03] okay so there's an in here there's clearly something in guys i don't think this guy's here though [00:44:22.440] [SPEAKER_07] what if [00:44:23.119] [SPEAKER_03] we just backed away well how far away where's the end with respect to [00:44:27.960] [SPEAKER_06] where we are looking for trouble um it was just so it was a little deeper in the town across the town square okay so right now we have a we have cover we have auto audible [00:44:36.960] [SPEAKER_07] cover yeah [00:44:38.340] [SPEAKER_06] to get out right yeah that's what you're saying [00:44:40.280] [SPEAKER_07] so i'm wondering whether we should kill these guys oh well okay or maybe sneak around or but what are we so [00:44:48.880] [SPEAKER_01] what are they our goal though our goal is to deliver this bottle right but we don't know if the person that we would need to deliver the bottle is here there's a [00:44:56.019] [SPEAKER_06] lot of evidence that [00:44:56.820] [SPEAKER_00] he's probably [00:44:57.219] [SPEAKER_06] and he's probably not going to be here well while these guys are here right i would say we should do a quick search of the not the room they're in but the general church the church and uh if that comes up empty we should bail and uh make our way north where the find some people yeah all right unless you're feeling especially hardy today you're taking down two uh warg wolves no one said wargs no one said they're wargs those huge wolves out [00:45:29.760] [SPEAKER_05] there yeah i'm gonna cast animal friendship i'll [00:45:35.280] [SPEAKER_06] watch the door while you guys look around all right that all right what do i do for like investigation i guess i'm searching the the church area oh you're searching the church area okay make a uh stealth check okay with advantage 16 21 okay and now make the uh investigation check it's uh 15 15. okay so you kind of like go around look places you see that there's like a little um uh like a cutaway piece of the altar and you pull on it and you find a little stash in there and you find um there's a fine but used pipe and a packet of tobacco and um the the bag of tobacco has a symbol of a lion on it like there's like a seal on the bag brand lion or a seal uh a lion seal so dnd um um [00:46:43.199] [SPEAKER_02] and [00:46:44.920] [SPEAKER_03] there's [00:46:45.300] [SPEAKER_02] uh 20 silver pieces in in this stash as well [00:46:48.699] [SPEAKER_06] but uh it appears to be this is like the the priest's like secret tobacco stash um who's our history buff like who's got the best i got pretty good history plus three i hand you the pipe and i say what do you make of this let's look at the pipe uh [00:47:08.179] [SPEAKER_07] get a 12 [00:47:11.800] [SPEAKER_06] 12.

um you can see it's a fine handcrafted pipe and the um uh the symbol is um the lion share mercantile group which is um sort of like a well -known mercantile group that has uh trade goods and [00:47:34.980] [SPEAKER_00] has a store so [00:47:35.960] [SPEAKER_01] they would have sold [00:47:36.699] [SPEAKER_00] has a store here in night stove okay so this person probably bought it from yeah okay [00:47:43.539] [SPEAKER_06] all [00:47:46.639] [SPEAKER_07] right are we sneaking out of here i feel like we should yeah with anyone who checks i think but do you want to cast something on these [00:47:56.920] [SPEAKER_00] well animal friendship that was there was that was like the backup plan in case [00:48:00.500] [SPEAKER_06] we had to [00:48:01.460] [SPEAKER_00] get closer how far away are [00:48:05.440] [SPEAKER_06] we we just don't do it with the sneak thing if the sneak fails then we can still cast you're it's still in the temple yeah [00:48:10.599] [SPEAKER_00] how far away is that from the [00:48:13.019] [SPEAKER_07] the [00:48:13.420] [SPEAKER_06] 30 [00:48:13.820] [SPEAKER_07] feet the [00:48:14.340] [SPEAKER_06] animal so the [00:48:14.860] [SPEAKER_00] animal thing it's for like [00:48:15.699] [SPEAKER_06] here i think [00:48:16.519] [SPEAKER_07] yeah now we're like [00:48:17.639] [SPEAKER_00] 100 feet from the gate so like i [00:48:20.260] [SPEAKER_06] don't know 70 feet where where they last were when you guys um i say we sneak out of here yeah okay when you peek out of the temple door you can see that the wolves are no longer engorging themselves on this dog they're now freely wandering around the um the square just sort of sniffing around for things um you can see them more clearly now and you can see that these are um way bigger than normal wolves and their faces are like grotesquely human um so now these so now we gotta kill them because they're ugly so just to like [00:49:21.159] [SPEAKER_07] do you need to do another one of these yeah [00:49:23.239] [SPEAKER_06] i guess i don't need to erase that well now you guys can't see [00:49:31.460] [SPEAKER_01] uh here's the like temple door [00:49:33.820] [SPEAKER_06] here's the like where you guys came in you can see one of the wolves is positioned himself there and another one just kind of out here in the open and say [00:49:49.639] [SPEAKER_02] like is there a check i don't know [00:49:51.380] [SPEAKER_00] this is like what these things are [00:49:53.539] [SPEAKER_06] uh [00:49:54.599] [SPEAKER_00] that was the that was the nature check that you made [00:49:57.340] [SPEAKER_04] it was definitely a try this isn't to scale but i don't know [00:50:05.500] [SPEAKER_06] that's why i'm asking uh yeah so you rolled a nature check you didn't um if anyone else wants to try they look weird [00:50:13.920] [SPEAKER_05] i'm [00:50:15.659] [SPEAKER_06] not gonna make a pelt out of them to try what [00:50:18.460] [SPEAKER_05] um to see if you know the nature of these things with a nature check i would [00:50:22.960] [SPEAKER_07] also give you arcana now that [00:50:24.820] [SPEAKER_04] you can see [00:50:25.260] [SPEAKER_07] their uh [00:50:27.159] [SPEAKER_06] i'm great at arcana not today that's enough to know that they're not beasts you know maybe know clearly what they are but they're you know you can see like the monstrous faces so i'm gonna save [00:50:43.820] [SPEAKER_04] it [00:50:43.940] [SPEAKER_02] is [00:50:44.139] [SPEAKER_04] not something that's natural [00:50:45.739] [SPEAKER_06] they're not natural it's not [00:50:50.739] [SPEAKER_03] natural so [00:50:54.460] [SPEAKER_02] i have fog cloud at our disposal if we want to make a sneaky exit from here or we could choose to engage so what do we what do we feel like [00:51:07.019] [SPEAKER_06] you know if you can't decide um you guys put it to a dice roll a roll i'm on the side of sneaking out i have to look up the description i don't know how big fog cloud is or anything [00:51:18.440] [SPEAKER_03] it's a [00:51:18.920] [SPEAKER_00] 20 foot radius um so 40 feet across [00:51:23.440] [SPEAKER_06] not big enough so these are so we can test like 30 feet to the gate but we can like probably cast it here and hit both of them [00:51:32.460] [SPEAKER_02] yeah [00:51:32.920] [SPEAKER_01] and they both be like on the edge of it [00:51:36.719] [SPEAKER_06] yeah just height [00:51:37.800] [SPEAKER_07] but that'll work does that does that affect us as well or [00:51:40.960] [SPEAKER_06] just um anyone in it is blind okay it's just like a thick opaque cloud of fog [00:51:46.059] [SPEAKER_02] you know i think we can i think we can [00:51:47.719] [SPEAKER_06] go yeah this anyone who's in it is effectively it has a blinded condition okay we can um just and there's the gate throw the cloud run [00:51:55.480] [SPEAKER_04] right exactly yeah that's a good call sure [00:51:58.679] [SPEAKER_06] okay i cast fog cloud that like a point here where it's gonna hit them but give us a clear path to the exit [00:52:07.860] [SPEAKER_05] okay so [00:52:11.840] [SPEAKER_03] they both become like effectively blinded like they're you're passing this so it they're in it they're both in it yeah they're both in it okay um now uh everyone roll initiative [00:52:33.239] [SPEAKER_06] uh what is this what is this something so you're gonna get a five so you're gonna get a 10. so that just determines the order in which we do what do you see initiative again ta's got 10 uh you got the next highest okay so that's what you got who got next highest to 10. i got seven seven we got what'd you get seven i [00:53:21.639] [SPEAKER_07] got [00:53:22.199] [SPEAKER_04] one [00:53:22.880] [SPEAKER_05] i got one so [00:53:24.199] [SPEAKER_06] it's [00:53:25.920] [SPEAKER_00] ten seven five one total no yeah wait wait yeah initiative yeah plus zero [00:53:29.840] [SPEAKER_06] how you have a plus zero on initiative [00:53:31.940] [SPEAKER_00] uh no so i misunderstood what that was so i think it's three plus three so four i guess i rolled a one four yeah four ten seven five four [00:53:44.500] [SPEAKER_06] yeah yes all right did i do that right 10 7 5 [00:53:49.199] [SPEAKER_00] is initiative is initiative bonus static also uh they're reacting so whatever your dexterity bonus is is also your initiative bonus unless some some things grant you additional bonus initiative got it [00:54:06.599] [SPEAKER_07] oh i can also use this magical tapering to just put text on it but i guess we can also just write on rocks we could have just written [00:54:18.079] [SPEAKER_06] on the rocks this one okay the goblin is illiterate apparently uh seven was fizz [00:54:28.800] [SPEAKER_04] yeah [00:54:29.460] [SPEAKER_06] five was hell hell and then what is your um dexterity bonus um for you know dexterity um three three uh oh and what is house [00:54:51.539] [SPEAKER_07] uh zero [00:54:53.219] [SPEAKER_06] for dexterity okay so first is gonna be tos okay so i didn't notice anything happened before my um so you cast the spell we're gonna say that like happened already okay and so now um the um the two wolf creatures are completely hidden in the fog and there's a clear path to get out so it's 30 feet to the exit from the temple door okay i make my way to the exit as fast as i can [00:55:33.559] [SPEAKER_01] okay [00:55:34.119] [SPEAKER_05] so [00:55:34.360] [SPEAKER_00] are you gonna take a dash action [00:55:35.980] [SPEAKER_06] um twice you're walking i'm gonna take a turn around does that ruin my stealthiness in [00:55:45.320] [SPEAKER_07] any way yeah so it'll cancel out the advantage on the stealth [00:55:48.000] [SPEAKER_00] then i'll go normal speed my full movement speed though [00:55:51.900] [SPEAKER_07] okay so [00:55:52.340] [SPEAKER_00] 25 25 okay so you're like right outside the entrance [00:55:57.920] [SPEAKER_07] inside me [00:55:58.639] [SPEAKER_06] right yeah inside i guess yeah okay uh next is fizz um same do i need to roll stealth [00:56:10.000] [SPEAKER_04] uh yes did i have your role stealth you did not [00:56:12.460] [SPEAKER_06] advantage on the stealth yeah [00:56:15.619] [SPEAKER_07] yeah you still have advantage because of the boss 10 and 22. [00:56:22.659] [SPEAKER_06] nat 20. nice okay so you guys quickly and quietly make it right outside the entrance of the um [00:56:30.900] [SPEAKER_07] okay so i'm gonna dash actually i don't know what he did like are we in the club [00:56:37.059] [SPEAKER_06] no we're going around the clouds [00:56:39.739] [SPEAKER_07] around the cloud the creatures are in the clouds all right fizz wants nothing to do with these things he's using dash [00:56:44.699] [SPEAKER_06] he's getting 50 feet so he's like okay [00:56:49.019] [SPEAKER_05] so yeah he really wants to you guys you're past the gate you're across the drawbridge you're on [00:56:54.980] [SPEAKER_04] the other side yeah [00:56:55.860] [SPEAKER_06] all by yourself oh my gosh all by yourself uh okay so next is the wargs and the wolves god damn it i didn't hear it uh uh i got this nifty die special die special die yeah i'll take a guy [00:57:22.639] [SPEAKER_03] that's a lion do you have any salty sweet yeah uh [00:57:30.800] [SPEAKER_07] oh just here uh okay yeah i guess these are not these are these are [00:57:38.099] [SPEAKER_01] i can go [00:57:38.820] [SPEAKER_06] by one yeah probably have exactly what you need up there yeah no i have like this direction die south east west kind of thing um but [00:57:51.699] [SPEAKER_00] i mean are we really being [00:57:52.679] [SPEAKER_06] sticklers like the lions aren't gonna cut it like you guys don't really want water i think any quadruped would be good yeah that's [00:57:59.980] [SPEAKER_02] good it's like a water sorcerer there you go perfect [00:58:03.780] [SPEAKER_06] here's [00:58:04.219] [SPEAKER_02] how [00:58:07.340] [SPEAKER_00] do [00:58:07.780] [SPEAKER_06] this i think i might review them [00:58:10.719] [SPEAKER_05] i [00:58:10.920] [SPEAKER_00] mean if you dash more square table [00:58:12.639] [SPEAKER_06] if you dash [00:58:13.539] [SPEAKER_00] it [00:58:13.719] [SPEAKER_05] yeah they're saying like [00:58:14.840] [SPEAKER_00] review of my dming you can take your review picture this thing pops out and then it's like supposed to be like bugging it does but i don't need that [00:58:24.400] [SPEAKER_03] make it even harder to reach yeah but maybe there's like a screen or something no yeah display um! um all right so [00:58:33.920] [SPEAKER_02] there's [00:58:34.559] [SPEAKER_05] like [00:58:34.699] [SPEAKER_06] colored lighting or something there's a similar to sent things let's hold up some sent i hesitate i hesitate [00:59:06.179] [SPEAKER_04] i [00:59:06.559] [SPEAKER_06] feel like i'm actually in a dungeon trying to figure out how to turn [00:59:15.800] [SPEAKER_01] on the light it's like an escape room [00:59:20.039] [SPEAKER_06] okay so we've got these guys here uh this one hey [00:59:27.559] [SPEAKER_05] oh you [00:59:28.599] [SPEAKER_06] did it at least on the outside about these ones okay um turn the other ones these guys are each gonna wander in a random direction okay wait so we uh let me get this right so it's a 20 foot radius so [00:59:42.059] [SPEAKER_07] five put [00:59:42.340] [SPEAKER_00] me in uh oh yeah oh yeah let's go let's go let's go somewhere we're supposed to that's [00:59:47.900] [SPEAKER_07] what that's between 20 would dash and just get up to twice your moves [00:59:50.719] [SPEAKER_06] between [00:59:51.139] [SPEAKER_07] 20 yep yeah that's an experiment here so i would say i would go like that just outside the gate like i'm not i'm not trying to leave everybody [00:59:59.780] [SPEAKER_01] behind no you already did okay like [01:00:03.679] [SPEAKER_06] but i am trying to like not be seen by these things they [01:00:09.860] [SPEAKER_03] don't [01:00:10.019] [SPEAKER_07] light [01:00:10.179] [SPEAKER_03] in here so i don't it's like a looks like a regular plug -in yeah [01:00:13.719] [SPEAKER_00] there's there's a [01:00:14.460] [SPEAKER_04] cool right okay so there's the fog cloud there's these guys um they are not particularly alarmed by the fog they don't seem to like mind it [01:00:24.599] [SPEAKER_06] they're but they're just gonna wander around aimlessly [01:00:27.179] [SPEAKER_04] and they're still [01:00:27.980] [SPEAKER_02] blind where are [01:00:28.900] [SPEAKER_04] we they're [01:00:29.260] [SPEAKER_02] blind [01:00:29.500] [SPEAKER_07] inside [01:00:29.960] [SPEAKER_02] this but like [01:00:30.920] [SPEAKER_07] to them it just seems like a weather phenomenon like [01:00:33.199] [SPEAKER_06] oh it's foggy [01:00:34.099] [SPEAKER_07] um this is the drawbridge this is the temple you're leaving from so we would have um this is that's a wall right this is hal so i'm saying so you're still here [01:00:46.159] [SPEAKER_06] uh you're you're on the drawbridge yeah okay so this is the mode like it wasn't perfect okay and uh tos is there and you know is still in the temple where's you got one for you know the that's fine okay [01:01:09.320] [SPEAKER_03] so here's what it's gonna be [01:01:22.639] [SPEAKER_00] okay [01:01:30.079] [SPEAKER_06] okay okay okay okay okay okay okay okay okay [01:01:44.820] [SPEAKER_05] I'm gonna take a picture of this.

[01:01:50.719] [SPEAKER_04] Mostly [01:01:51.159] [SPEAKER_05] on the table. [01:01:51.900] [SPEAKER_00] Not the munchies. Two. You ever had their Thai chili lime cashews? Oh, okay, go for something. [01:02:05.400] [SPEAKER_06] Okay, um...

Uh -oh. It's everywhere. This warg, at the end of his turn, he notices you guys. I think he pulls out. And... We're about to get it, girls.

It lets out a loud cry, but it's... pretty muted by the ringing of the bells. Does it sound like a human? Okay, but that's the end of their turn. Yeah, what does this cry sound? WAAAHHH!

[01:02:37.920] [SPEAKER_07] Should I throw a javelin at it to shut it up? [01:02:39.760] [SPEAKER_06] Uh, well, it's [01:02:40.980] [SPEAKER_07] uh... Now your turn. [01:02:43.599] [SPEAKER_06] Yeah. Aim for the throat. The turn is yours.

How late do we have this place, by the way? Eleven. Okay, [01:02:53.960] [SPEAKER_07] cool. I'll make my way towards the exit. Must be just thirty. Okay, so you can make it all the way to the drawbridge.

[01:03:01.480] [SPEAKER_00] So, they're at the drawbridge, and this thing, you said, can see them? [01:03:05.699] [SPEAKER_06] Mm [01:03:05.940] [SPEAKER_04] -hmm. [01:03:07.059] [SPEAKER_00] Oh. So we're actually farther away from... [01:03:09.420] [SPEAKER_05] Yeah. Okay.

You're gonna run the other way? It's not my turn yet, [01:03:16.920] [SPEAKER_06] so... Yeah, now it's Hal. So there's a wall here, right? Somewhere? Like here and here?

[01:03:24.280] [SPEAKER_00] Yeah. [01:03:25.800] [SPEAKER_07] So... [01:03:26.239] [SPEAKER_06] I made the temple a little too close on accident. We'll just say the temple door's like on this side. Um, but yeah, there's like a guard tower here. And there's like there, and...

Oh, so he can't see us. He [01:03:39.840] [SPEAKER_07] can't see us? And there. He's a boss, right? Yeah. [01:03:46.199] [SPEAKER_06] At the moment, no.

Well, we can't see him, but we just heard him go make the second, right? Right. Hmm. [01:03:57.099] [SPEAKER_07] So I'll use my turn. Can I not exit, but stop right here, just in case? Mm -hmm.

Just to cover? [01:04:04.699] [SPEAKER_06] Yeah. [01:04:05.199] [SPEAKER_07] Okay. And you still have like an action. If you want to ready an action, you can do that. Ooh, what is that?

What is the... [01:04:11.780] [SPEAKER_06] So when you ready an action, you sort of name what is the triggering condition that will trigger the action. Okay. And then you will use your reaction during another creature's turn when that triggering condition occurs. So it might be like, if this creature runs at me, I will attack it. That's not your reaction, is it?

You use your reaction to use your ready action. So you wouldn't be able to also make like an opportunity to attack. I'll [01:04:39.500] [SPEAKER_07] ready my action with my longsword right here. [01:04:42.420] [SPEAKER_06] Okay. So you move here, [01:04:44.599] [SPEAKER_04] you get your longsword out. [01:04:50.679] [SPEAKER_06] Good.

That's it? Yeah, [01:04:53.900] [SPEAKER_02] unless you want [01:04:54.300] [SPEAKER_04] to do anything else? Do we notice him like unsheathing his weapon and getting ready for something? Yeah. Because [01:05:03.159] [SPEAKER_05] we don't know what's going on. He can talk to us too.

[01:05:06.000] [SPEAKER_06] Okay, and then Eno's turn. Yeah, I warn you guys. I'm like, they're one of them seasons. You're essentially the same thing. Ready, mine. I think it'll be the quarter stat.

And then it's run that way. [01:05:17.440] [SPEAKER_05] Or... Yeah, [01:05:19.219] [SPEAKER_06] walk [01:05:19.400] [SPEAKER_05] that way. [01:05:19.920] [SPEAKER_06] Okay. Okay, so now we're back to the top. It's Taz.

[01:05:26.139] [SPEAKER_00] You're gonna keep skedaddling? [01:05:30.719] [SPEAKER_06] I mean, I think our... How far to the forest? Um... Four days walk. You don't know.

Neither do I. Was the winch to raise the bridge... At the top of the tower? At the bottom or at the top of the tower? The bottom. Oh.

At the bottom of the tower. But then you'd be trapped [01:05:52.440] [SPEAKER_07] inside. You're gonna keep yourself, [01:05:53.559] [SPEAKER_06] right? [01:05:54.280] [SPEAKER_07] Well, one person would be... [01:05:55.659] [SPEAKER_00] Who has Featherfall? [01:06:00.079] [SPEAKER_07] Do we get any scrolls or anything from the last?

[01:06:03.739] [SPEAKER_06] I don't know. The word mage hand would have been cool. If we didn't use it to throw that rock. I can still use it. It's a cantrip. I can use it.

Oh, it's a cantrip? Okay. Um... Well, Taz, your turn. I [01:06:15.940] [SPEAKER_05] don't know if I can do anything more than like... [01:06:18.139] [SPEAKER_06] Yeah, just playing the seed.

Okay, I'm gonna continue to go across the bridge. 25 feet. Ugh. And can't attack, activate magic [01:06:27.320] [SPEAKER_07] items. The tiles are all 5 feet. Yeah, I'm just thinking if I should dash because now I know there's a guy there, but...

No, I'm gonna go regular speed. 1, 2, 3, 4, 5. [01:06:40.320] [SPEAKER_03] Okay. I could probably do it. [01:06:46.980] [SPEAKER_06] That's a good idea. Okay.

Um... Fizz, you're up. That's as far as we're going. [01:07:00.039] [SPEAKER_07] Uh, okay, I'll... Yeah, I'll just move next to him. Or behind him.

How about that? Right here? Alright. There. I just want everybody to be able to get out, [01:07:09.860] [SPEAKER_06] so... Yeah.

For them. [01:07:14.079] [SPEAKER_07] It would be difficult to rain to move through someone's space, but it costs you an extra fight for your movement. [01:07:19.059] [SPEAKER_05] Oh, crap. To move through someone else's space. Mm, typical thing. Mm -hmm.

[01:07:23.340] [SPEAKER_01] Um, and I will [01:07:24.139] [SPEAKER_07] ready, uh, an action, based on his idea, to send Mage Hand into the tower to lower the draw damage, or whatever it is. Boost it up. But I don't know if it can. I'm trying it. We'll see if it works. [01:07:44.139] [SPEAKER_06] To do what?

No? Sorry. To send my little birdie Mage Hand in there to... To activate the winch? To try to activate the winch. Okay, that's your action you're using for that, right?

I'm readying it when they get out. Didn't you already dash? Last turn. Okay, so you didn't use an action this turn. Okay, you're readying your action to fly your Mage Hand in to engage the winch. Yeah, once those guys are outside, uh...

Got it. Then, whatever. They're out of harm. Witch's way. Okay, yeah, that's totally cool. Okay, um...

Try it. I don't know if this guy's got it. Uh, one of you speaks goblin, right? Not me. I don't think so. Not me.

I [01:08:34.819] [SPEAKER_03] thought it was for one of you spoke goblin. Which one is... [01:08:38.159] [SPEAKER_05] Guess not. [01:08:39.340] [SPEAKER_03] Um, well, you hear some [01:08:40.979] [SPEAKER_05] guttural... We did talk to goblin last [01:08:43.939] [SPEAKER_03] game. I think those [01:08:44.899] [SPEAKER_04] guys just had a couple words in common, maybe.

No. [01:08:47.859] [SPEAKER_06] Uh, well, you hear some, like, uh... Some strange language spoken from this creature. And, um, it, like, gives a few sniffs there. And then it runs directly at you, um, Hal, and its huge jaw, like it's, you know, human -like face opens up in this huge fang jaw. And it snaps right in front of your face.

But you're able to just pull back just in time as it comes right at you. Yikes. [01:09:18.199] [SPEAKER_07] Oh, you had an action [01:09:19.140] [SPEAKER_06] ready? Uh, yeah, I had an action ready, right? Yeah. Yeah, go [01:09:22.260] [SPEAKER_07] for it.

So what do I... [01:09:23.760] [SPEAKER_06] Uh, so you make an attack roll. So roll a d20. You add your attack bonus, which is probably your strength plus your proficiency. Oh, [01:09:32.500] [SPEAKER_07] there's a little bug [01:09:32.979] [SPEAKER_05] there. [01:09:36.260] [SPEAKER_06] Where are you looking here?

[01:09:38.039] [SPEAKER_05] So it's probably your strength plus your proficiency. So we get a plus five on what you rolled. So what'd you roll? [01:09:43.939] [SPEAKER_06] Uh, sixteen. Sixteen. Okay.

And then roll the damage. Which [01:09:51.260] [SPEAKER_07] damage [01:09:51.699] [SPEAKER_06] is a... [01:09:53.159] [SPEAKER_07] 1d8. 1d8 plus three? Eight. Plus three?

[01:10:01.840] [SPEAKER_06] Uh, yeah, five plus three. Okay. Uh... Eight. [01:10:07.560] [SPEAKER_07] Okay. [01:10:07.939] [SPEAKER_02] So, uh, yeah, you get a mighty cut on this creature.

And you can just feel how, like, big and dense it is when your sword comes in and then comes out despite your mighty blow. The creature looks relatively unscathed. [01:10:21.100] [SPEAKER_04] Mm. [01:10:22.479] [SPEAKER_06] It looks unscathed. I mean, you hurt it, but... Yeah.

[01:10:26.939] [SPEAKER_04] But there's a lot more hurt that it needs. [01:10:29.380] [SPEAKER_06] You can hurt it more. Tell. Uh, and then this guy is just gonna wander again. Seven. One.

He has left the battle. He falls off the edge of the [01:10:42.720] [SPEAKER_05] world. [01:10:43.880] [SPEAKER_04] What? [01:10:46.180] [SPEAKER_06] And do logic. You're right. He's still over there wandering, but the fog cloud prevents him from seeing anything that's over here.

Nice. How long does that fog cloud last? Good question. Uh... Um... He is, [01:11:03.579] [SPEAKER_02] though...

I'm gonna tell him we have to... Or does [01:11:04.840] [SPEAKER_03] it require concentration? Something. [01:11:07.260] [SPEAKER_06] You guys don't know this is happening, but, um, he... The fog cloud might require concentration. [01:11:12.460] [SPEAKER_00] Is going to smell the air.

[01:11:16.460] [SPEAKER_06] And this creature has advantage [01:11:18.000] [SPEAKER_01] on... But if I [01:11:19.260] [SPEAKER_00] cancel the spell or make an attack, does that [01:11:21.399] [SPEAKER_07] require concentration? [01:11:23.199] [SPEAKER_06] It says it lasts an hour. [01:11:24.739] [SPEAKER_07] Oh, wow. Yeah. I think if you get attacked, you have to, like, hold it to maintain concentration or something.

Is that right? [01:11:33.000] [SPEAKER_06] Yeah. Exactly. Make a concentration check. Fogs usually roll in and roll out fairly quickly. Um...

So, uh, combat is... every round is six seconds. So all of the... all of our actions take place each round is... the whole round is six seconds. So, uh, if the fog cloud lasts a minute, that's still ten rounds of combat.

It's an hour, apparently. [01:11:56.840] [SPEAKER_00] Oh, so... So we don't need to worry about it. It's a permanent fixture. Yeah. Basically.

We're gonna be dead or out of here? We [01:12:04.479] [SPEAKER_06] can run [01:12:04.739] [SPEAKER_00] into the cloud. [01:12:05.939] [SPEAKER_06] Okay. Uh, and now, um, Eno's turn. Okay. [01:12:10.340] [SPEAKER_07] So this thing is...

Wait, wait. Are you gonna move? Or anything? [01:12:13.680] [SPEAKER_06] Uh, oh, sorry, no, it's actually Hal's turn again. So, uh, your readied action took place, but now it's actually your turn. Yeah.

Oh, okay. Um... [01:12:24.899] [SPEAKER_07] So you can disengage, which will prevent them from getting an opportunity to attack on you. Yeah. Or you can attack again. Um, so, [01:12:34.640] [SPEAKER_06] yeah, so I [01:12:35.640] [SPEAKER_01] attacked it, I slashed it, but it didn't really hurt it that much.

[01:12:39.479] [SPEAKER_06] I mean, you hurt it, it's just... [01:12:43.000] [SPEAKER_07] You know, in game terms, you can tell it's got a few more HP than you do. [01:12:48.340] [SPEAKER_06] It's what? It's got a bit more HP than you do. Okay. In game terms.

In fiction terms, it's a big, meaty creature, and you know it's gonna take several swings, like the one you just did, to take it down. Okay. Uh, [01:13:05.180] [SPEAKER_07] can I ask the... Do you guys think I should swing at it [01:13:07.319] [SPEAKER_06] again, or disengage? What are your abilities, [01:13:09.899] [SPEAKER_07] actually? So I will say that I have told all you, [01:13:12.500] [SPEAKER_01] let's get out of [01:13:13.699] [SPEAKER_06] the gate, [01:13:14.199] [SPEAKER_07] so...

[01:13:14.779] [SPEAKER_06] No, you're already gone. You're like, [01:13:17.079] [SPEAKER_07] good luck, guys! Yeah, yeah. [01:13:19.560] [SPEAKER_01] I mean, is it... I let you guys [01:13:20.640] [SPEAKER_06] know that my plan is to [01:13:21.819] [SPEAKER_07] drop that. [01:13:23.039] [SPEAKER_06] So anything you can do to kind of disable [01:13:24.500] [SPEAKER_07] it to...

Well, I'm wondering how far away is it from the... Is there a way that we can, if I can shove it [01:13:29.260] [SPEAKER_06] back into the blindness? [01:13:31.159] [SPEAKER_04] What's the... Oh, [01:13:32.659] [SPEAKER_06] because if you have a shove... That's... Um, so you can make a shove action.

So basically you give up your action. You would... You can push the creature five feet, but it'll be contested against its strength. So your strength against its strength. [01:13:46.819] [SPEAKER_00] Oh, Jesus. If it wins, if you win, you push the creature five feet.

Oh, so there could be a size disadvantage, right? Because it's a one size larger creature than... Or is it? Um, in this case, no. There's the... No, uh...

You would still push it five feet. It's just strength against strength. And so your plan is to get behind the gate so that you can drop it, so that it [01:14:06.800] [SPEAKER_07] can't [01:14:06.979] [SPEAKER_06] fall So your plan is, when you [01:14:07.920] [SPEAKER_07] guys get outside the gate, then I will try to trigger it to drop... To trap them inside for some period of time, so... I'll let you guys know [01:14:17.000] [SPEAKER_05] that... Are you planning...

You planning to [01:14:18.899] [SPEAKER_07] run [01:14:19.000] [SPEAKER_05] out? I guess you're not really a fighter, huh? I have some melee, but... [01:14:27.000] [SPEAKER_07] I just... I don't want to be the only one on this side of the gate when Sean drops it. [01:14:30.859] [SPEAKER_06] Yeah, I'm not dropping him.

[01:14:33.439] [SPEAKER_07] Yeah. Your action could be to just leave right now to go on the other side of the gate. Yeah, you could disengage and just go on the other side of the gate. [01:14:39.880] [SPEAKER_00] Yeah, and then he has to do his disengagement and go. [01:14:44.020] [SPEAKER_07] He's not right next to it, so he doesn't have [01:14:46.039] [SPEAKER_06] to [01:14:46.140] [SPEAKER_07] disengage. [01:14:46.479] [SPEAKER_06] Oh, okay.

Oh, okay. [01:14:48.119] [SPEAKER_04] Yeah, yeah, yeah. [01:14:48.920] [SPEAKER_07] And you're ready to drop that gate. [01:14:50.979] [SPEAKER_06] Yeah, I've [01:14:51.640] [SPEAKER_04] already ready [01:14:52.119] [SPEAKER_06] to... Yeah, I'll do that. [01:14:53.380] [SPEAKER_07] I'll disengage.

[01:14:56.359] [SPEAKER_06] And then... So then you move... [01:14:58.159] [SPEAKER_07] What's your movement speed? [01:14:59.359] [SPEAKER_06] Uh, 30 feet. Where are you gonna move to? [01:15:01.859] [SPEAKER_07] You can move anywhere.

Yeah. Yeah. He squares five feet, so you can move up in... Right there. [01:15:11.180] [SPEAKER_06] It seems like that's the move. You disengaged?

Yeah, you disengaged. Are you [01:15:15.479] [SPEAKER_00] paying attention? [01:15:16.880] [SPEAKER_04] No. [01:15:19.260] [SPEAKER_06] That's good. [01:15:20.060] [SPEAKER_00] All right. So I don't have to disengage him because he's far [01:15:22.279] [SPEAKER_06] enough away?

Yeah, he's 10 feet from me. I don't have to have an [01:15:24.739] [SPEAKER_00] opportunity attack or anything? Nope. I'll just go right there. [01:15:27.960] [SPEAKER_06] And then... Now, so that was Bob?

My action triggers and [01:15:32.420] [SPEAKER_00] I try to drop the gate. [01:15:35.399] [SPEAKER_06] Wait a minute. Your action triggers automatically? [01:15:37.020] [SPEAKER_04] He did a ready to action. He did a ready to action. Okay.

Okay. So you hear the mechanical click as the winch is activated. You hear a click and then a grinding sound and then nothing. [01:15:50.340] [SPEAKER_07] Oh boy. [01:16:00.680] [SPEAKER_06] I'm sorry. Yeah.

Yeah. Yeah. [01:16:06.640] [SPEAKER_07] Yeah. I don't have any more of that magic. But the camp trip, we can do it again. Yeah, we can do it again.

But it has to be my turn. It'll be one more delayed. So now it is... So Eno went, right? You ran up there. Now it's back to Taz.

[01:16:20.939] [SPEAKER_06] And you can see this creature. It's coming towards you guys. It's about to run down this draw branch. [01:16:30.439] [SPEAKER_00] It's definitely going to get a two turn before our next turn. [01:16:32.680] [SPEAKER_06] Alright, who needs my crossbow on it? Do I have an unobstructed...

Yeah, you can kind of push beside your companion or whatever. Alright, I'm just going to make a crossbow shot. [01:16:47.920] [SPEAKER_04] Okay, attack roll. [01:16:51.020] [SPEAKER_06] Ooh. Plus five. Nine.

Nine. So it just sails right over it. Okay. And I guess I'm going to move slightly back so that there's room for him to get off the bridge. [01:17:05.340] [SPEAKER_07] Okay. Does the winch control the draw bridge or does it like drop a gate?

The portcullis. [01:17:11.960] [SPEAKER_06] The draw... It appears to raise or lower the draw bridge. Oh, okay. So it was raise the bridge and block [01:17:18.180] [SPEAKER_03] the bridge. Yeah.

So you can tell by the design of the archway and the bridge that the bridge fits and becomes the door. Gotcha. Okay. [01:17:26.539] [SPEAKER_06] And then [01:17:26.960] [SPEAKER_07] it's my turn? [01:17:27.760] [SPEAKER_06] Uh, Fizz. Yep.

Alright, I'm going to try and activate the other winch. [01:17:32.020] [SPEAKER_07] Okay. I activate the other winch. [01:17:34.720] [SPEAKER_06] I should have seen if there's a check [01:17:36.159] [SPEAKER_07] for [01:17:36.399] [SPEAKER_00] that. I guess since I said there wasn't on the first one then it wouldn't be fair to make it on the second one. It's even [01:17:41.680] [SPEAKER_02] better this time.

Okay. So... [01:17:48.000] [SPEAKER_06] Um... I know this is kind of funny. Uh, okay. So you click.

You hear the click and the other like one comes unreleased and then now you hear the... As the mechanism activates and the draw bridge lifts about 30 % of the way. You can tell like it'll take about three rounds for the bridge to close all the way. Okay. Okay, but it immediately lifts. Now you are like, I don't know, 10 feet in the air or something.

[01:18:14.640] [SPEAKER_05] So [01:18:15.000] [SPEAKER_06] both? Wait. [01:18:16.899] [SPEAKER_05] I think you're [01:18:17.520] [SPEAKER_06] technically off. Jump, dammit! Oh yeah, I'm off. That's not my turn yet.

[01:18:21.020] [SPEAKER_03] In six seconds, jump! [01:18:23.439] [SPEAKER_05] I think it's a real slow draw bridge. Okay. And I [01:18:28.619] [SPEAKER_07] start. [01:18:29.020] [SPEAKER_06] I'll take a few steps towards the woods. Okay.

Uh... Should I start to fire? I guess [01:18:35.260] [SPEAKER_01] that makes it you because you're going to be the closest one. So then, um... I'm over, like over here. He runs up.

That's for cast Animal Friendship. That's your friend. [01:18:49.159] [SPEAKER_06] Uh, oh well. Um, so like, as it's like fangs are coming at you, you're able to hold its head back. It's like snapping at you, but it doesn't get a bite. It's the human teeth instead of the bull teeth.

Right. Uh, and then it's Hal. So we rolled and missed? Yeah, I rolled two. Lucky or turn. Very lucky.

I'm, [01:19:15.520] [SPEAKER_03] uh... I'm [01:19:15.659] [SPEAKER_01] pretty honest with the dice. I don't think... You can't reach it now. Cause it's like ten feet in the air, [01:19:20.020] [SPEAKER_03] basically. [01:19:21.819] [SPEAKER_07] Ten feet in the air?

Um... You can figure it out. [01:19:27.640] [SPEAKER_06] Can I move and then do a ranged attack? Uh, do you have something to do a ranged attack with? I have javelins. Yeah.

You can throw a javelin with my guys. Um... You can... [01:19:40.239] [SPEAKER_01] You can... You can clarify the bells are still ringing this whole time. Um...

Yep, the bells are just still going. And the bells are just a great time. Yep. [01:19:48.760] [SPEAKER_06] Uh... [01:19:49.079] [SPEAKER_04] How many javelins do you have? You know that?

It's also possible to like, um, climb up on it. Oh, okay. If you want to use some movement. Um... [01:19:59.579] [SPEAKER_06] I think you... Ten feet.

Yeah, you could do that without a check. Just quick, easy climb up on that thing. Oh, God. Actually, no. It would be an athletics check. But an easy one.

[01:20:15.319] [SPEAKER_03] Um... [01:20:16.319] [SPEAKER_06] Okay. [01:20:16.920] [SPEAKER_07] Yeah, I'll do... Or could you... Put him off with? Okay.

Oh, could... Could I pull him off? If I yank him down? He's up the... Up the bridge. Can you pull this off?

Can I pull? [01:20:28.720] [SPEAKER_06] Uh... Can I pull our party cover up? It's like a [01:20:30.420] [SPEAKER_07] contested check or something. [01:20:32.680] [SPEAKER_06] Uh... Yeah, so, um...

That's just gonna be a little bit more difficult, but also possible. Okay, so, uh... So, it'll be an athletics check. And it's gonna use your action. To like, grab [01:20:41.979] [SPEAKER_07] him and jump off with him. To grab him.

Well, hang on. So... What are... What are our options here? So, I could... I could come here and throw a javelin at him.

[01:20:50.699] [SPEAKER_05] You could. [01:20:52.100] [SPEAKER_07] If I back away... Well, there's... There's... Or throw a javelin at him from here. But, regardless...

[01:20:57.800] [SPEAKER_02] I have the feeling we're gonna have to deal with this guy. We're gonna have to deal with this guy. Yeah, we're gonna have to deal [01:21:00.800] [SPEAKER_06] with him. Um... Tell you, I'm gonna... I'm gonna blow him back into the gate.

I say this verbally to you. [01:21:07.220] [SPEAKER_07] Oh, okay. So... Um... Alright, I'll throw a javelin at him. I have five javelins.

Do it. [01:21:21.859] [SPEAKER_03] Oh, I'm blind again. [01:21:24.420] [SPEAKER_00] Wonderback is a small. But he's... He smelled [01:21:26.779] [SPEAKER_06] something, right? We don't know.

You don't know. I don't know. You can't see. There's a fog cloud there. [01:21:34.279] [SPEAKER_01] I'm gonna... [01:21:34.720] [SPEAKER_07] We'll be able to break [01:21:35.619] [SPEAKER_06] into the case.

Alright, so I'm gonna... So how do I do this? I'm gonna hit him with a javelin. Oh, okay. So then just make an attack roll. [01:21:41.960] [SPEAKER_07] I guess it's...

Plus five. Plus five damage. [01:21:45.100] [SPEAKER_06] What's that? Nineteen. Nineteen? [01:21:47.100] [SPEAKER_07] Okay.

So roll the damage. Roll the damage. D6. [01:21:52.539] [SPEAKER_06] Plus... Oh. Javelin.

Plus your strength. 1d6 plus three. Six. Six. Okay, with this javelin, like a... This time the javelin hits him like in the stomach, and you see just like a bunch of blood spill out, and you see him like stumble a little bit.

Now he's looking tired. Okay. You're [01:22:16.800] [SPEAKER_00] welcome, bro. Finish him off. So it's my turn. So I'm gonna cast Animal Friendship.

Oh, god. You're sorry, buddy. You feel a little under the weather? That's okay. [01:22:33.159] [SPEAKER_05] Those guys suck. I [01:22:36.579] [SPEAKER_00] also have Spare the [01:22:37.279] [SPEAKER_05] Dying.

We're doing good cop, bad cop. Spare the Dying? What are you doing? [01:22:40.800] [SPEAKER_00] I'm just kidding. I [01:22:41.739] [SPEAKER_07] think this guy's on [01:22:42.420] [SPEAKER_01] our team. [01:22:42.979] [SPEAKER_00] This guy's a asshole, [01:22:43.960] [SPEAKER_01] isn't he?

He's just... He's the same thing to me. [01:22:47.840] [SPEAKER_00] Uh... So, uh... I think I can use the Shillelagh skill. Is that...

That's a cantrip, right? Yeah. Okay. And that was a 1d8. So do I roll to... [01:22:58.500] [SPEAKER_06] See if I can...

So it's a bonus action to cast Shillelagh. And then you still have your action that you can use to attack. Oh, I might have to be taking your... That's... Okay. [01:23:09.279] [SPEAKER_00] So I roll to see if I hit?

[01:23:12.060] [SPEAKER_06] Yeah. So now your weapon is magic. So that's basically all the Shillelagh did. Turned your weapon into a magic weapon. [01:23:16.939] [SPEAKER_00] Right. [01:23:17.420] [SPEAKER_06] And now it uses your wisdom instead of your strength.

[01:23:20.619] [SPEAKER_00] Okay. [01:23:21.180] [SPEAKER_06] And it deals a d8 damage instead of its normal day. [01:23:23.979] [SPEAKER_00] But do I need to roll before the d8? [01:23:26.340] [SPEAKER_06] Just to attack. So now you're attacking. Thank you.

Thank you. So yeah. You have to roll to hit. So I got a... Is that a 6 [01:23:33.859] [SPEAKER_00] or... [01:23:34.279] [SPEAKER_06] It's a 6, isn't it?

Uh, yeah. Plus your... Wisdom you said? Yeah. Plus your proficiency. That's [01:23:41.859] [SPEAKER_00] 5.

So your wisdom's plus 5? I think so. Oh, [01:23:45.220] [SPEAKER_06] no, no, wait. No, that doesn't make sense. It might be 3. [01:23:47.520] [SPEAKER_00] I need to rewrite it.

[01:23:49.859] [SPEAKER_06] What's your wisdom score? Wisdom score. Where do I find that? Like the number. Is it 16? 18?

16. 16. Okay, so it's plus 3. So plus 3 plus your proficiency. That's 11. Does not hit.

[01:24:06.140] [SPEAKER_00] Does not. So I'm gonna disengage and... No, you can't disengage. Okay. No, it disengages an action. Oh, that was only because of the...

Yeah, yeah, yeah. Okay. Unless you have a special. And you can move and he just gets an attack on you. Yeah. Yeah.

I think I'll do that. Attack of opportunity. Yeah. So it's gonna make the attack of opportunity. [01:24:29.260] [SPEAKER_06] It gets a 20. Eyy.

It's gonna hurt. And so... Uh... It deals 10 piercing damage. Oh my god. I don't think I'm gonna...

[01:24:40.600] [SPEAKER_04] And if you are a creature... [01:24:43.000] [SPEAKER_06] Are you a creature? No. Uh, make a strength saving throw. Uh, I only have 9 hit points. I think.

Oh. Well, you are knock unconscious. Yeah. You don't need to make that strength saving throw. Okay. [01:25:01.279] [SPEAKER_04] Knock unconscious.

Does he fall off the bridge? Does he fall off the bridge? Does he fall off the bridge? [01:25:05.140] [SPEAKER_06] No, [01:25:06.380] [SPEAKER_04] he's prone on the bridge. With the creature looking like it's about to eat him. Uh, now, uh, so the...

[01:25:10.300] [SPEAKER_03] God damn it. [01:25:13.220] [SPEAKER_06] Who's next? I think Fizz was here. Uh, that was your turn? Okay, so back to Taz. Alright.

Um, I'm gonna move here. Um, and I'm gonna cast Thunder Wave in this direction. Okay. Oh wait, is this another, the next round of combat? Yes. Six seconds.

Um, so does [01:25:36.000] [SPEAKER_07] the drawbridge move up on my turn? [01:25:39.020] [SPEAKER_06] Oh, it did move up on your turn, so yeah, we'll say that. It moves up on your turn. Good call. [01:25:44.340] [SPEAKER_07] I should have done [01:25:44.899] [SPEAKER_02] that round. Still roughly 10 feet above the ground, not too high yet, right?

At the moment? Yeah. Okay. [01:25:51.319] [SPEAKER_06] Uh, [01:25:51.520] [SPEAKER_02] so I'm gonna [01:25:51.800] [SPEAKER_03] cast [01:25:52.119] [SPEAKER_00] Thunder Wave at the... ...borg. Okay.

Do you have a description of that spell handy? [01:25:58.359] [SPEAKER_02] Yeah, uh, it's in a... I think it's a [01:26:01.140] [SPEAKER_00] strength saving throw? [01:26:02.720] [SPEAKER_06] Uh, I'm sorry, I had it and then I switched over. Oh, let's do the rolls anyway. Oh, it got a, uh, natural tournament.

I think it probably succeeded, so it probably takes half the damage, but doesn't get knocked back. Okay, I wanna, uh, let me just double check. Thunder Wave. I got it. Um, it's a, uh, constitution saving throw. So, failed save.

Uh, on a successful save, the creature takes half as much damage and it's been pushed, as you said. Okay, so it's just 1d8 of damage. Um, yeah. I think it would be like shit in the water. Six. Six damage, so it takes three.

Uh, wait, um... So I had to roll 2d6, 2d8s? I just rolled 1d8. Oh, okay. Yeah, so tell me the total damage. And then I'll use half that.

[01:27:00.140] [SPEAKER_02] Okay. [01:27:01.460] [SPEAKER_06] Uh, 13. 13, so six. Hmm. Okay, so now the creature is like, um, looks very bad. Finish him off.

Finish [01:27:17.880] [SPEAKER_07] him off, Sean. [01:27:18.939] [SPEAKER_06] Or. Or. Our buddy's on the drawbridge. Or. [01:27:21.420] [SPEAKER_07] Huh?

Our buddy is on the drawbridge. Uh... [01:27:23.920] [SPEAKER_06] No, yeah, he's on the drawbridge. He's funny, but he's unconscious. So now it is [01:27:27.020] [SPEAKER_07] Fizz's turn, and... I'm gonna have the drawbridge raise at the end of your turn.

Okay. [01:27:34.060] [SPEAKER_06] That's what I was thinking, too. That's what we did last time, [01:27:38.100] [SPEAKER_04] so... [01:27:40.779] [SPEAKER_00] Um... Don't worry, guys. I've got a backup character rerolled right here.

Yeah, I'm gonna try... That's impressive, because that one wasn't even ready. [01:27:50.180] [SPEAKER_06] I'm going to try to grab him... Should this in the backup? And pull him off the drawbridge. My backup character is a draconic sorcerer.

Um... Okay, [01:28:02.239] [SPEAKER_04] so... So... [01:28:04.479] [SPEAKER_06] Creature used its reaction in this round already, so it can't make another opportunity attack, so that is safe. Okay. Um...

That's pretty nice. But it is ten feet up, so... I'm gonna need you to make an athletics check to get up there. [01:28:19.579] [SPEAKER_00] You need to beat a ten. DC ten. Little hobbit.

Can I use an acrobatics check instead? [01:28:26.199] [SPEAKER_06] No. It's gotta be athletics. Okay. [01:28:29.119] [SPEAKER_04] Try to hit a bunch of athletics. Because it also [01:28:29.880] [SPEAKER_07] involves, like, getting [01:28:30.840] [SPEAKER_05] your body off of it, which is [01:28:32.399] [SPEAKER_00] definitely like a strength thing.

Yeah. shocked. [01:28:36.979] [SPEAKER_06] You just need a ten or higher. [01:28:38.279] [SPEAKER_05] If there's anything else I could do. Anything you need an... [01:28:41.539] [SPEAKER_06] Oh!

Oh! I hit these... You gotta... You gotta get rid of that dice. [01:28:45.800] [SPEAKER_05] You landed in the water, right? [01:28:47.119] [SPEAKER_06] Yeah.

[01:28:47.880] [SPEAKER_05] What did you get? He just... He slips and breaks his collarbone. [01:28:50.140] [SPEAKER_06] Not one. Not one! [01:28:51.760] [SPEAKER_05] He's [01:28:52.159] [SPEAKER_06] in...

He's in the water. definitely and what's your strength score [01:28:54.699] [SPEAKER_05] what's your strength modifier [01:28:57.920] [SPEAKER_06] I got a [01:28:59.020] [SPEAKER_01] negative one oh my god okay yeah you fall in the water fall in the water [01:29:07.840] [SPEAKER_06] okay guys so he's under the bridge right now basically in the water [01:29:11.680] [SPEAKER_03] and then the bridge under the bridge [01:29:17.460] [SPEAKER_06] another one third of the way and you who are prone slide to the bottom of it I think the creature is going to make a dexterity saving throw I'm going to say it needs a 12 or higher on this what's [01:29:40.500] [SPEAKER_00] he doing? [01:29:41.899] [SPEAKER_06] he's [01:29:42.159] [SPEAKER_05] trying to [01:29:42.880] [SPEAKER_00] keep his footing so he doesn't fall over [01:29:46.159] [SPEAKER_06] so he got it so this thing stays now the bridge is like two thirds of the way up [01:29:54.220] [SPEAKER_04] right? [01:29:54.680] [SPEAKER_07] and it's like [01:29:55.640] [SPEAKER_06] hanging on and it's just bleeding every heart it's like [01:30:00.239] [SPEAKER_07] trying not to slip in its own blood yeah is my javelin [01:30:04.659] [SPEAKER_06] still stuck inside it? does it roll with [01:30:06.140] [SPEAKER_07] disadvantage? okay can we?

[01:30:09.880] [SPEAKER_06] uh so then if it did is that fizz's turn? that was my turn oh boy [01:30:16.539] [SPEAKER_00] now it's this guy's turn what's going to happen is you're going to kill the second one and this guy's going to merge from the it's just [01:30:27.260] [SPEAKER_01] yeah dinner okay [01:30:30.859] [SPEAKER_06] it's really not my job to help you here I just have to like it's a really unfortunate situation [01:30:38.899] [SPEAKER_00] you got that mage hand? but I don't see what else it would do other than just take a bite out of your helpless body [01:30:45.380] [SPEAKER_07] so he's dead or unconscious? [01:30:47.739] [SPEAKER_01] unconscious he's unconscious but he's about [01:30:49.579] [SPEAKER_00] to get a critical hit on him which is going to give him two failures so then if he fails his death save then he's dead like done why did the warg try to stay on the grapple to the bridge though? like wouldn't it have to? um because that's what I decided [01:31:05.720] [SPEAKER_04] I mean isn't it like doing this?

because I am the warg [01:31:07.500] [SPEAKER_03] I know what its mind thinks [01:31:08.979] [SPEAKER_04] isn't it doing this? because it was startled and it didn't want to fall over because it would have it would have fallen over and been prone let's say my misunderstanding even if it did fall over it would have fell on me [01:31:19.699] [SPEAKER_07] it did screw us over why is that? because I would have said once we're all off the drawbridge then I flip it but I [01:31:28.920] [SPEAKER_06] thought it [01:31:29.159] [SPEAKER_07] was a portcullis situation well the attack of opportunity really ended up doing this it really did it would have been so good if that didn't happen [01:31:38.939] [SPEAKER_06] well okay so it has advantage on you because you're prone [01:31:43.600] [SPEAKER_00] remember I have scale armor on so that's definitely [01:31:46.819] [SPEAKER_06] gonna help if it hits then [01:31:50.659] [SPEAKER_07] I mean you're still like blocking with your shield somehow I fell under a [01:31:56.079] [SPEAKER_06] shield uh god what is your AC? I don't even know oh it's 18 [01:32:04.539] [SPEAKER_04] mm -hmm [01:32:06.380] [SPEAKER_06] that's a bit high really? oh but it rolled a 20 yeah because he's got heavy armor and a shield he's a cleric good luck oh he's dead [01:32:18.399] [SPEAKER_04] oh [01:32:20.180] [SPEAKER_00] yeah wait what's he got I think he's got a plus 5 on that [01:32:28.039] [SPEAKER_06] well he's only sitting at minus 1 right now death is minus 10 is it minus 10? uh so you get 3 we will tell [01:32:36.239] [SPEAKER_02] people about you we will tell people about you 3 death saves you need to succeed on 3 and then you're stable and you're not dying anymore but you're unconscious [01:32:43.819] [SPEAKER_06] if you fail all 3 then you're dead permanently if you take damage while you're unconscious then it's an auto loss but because uh who's holding the bottle?

because he's um unconscious it's an automatic critical hit and so that counts as 2 death saves yeah who's doing it really? I'm like I'm [01:33:07.800] [SPEAKER_00] really looking for a way for this not to go this way I've never killed a player before [01:33:13.239] [SPEAKER_06] well except now I [01:33:14.220] [SPEAKER_00] kill my dad who has the bottle? open the bottle! who has the bottle? [01:33:18.340] [SPEAKER_06] I think you do do I have it? whoever wants it [01:33:21.020] [SPEAKER_01] I have it can have it [01:33:22.020] [SPEAKER_06] let's see so this is my brother [01:33:24.140] [SPEAKER_01] so you [01:33:25.520] [SPEAKER_04] fail 2 so you have 2 fails oh yeah I'm rooting [01:33:34.000] [SPEAKER_06] I said I don't know how to use this bottle did I just open it?

[01:33:37.579] [SPEAKER_00] I said uh there was a there was speak my name let's just get [01:33:42.840] [SPEAKER_06] this party [01:33:43.279] [SPEAKER_00] started [01:33:43.659] [SPEAKER_04] alright because I [01:33:44.600] [SPEAKER_02] can [01:33:44.779] [SPEAKER_04] be too cordial yeah [01:33:46.699] [SPEAKER_06] alright should I open the genie bottle? seems like we have no other option yeah he's my brother [01:33:54.180] [SPEAKER_00] coming back monkey paw I'm just gonna play this by the book with how the genie bottle works [01:34:01.619] [SPEAKER_05] it's gonna turn into a total party kill oh shit and [01:34:05.659] [SPEAKER_06] we're all [01:34:06.000] [SPEAKER_05] dead [01:34:06.939] [SPEAKER_04] you know [01:34:07.560] [SPEAKER_07] that [01:34:07.800] [SPEAKER_04] wouldn't [01:34:08.119] [SPEAKER_00] be such a bad ending [01:34:09.840] [SPEAKER_05] if it's just [01:34:10.779] [SPEAKER_04] you I'm gonna feel really sad good guys [01:34:12.720] [SPEAKER_00] I am coming back [01:34:14.600] [SPEAKER_06] we have the room whatever character I re -roll it will be a draconics sorcerer because I already have that character she made he had a draconics he's trying to do anything else he can do [01:34:25.460] [SPEAKER_02] well I don't have the turn right now so I can't [01:34:28.239] [SPEAKER_07] your [01:34:28.659] [SPEAKER_02] other brother so it's Howl's turn [01:34:31.500] [SPEAKER_06] Howl? oh uh oh you have healing magic don't you? I have Leon hands I believe if you heal him he's instantly revived oh okay but how are you gonna get up there? you can tell him to jump in the water you can use your mage hand and [01:34:46.920] [SPEAKER_07] stop the drop rage it'll be your turn next right? can you knock off this drop rage?

[01:34:52.420] [SPEAKER_05] not [01:34:52.859] [SPEAKER_07] now um okay so how uh [01:34:56.680] [SPEAKER_05] do [01:34:57.119] [SPEAKER_07] you have to physically [01:34:57.760] [SPEAKER_05] touch them? yeah sounds like it like there's a distance [01:35:01.399] [SPEAKER_00] element [01:35:02.020] [SPEAKER_06] right? I mean can you cast mage hand again and undo the winch? it'll take two [01:35:08.479] [SPEAKER_07] turns it sounds like well if you disable one of them I think it might stop rising it's possible [01:35:15.279] [SPEAKER_06] did you? yep or did [01:35:16.960] [SPEAKER_07] you use your turn? it's your turn oh it's my turn yeah your turn [01:35:21.100] [SPEAKER_01] can I [01:35:21.819] [SPEAKER_00] can [01:35:21.979] [SPEAKER_07] I somehow get on get lay of hands get up there?

I assume lay on [01:35:28.500] [SPEAKER_06] hands so let's see it's 15 feet across [01:35:31.899] [SPEAKER_07] um [01:35:34.340] [SPEAKER_06] I think you can make it without a check because it's basically half you're swimming unless you have a swim speed somehow you probably don't [01:35:42.699] [SPEAKER_01] so you swim at half your speed okay [01:35:45.000] [SPEAKER_06] so you'd make it across and he's just right there dangling at the the corner of the bridge definitely wait [01:35:53.579] [SPEAKER_00] I'm halfway [01:35:54.420] [SPEAKER_05] hanging off [01:35:54.960] [SPEAKER_06] yeah [01:35:56.159] [SPEAKER_00] alright okay so I swim over here [01:36:01.560] [SPEAKER_06] touch him [01:36:02.380] [SPEAKER_07] and I throw a javelin at [01:36:03.680] [SPEAKER_06] him I'm like you're not he's not gonna get you [01:36:08.659] [SPEAKER_01] I'm like I won't have you no yeah so [01:36:12.520] [SPEAKER_06] I'll he reveals his original backstory you killed my friend you can restore up to 5p 5 hp [01:36:21.180] [SPEAKER_07] yeah so how much you gonna give him of your pool of healing oh of my pool of healing he only needs one wait he only needs to get [01:36:28.119] [SPEAKER_00] back to be revived [01:36:29.260] [SPEAKER_07] so that I don't have the death saving throws [01:36:31.020] [SPEAKER_04] but yeah [01:36:33.380] [SPEAKER_07] wait wait how does this work I [01:36:34.920] [SPEAKER_06] can [01:36:35.060] [SPEAKER_07] so you have a pool of 5 healing [01:36:37.479] [SPEAKER_00] oh per long rest yeah yeah you can use as [01:36:40.159] [SPEAKER_05] much of that as you want [01:36:40.960] [SPEAKER_00] is there any reason I shouldn't give [01:36:42.180] [SPEAKER_06] him all of it [01:36:42.760] [SPEAKER_00] well if we can get off of [01:36:44.359] [SPEAKER_06] this well I'm dead so I can save well if you reserve it you can use it again [01:36:46.979] [SPEAKER_00] yeah oh okay another one of [01:36:50.239] [SPEAKER_05] us gets into trouble [01:36:52.760] [SPEAKER_00] so Leonhan does a revive but [01:36:55.380] [SPEAKER_06] he's gonna be trapped in there [01:36:57.399] [SPEAKER_00] so once you once you regain one hit point you're conscious again yeah yeah but I mean okay so it's different [01:37:03.340] [SPEAKER_06] it's not a revive sorry what is the order when does the the wolf go it just [01:37:08.720] [SPEAKER_00] went it just went it just went okay so he's gonna be trapped on the next yeah the next turn then we can keep the thing going up [01:37:15.039] [SPEAKER_06] oh okay cool if you can heal him and then he jumps [01:37:17.739] [SPEAKER_07] out yeah [01:37:19.479] [SPEAKER_06] so so you can just give him one point if you want I would do that that's fine I'll give him one point in the action of laying [01:37:27.979] [SPEAKER_05] his hand with him can he pull him down into the water with him [01:37:31.699] [SPEAKER_07] that's my turn next I think I think that would be another action to drag him off [01:37:36.659] [SPEAKER_01] okay but so [01:37:38.840] [SPEAKER_07] I wake him up [01:37:39.500] [SPEAKER_06] okay [01:37:40.899] [SPEAKER_00] you're suddenly awake and then I use my dagger on the bridge feeling pretty crappy next to this guy [01:37:46.600] [SPEAKER_06] next to this guy no [01:37:49.560] [SPEAKER_00] who is actually like comically hanging on to the bridge because he's stupid you can disengage and [01:37:56.560] [SPEAKER_04] yeah [01:37:57.060] [SPEAKER_00] so you're actually no you actually have like more you have the space that you fell down the bridge so there's a five foot I'm just going to slither off into the water [01:38:05.579] [SPEAKER_06] okay so just to be clear you have to oh so you're crawling crawl at half your speed swim at half your speed so essentially you have 15 feet of movement here that you can use yeah what is stand up standing up uses half your movement so if you crawl and swim you're probably better off than standing up than swimming you can you basically have just enough movement to make it to swim across the you know you said 15 there you go if you're at the shore yeah yeah leave Alba but you're still prone [01:38:41.260] [SPEAKER_00] right [01:38:43.500] [SPEAKER_06] but you're alive [01:38:45.720] [SPEAKER_00] so we're hoping that [01:38:46.840] [SPEAKER_06] the the bridge will now shut at the end of my turn so okay back to Taz okay uh you could [01:38:57.680] [SPEAKER_05] have healing too so you could heal yourself not a bad idea not this turn [01:39:04.399] [SPEAKER_06] right [01:39:05.199] [SPEAKER_05] or wait you still have an action you still have your action yeah or you [01:39:08.119] [SPEAKER_00] could dash and move another 15 feet or something you could dash and then stand up I think I'll do the dashing I'd have to stand up though right [01:39:17.039] [SPEAKER_06] no you can crawl another 15 feet and dash [01:39:20.039] [SPEAKER_00] I'm gonna give myself some space [01:39:21.359] [SPEAKER_06] crawling and dash [01:39:22.380] [SPEAKER_00] wait where you [01:39:23.140] [SPEAKER_06] stand up and walk 15 feet right no because it would use 15 feet to stand up is that your move speed yeah so it uses half your move speed to stand up right I don't think I can I don't think I can the bridge is like this and [01:40:06.159] [SPEAKER_07] he's like he's got three quarters cover which means he gets a plus five to his AC [01:40:11.439] [SPEAKER_00] oh okay so I [01:40:12.260] [SPEAKER_07] can still see there's still a chance yeah okay I'll take a cross bolt shot at him then for my position I mean you're half joking half joking but it's good practice yeah [01:40:25.380] [SPEAKER_06] he [01:40:25.859] [SPEAKER_07] almost killed your brother so you're just a 20 then he [01:40:27.939] [SPEAKER_02] might not a natural 20 no [01:40:29.539] [SPEAKER_06] okay well it hit yeah it hits still even with the cover so you make this really nice shot where you can only see partially [01:40:39.859] [SPEAKER_00] I didn't write down the damage for a crossbow [01:40:43.279] [SPEAKER_03] crossbow I think it's [01:40:43.899] [SPEAKER_00] a d8 it's a d8 [01:40:45.140] [SPEAKER_03] yeah [01:40:45.439] [SPEAKER_00] I assume so I think heavy crossbow is [01:40:48.000] [SPEAKER_03] a d8 it's a light crossbow [01:40:49.640] [SPEAKER_00] oh sorry heavy crossbow is d10 light crossbow is d8 and then a hand crossbow is d6 okay I'll just think could be wrong but we'll just say it's d8 I don't think there's no damage bonus [01:40:57.939] [SPEAKER_02] it's plus [01:40:58.699] [SPEAKER_00] your dexterity oh okay uh that's a lot actually [01:41:03.699] [SPEAKER_06] eight eight okay you hear the as the creature dies and then you hear his body topple down the uh the drawbridge so now we don't have to worry about him finding another exit oh okay uh that's a cat right fizz you want to do anything before the bridge finally closes uh [01:41:27.439] [SPEAKER_05] do you [01:41:28.100] [SPEAKER_06] want to maintain the door closed it's not that strong uh I I don't think so no okay so uh the drawbridge closes leaving you guys on the outside the drawbridge closed a moment later you hear the sound of the other uh wolf -like creature smash into the drawbridge and claw and scratch at it ineffectively now you guys are safe outside the town across the moat [01:42:06.920] [SPEAKER_01] into the woods [01:42:07.899] [SPEAKER_06] yeah let's go follow those uh footprints we saw good okay so do you want to heal yourself [01:42:15.539] [SPEAKER_00] actually so that should be under spells right I don't I don't have [01:42:19.520] [SPEAKER_02] I used that both my level one spells there [01:42:22.079] [SPEAKER_00] I don't think I have healing really I have uh I have a um [01:42:32.939] [SPEAKER_06] you take a five minute breather [01:42:35.699] [SPEAKER_04] yeah good idea I have guidance which because I totally didn't expect you guys [01:42:41.859] [SPEAKER_03] to live [01:42:45.420] [SPEAKER_06] thought we could just end this campaign right here good thing remembering that you're a healer and you have healing spells that was [01:42:53.279] [SPEAKER_03] yeah [01:42:54.460] [SPEAKER_06] wait what nice work it's a good thing to remember [01:42:56.720] [SPEAKER_03] you [01:42:56.939] [SPEAKER_07] have [01:42:57.060] [SPEAKER_06] healing spells [01:42:57.720] [SPEAKER_03] oh yeah [01:42:58.979] [SPEAKER_07] oh wait I can heal that guy like I just want but I'm a soldier I just want to kill okay [01:43:06.300] [SPEAKER_06] yeah [01:43:06.779] [SPEAKER_07] I don't mean you guys travel [01:43:08.199] [SPEAKER_00] north these fucking bells I'm looking explore [01:43:11.500] [SPEAKER_07] this [01:43:11.680] [SPEAKER_03] get louder somehow oh these are the scents [01:43:14.960] [SPEAKER_07] yeah you should smell the uh what was it the troll kill troll [01:43:19.359] [SPEAKER_03] oh yeah it all looked terrible [01:43:26.659] [SPEAKER_06] oh you have to connect via wifi for the scent engine must be a switch [01:43:31.819] [SPEAKER_00] the scent engine it's a neural engine do [01:43:34.779] [SPEAKER_07] you think they need to do all to the same thing is it a neural [01:43:40.020] [SPEAKER_01] is there [01:43:40.979] [SPEAKER_00] a switch [01:43:41.319] [SPEAKER_05] somewhere it's a learning computer [01:43:44.279] [SPEAKER_02] yeah it would be nice to find like [01:43:46.220] [SPEAKER_00] the tutorial [01:43:47.420] [SPEAKER_02] something [01:43:49.479] [SPEAKER_00] reach inside the bugbear's mount [01:43:50.899] [SPEAKER_02] yeah maybe I'll just ask the person what are you trying to turn on the lights turn on the keys [01:43:57.779] [SPEAKER_06] it [01:43:58.220] [SPEAKER_00] kind of looks like it says on [01:44:03.060] [SPEAKER_07] switch we want to get the full $60 look at this hat this hat [01:44:13.800] [SPEAKER_06] checker it's got a USB there's a USB plug here on the other side of my charger [01:44:34.260] [SPEAKER_00] there's a USB down here too power outlet and USB all over this thing yeah [01:44:43.359] [SPEAKER_07] yeah [01:44:49.779] [SPEAKER_06] it's a battery charger that's the worst product I've ever bought worst it's this this brand Mophie I actually used to work for this company and I was like oh Mophie's still making stuff they got bought by Otterbox and they still use their brand for like charging stuff [01:45:04.640] [SPEAKER_07] yeah [01:45:05.199] [SPEAKER_06] but it's like I was like this is cool because it's a wallet but it's also [01:45:09.819] [SPEAKER_01] a battery charger right with MagSafe yeah [01:45:12.800] [SPEAKER_06] oh that's cool but it just doesn't stay stuck to the phone the magnet's like super weak and it falls off [01:45:17.520] [SPEAKER_05] what an interesting thing to cheap out on [01:45:20.060] [SPEAKER_06] yeah [01:45:20.560] [SPEAKER_05] yeah that's just such bullshit and then another thing I have like the official Apple one which like glues itself [01:45:27.079] [SPEAKER_01] on there and that one I use as my normal charger like for my phone at night I pop it on there and that way it's like always charging the spare battery but then it also charges my phone [01:45:36.520] [SPEAKER_06] this one will not charge my phone while it's plugged in oh it's like such a [01:45:42.779] [SPEAKER_04] that's a safe answer [01:45:44.140] [SPEAKER_06] you got the inside safety thing there's a supposed to be a switch to the right of the DM oh right here [01:45:52.000] [SPEAKER_03] and [01:45:52.520] [SPEAKER_06] there [01:45:53.000] [SPEAKER_01] you go oh that's I don't like it no way oh god damn what's going on then supposedly underneath the DM table there's two buttons maybe turn that one on because he needs to see it [01:46:05.619] [SPEAKER_02] so [01:46:05.880] [SPEAKER_03] which button under the table I said underneath there's two switches he said right here somewhere [01:46:13.739] [SPEAKER_06] I thought for the DM oh here no those aren't those are some oh that was something maybe oh that like changes the light oh it's like a remote control that changes their mode maybe [01:46:27.720] [SPEAKER_03] yeah [01:46:28.199] [SPEAKER_06] lighting effect got it that's not good oh there's another one here oh that was something that turned on the I like the rim yeah yeah that's good [01:46:39.359] [SPEAKER_05] oh oh that's probably great for when the lights are down the game [01:46:42.579] [SPEAKER_06] because [01:46:42.800] [SPEAKER_05] they'll [01:46:42.920] [SPEAKER_06] read he also said that any of the terrain set pieces outside that are not the big ones like on the tables we're allowed to borrow and [01:46:50.560] [SPEAKER_05] bring it to the road oh that's cool so this is this is sweet that's quite the value [01:46:55.859] [SPEAKER_06] so if we keep doing this place [01:46:57.960] [SPEAKER_04] if we do this twice a month then it's worth it for one of us to join their Patreon because it drops the price to 30 bucks yeah exactly [01:47:05.779] [SPEAKER_03] but the Patreon's 25 bucks [01:47:08.199] [SPEAKER_06] so it would mean like instead of 120 a month it goes down to like 85 a month there's some other benefits for the Patreon too I kind [01:47:16.779] [SPEAKER_02] of spaced out when she was talking about it but there is there is something [01:47:20.260] [SPEAKER_00] probably like some discounts and [01:47:21.739] [SPEAKER_05] yeah two free water [01:47:23.000] [SPEAKER_00] bottles and like special [01:47:24.100] [SPEAKER_05] game nights I'm sure there is yeah [01:47:28.680] [SPEAKER_06] no bathrooms ooh that was exciting huh yeah I thought you were done for oh yeah [01:47:40.279] [SPEAKER_05] practical lives like [01:47:41.279] [SPEAKER_06] do they have any recommendations because you're pulling this with like just the DM manual like that particular encounter um no I think it just expects you guys to charge in and fight them really yeah wait what that's that's what they [01:48:01.939] [SPEAKER_00] expect you guys to do I kind of was getting that but it seemed it seemed like it was hard to disengage we were really trying they're kind of [01:48:09.739] [SPEAKER_03] fucking us up like only one of them was fucking us up [01:48:12.619] [SPEAKER_00] they don't really like tell you that kind of the book really kind of just tells you where things are and what they're doing and maybe how they react to certain conditions but in this case it's basically like there's just two of these things and they're in the town square [01:48:30.020] [SPEAKER_06] pretty cool you get the [01:48:32.920] [SPEAKER_03] real weapons here you know yeah [01:48:37.939] [SPEAKER_06] this [01:48:38.460] [SPEAKER_07] is this is much [01:48:39.840] [SPEAKER_01] better huh did they say we're allowed to use the weapons [01:48:43.460] [SPEAKER_06] I'm sure you can grab them if you want how much do you think one of these is [01:48:48.260] [SPEAKER_00] they're like 200 bucks I know [01:48:50.659] [SPEAKER_01] I just wanted you guys to guess well this thing was 40 so [01:48:54.979] [SPEAKER_06] well this one is 210 dollars so [01:48:57.460] [SPEAKER_05] that's a lot more it's cheap just be gentle yeah like they said did that fall off [01:49:03.380] [SPEAKER_06] now it's free [01:49:05.699] [SPEAKER_05] that's how that's how market [01:49:07.100] [SPEAKER_00] works [01:49:09.880] [SPEAKER_06] wooden quarterstaff [01:49:12.800] [SPEAKER_00] oh actually yeah I have a question about that is a quarterstaff a two -handed weapon [01:49:17.760] [SPEAKER_06] it's versatile one or two -handed 50 bucks shit [01:49:27.260] [SPEAKER_05] but if you join the patreon [01:49:28.560] [SPEAKER_06] if you join the patreon you get a 5 % discount right for every 100 dollars you spend you get a dollar off and then this is a points card so after 2 ,000 dollars you get yeah as long as you use them in the year oh looks like these are from last year doesn't roll over sorry no I don't I'm giving this place grab this which is great so [01:49:55.279] [SPEAKER_01] the other rooms did you look at the other rooms they have an alien themed room like aliens like weaver they [01:50:03.720] [SPEAKER_05] have a [01:50:05.159] [SPEAKER_02] speakeasy room which is like a magical bar [01:50:08.500] [SPEAKER_05] no I like this one [01:50:11.020] [SPEAKER_06] and then they have another one I can't remember that one [01:50:14.319] [SPEAKER_05] that's much brighter yeah that's much brighter [01:50:18.340] [SPEAKER_06] that's cool I like this one this [01:50:20.880] [SPEAKER_00] one's cool I want to see that [01:50:22.739] [SPEAKER_06] they were all available when I called to reserve it so not [01:50:27.260] [SPEAKER_00] busy on a Tuesday so it's not a problem on Wednesday Wednesday [01:50:30.159] [SPEAKER_01] yeah probably weekends I [01:50:31.739] [SPEAKER_00] bet you it's a [01:50:32.779] [SPEAKER_06] little hard to read my eyes my eyes also getting worse [01:50:39.920] [SPEAKER_00] the underlight is not enough for you that's not how my reading lab is your readers yeah we can we can click them back on because [01:50:49.720] [SPEAKER_06] I also I also can have the same side so [01:50:52.600] [SPEAKER_07] I can just open one was [01:50:55.840] [SPEAKER_06] last bit also just like open this for a little bit more ambient light does that help no but that's okay I can I don't actually need to read the book not at all here yeah I'm fine with turning the lights back on too yeah I'm also okay with that [01:51:14.680] [SPEAKER_05] it's cool because there's little pocket lights here now yeah I'm gonna be in the deciding vote roll our dice down there aww sorry [01:51:22.720] [SPEAKER_06] I like that now you can actually read this it's more convenient [01:51:30.560] [SPEAKER_05] that was exciting yeah nice intermission oh me almost dying [01:51:38.140] [SPEAKER_03] losing one of [01:51:38.920] [SPEAKER_00] them yeah that was exciting [01:51:40.520] [SPEAKER_06] now we understand the stakes I was [01:51:42.680] [SPEAKER_00] yeah all in or all out that's that's the I almost [01:51:47.920] [SPEAKER_07] used that genie bottle yeah [01:51:51.739] [SPEAKER_05] that was [01:51:52.340] [SPEAKER_07] all for it alright but [01:52:03.859] [SPEAKER_06] we did want to go back in there eventually I [01:52:07.539] [SPEAKER_00] think we're gonna have to because I think the townsfolk need to get back in there right so unless there's some [01:52:13.659] [SPEAKER_05] help [01:52:15.420] [SPEAKER_02] I think we have to townsfolk for help yeah [01:52:17.779] [SPEAKER_05] we have to find them man we get a little more info [01:52:20.220] [SPEAKER_02] you want your town back you gotta work for it what happened [01:52:24.880] [SPEAKER_05] you gonna negotiate terms I will do some snacks what [01:52:29.460] [SPEAKER_07] some snacks oh no worries I probably look for all of us so too bright or too dark you get a little too dark [01:52:38.600] [SPEAKER_00] yeah I didn't bring my glasses [01:52:40.939] [SPEAKER_06] that little wizard lamp I think turns on too I think it's on is [01:52:45.180] [SPEAKER_05] it all yeah the hat's already on it's not attached it's like it's a hat on [01:52:52.060] [SPEAKER_03] yeah you can just use it just a little more light [01:52:56.079] [SPEAKER_00] they need a fireplace [01:52:56.920] [SPEAKER_05] they need one of those electric fireplaces they're not they just do the light [01:53:01.100] [SPEAKER_06] well actually I think if we pulled this out I think this inner part also lights up like I think it actually has the same lighting on the rim of the [01:53:10.260] [SPEAKER_00] do you get the secret [01:53:11.500] [SPEAKER_06] how do you pull it out I don't know I had a the picture I sent I think showed it yeah the picture had it open yeah yeah [01:53:20.260] [SPEAKER_00] is it like some sort of interlock [01:53:23.920] [SPEAKER_07] uh oh there's a there's a hole that you can pull the first piece up there's just [01:53:31.859] [SPEAKER_05] like one big piece yeah no that's probably [01:53:34.439] [SPEAKER_06] yeah it's kind of [01:53:35.840] [SPEAKER_02] you know it opens up like that and it's kind of the same depth as [01:53:38.939] [SPEAKER_06] uh this part you want to [01:53:41.840] [SPEAKER_02] do [01:53:42.000] [SPEAKER_07] that while Nick is getting set I don't think so it's kind of too yeah there's a lot of yeah too much work maybe next time maybe [01:53:51.060] [SPEAKER_06] you guys ready to go we're ready we're going so [01:53:53.380] [SPEAKER_07] are we all healed up and [01:53:55.800] [SPEAKER_06] uh no you're not all healed up oh [01:53:57.779] [SPEAKER_07] my god just you're reeling from the events that just occurred and you can still hear the war [01:54:03.699] [SPEAKER_06] I'm just going to call it a war [01:54:06.680] [SPEAKER_07] is it a war [01:54:07.739] [SPEAKER_06] it's a [01:54:08.220] [SPEAKER_07] war okay [01:54:08.739] [SPEAKER_06] um smashing against the uh smashing and clawing against the drawbridge guys let's uh let's book it get into those woods um however you notice uh a group of figures coming up the road [01:54:28.560] [SPEAKER_05] from the way you came on horseback you see um basically a group of uh men [01:54:35.239] [SPEAKER_00] use the [01:54:35.899] [SPEAKER_06] uh they are men or they they have any sigils or anything um make a perception check to clarify when you say make a perception check do you want just the person you asked or all of us to roll [01:54:51.079] [SPEAKER_00] uh whoever wants to actively look [01:54:54.079] [SPEAKER_02] I got a 19 I imagine you all would right and kind of like say what you see to each other I rolled a 1 so 14 he stuck a stick in his eye [01:55:05.539] [SPEAKER_00] I got a 15 plus 3 19 okay so between you guys um you can see that they are like um wearing adventuring clothes they look like a group of adventurers or some sort of um [01:55:18.579] [SPEAKER_02] you know model worn types um they don't wear any special insignia you see their leader uh he has um like some kind of it looks like a snake with wings that's like flying around his head and will like occasionally land on his shoulder oh boy and um [01:55:42.539] [SPEAKER_06] and you don't hear him because the ringing of the bells but uh you see him like waving and like calling out but you can't hear it because of the bells do they [01:55:52.479] [SPEAKER_00] have a do they have a healer with them [01:55:55.500] [SPEAKER_06] you don't know um but they are like [01:55:58.760] [SPEAKER_00] how far [01:55:59.739] [SPEAKER_06] away say like 100 feet down the road [01:56:01.340] [SPEAKER_00] I'm gonna say [01:56:01.880] [SPEAKER_06] they're all on horseback though [01:56:03.199] [SPEAKER_05] I'm gonna say how far is it to the I'm gonna wave back how far is it to the edge of the woods [01:56:09.340] [SPEAKER_06] um to the edge of the woods it's a while like there's a a long field that like dips down a hill to the edge of the woods maybe a half mile okay so we're not so we're not [01:56:21.960] [SPEAKER_07] running away evading them right [01:56:24.539] [SPEAKER_00] well they're on horses part of the yeah so like part of the story of this place was that there's a hunting ground nearby it's a destination for nobles to hire adventurers and to do hunting trips [01:56:35.520] [SPEAKER_04] so to me the way I perceive this group is that it's some adventuring party some [01:56:40.079] [SPEAKER_00] hunting group that's coming back maybe good point yeah just guessing do they look [01:56:46.960] [SPEAKER_06] give them a warning like or [01:56:49.640] [SPEAKER_05] you should tell them there's a super [01:56:50.939] [SPEAKER_06] awesome party going on they seem better [01:56:52.979] [SPEAKER_05] prepared than we do [01:56:53.939] [SPEAKER_06] so uh they're still a ways off so what do you guys do as they approach do you wait for them [01:56:58.260] [SPEAKER_00] do [01:56:58.460] [SPEAKER_07] we have any way of healing you before we decide to do you run away you could heal them more I don't have any healing skills [01:57:04.960] [SPEAKER_06] I don't think we should run did you choose spells do you have spells I do and they're both animal related you should have more than two spells [01:57:11.859] [SPEAKER_00] but I've done something wrong [01:57:13.319] [SPEAKER_06] oh you just picked cantrips right you didn't pick any level 1 spells [01:57:16.460] [SPEAKER_00] yeah because [01:57:17.079] [SPEAKER_06] prior to our party member joining we didn't have a lot of melee [01:57:21.279] [SPEAKER_00] so I picked some medium armor and melee attacks [01:57:26.819] [SPEAKER_06] yeah it sounds like you didn't add any level 1 spells which you should have like I think 3 prepared and you know all of the cleric spells and you can prepare 3 new ones every morning so whatever spells you want to have for the day you get to choose from all of the cleric spells probably healing [01:57:46.899] [SPEAKER_00] healing word is probably the best healing spell so right now you're at 1 hit point and then cure wounds is [01:57:51.680] [SPEAKER_07] another yeah [01:57:53.279] [SPEAKER_01] should [01:57:53.699] [SPEAKER_07] I give him the other 4 that I've been hanging on to I don't know [01:57:56.800] [SPEAKER_06] we'll see how much he can heal he just remembered he can heal [01:57:59.779] [SPEAKER_07] them oh yeah hey you [01:58:00.840] [SPEAKER_06] prepared that healing word remember how do you look them up once you're inside I don't know man [01:58:07.739] [SPEAKER_00] that's alright that's alright [01:58:08.619] [SPEAKER_06] I'll figure it out well here do you want to look at the cleric spells there's lights in here do you guys want to take another minute to figure this out before we engage with this [01:58:17.340] [SPEAKER_02] sure yeah he should probably heal himself if he can [01:58:21.779] [SPEAKER_04] so [01:58:22.220] [SPEAKER_02] cure wounds is like a bigger healing spell heals more but it takes an action and it's a touch spell [01:58:28.520] [SPEAKER_06] healing word is kind of like it's a meta knowledge but healing word is kind of regarded as the better healing spell because it's a bonus action and you can cast it at range [01:58:37.699] [SPEAKER_07] so if somebody goes down you can see within range you can pop it back up 2d4 plus your spellcasting ability modifier [01:58:45.720] [SPEAKER_00] that was healing word yeah [01:58:48.020] [SPEAKER_06] so you probably have like [01:58:49.699] [SPEAKER_07] three spell slots and so this would use what's the what's your spellcasting ability modifier is it it's wisdom wisdom yeah so 2d4 plus your wisdom modifier this guy yeah I've got a ton of d4s remember when I made those [01:59:15.859] [SPEAKER_06] healing potions for you [01:59:17.239] [SPEAKER_07] yeah I bought a ton [01:59:18.979] [SPEAKER_05] of [01:59:19.119] [SPEAKER_07] these things [01:59:22.020] [SPEAKER_06] what is that [01:59:23.100] [SPEAKER_05] that's [01:59:23.979] [SPEAKER_06] a 2 [01:59:24.779] [SPEAKER_05] oh that one okay and this [01:59:26.619] [SPEAKER_00] is [01:59:26.800] [SPEAKER_06] that's a 3 okay yeah for some reason the numbers are on the bottom of one and on the top of the other they have two different styles so 5 plus 3 [01:59:35.760] [SPEAKER_00] no I think it's my total oh 5 plus 3 yeah so 8 8 [01:59:40.680] [SPEAKER_06] so you're almost full [01:59:41.560] [SPEAKER_00] mm -hmm I think that is full because my max was 9 I had [01:59:44.920] [SPEAKER_05] 1 [01:59:45.180] [SPEAKER_07] yeah there you go boom [01:59:47.960] [SPEAKER_05] alright get ready jump back into combat let's go well [01:59:52.699] [SPEAKER_06] as long as we're all preparing us let's get [01:59:55.239] [SPEAKER_07] that out of the war these guys are on horsebacks there's no way around running them so I think we we greet [02:00:01.939] [SPEAKER_05] them I think we wave [02:00:02.939] [SPEAKER_07] friendily [02:00:03.600] [SPEAKER_06] friendily okay so they ride up you see their leader hop off his horse and walk up to greet you and he looks like kind of perplexed by the bell sound and you know a little confused looking at the state of the town um I'm not gonna role play him talking over the bell we're just gonna have like a normal conversation um cause you guys would figure that out I imagine uh hello how are you uh can someone explain what is going on here please [02:00:42.520] [SPEAKER_05] someone explain there's uh [02:00:44.520] [SPEAKER_06] oh my god [02:00:45.279] [SPEAKER_05] there's a human [02:00:45.960] [SPEAKER_06] there's wolves with human [02:00:47.359] [SPEAKER_03] faces and are you okay my friend [02:00:49.439] [SPEAKER_06] I'm doing great [02:00:50.560] [SPEAKER_05] oh my [02:00:51.659] [SPEAKER_07] god so we suspect giants were involved or I suspect I don't know giants were involved in attacking this town hmm [02:00:59.720] [SPEAKER_03] I've been hearing of giant attacks all over the [02:01:02.239] [SPEAKER_07] all over the realm but we don't know why these goblins or these wolf things are here opportunists [02:01:09.500] [SPEAKER_06] yes [02:01:09.979] [SPEAKER_07] well I I I wish I had some way to inform you of these things but I am really just looking for this woman and he pulls out a rolled like wanted poster [02:01:21.380] [SPEAKER_06] of a woman her name is Kela I am here to collect her bounty [02:01:26.479] [SPEAKER_03] I heard she has come to this location have you seen this world [02:01:30.079] [SPEAKER_06] you're collecting the bounty yes we wish to capture her there's a [02:01:33.539] [SPEAKER_03] bounty in this world yes she's a you know a known Zentorum agent you know the Zentorum [02:01:39.760] [SPEAKER_06] what does she look like in the picture she's like a pretty blonde lady you guys don't recognize her [02:01:48.479] [SPEAKER_01] human human yes sorry [02:01:50.859] [SPEAKER_06] human and he is human so it's like what he looks like [02:01:55.439] [SPEAKER_00] so that makes sense because this place attracts you know adventurers so he's he's just [02:02:00.699] [SPEAKER_06] another party right wait he thinks she's here I do I believe my informant have told me she's come this way and there's no other settlement nearby so it must be here [02:02:12.979] [SPEAKER_00] maybe she's in the bell tower [02:02:14.479] [SPEAKER_06] it looks [02:02:15.020] [SPEAKER_03] like everybody oh but you told me it was goblins ha ha I like your humor that's right [02:02:24.079] [SPEAKER_00] well the drawbridge is closed is there another way in didn't you mention [02:02:28.100] [SPEAKER_06] yeah there's an opening on the north side yeah but you have to cross the water yeah oh that seems a very small problem to cross the water [02:02:37.260] [SPEAKER_07] or [02:02:37.859] [SPEAKER_06] or I can open the drawbridge again if [02:02:40.739] [SPEAKER_07] we need [02:02:40.979] [SPEAKER_06] to is this possible will you help me fight these wolf creatures yeah yeah [02:02:49.859] [SPEAKER_00] four yeses all yeses there's seven of them all together so four plus seven that would make it a lot easier [02:02:55.600] [SPEAKER_06] you guys lead the way [02:02:56.720] [SPEAKER_00] yeah you got the horses we'll [02:02:59.500] [SPEAKER_07] follow by [02:03:00.380] [SPEAKER_03] the way it [02:03:00.779] [SPEAKER_07] sounds like you dispatched one of these creatures already [02:03:02.840] [SPEAKER_03] he almost [02:03:03.420] [SPEAKER_05] died in the process [02:03:04.359] [SPEAKER_03] he did we're not sure that there's did we see [02:03:07.020] [SPEAKER_05] everything we don't know what else is in there yeah we don't know what else is in there two goblins and these two words oh [02:03:11.420] [SPEAKER_03] so you saw these creatures and you just ran away [02:03:13.300] [SPEAKER_07] yeah [02:03:13.920] [SPEAKER_03] yeah that was the plan and then when yeah they engaged us we killed one of them but apparently there might be a hot blonde in there so let's get back in there I [02:03:22.159] [SPEAKER_07] don't think so I don't think so I think all the town people [02:03:27.699] [SPEAKER_01] left I think everybody left but yeah [02:03:30.420] [SPEAKER_07] I think we tell we tell them that we think everybody left should we should we ask them do they have like a a stealth person on their party they can infiltrate and figure out what's going on in there [02:03:44.340] [SPEAKER_06] you guys could send in fishhook do we still [02:03:48.239] [SPEAKER_05] have fishhook hello wait does he have any healing potions part [02:03:54.960] [SPEAKER_07] of the crew [02:03:55.380] [SPEAKER_05] of our ship that's saying that [02:03:57.220] [SPEAKER_00] tagged [02:03:57.699] [SPEAKER_05] along oh he's with us [02:03:59.659] [SPEAKER_07] I [02:04:00.140] [SPEAKER_00] don't know what he's been doing [02:04:00.939] [SPEAKER_01] he's just tearing our bags fishhook is he was the navigator one of the wargs he's just like tossing his body around [02:04:08.859] [SPEAKER_00] fishhook fan that's what I wrote I wrote NAB [02:04:13.720] [SPEAKER_07] yeah navigator he's not an adventurer though [02:04:17.439] [SPEAKER_00] he's kind of skinny he's kind of he's kind of sneaky -esque roguish [02:04:21.560] [SPEAKER_07] is there anybody in this guy's party yeah he's got seven people what do they look like I don't know they're sacrificing one of his guys [02:04:27.199] [SPEAKER_00] I'd rather I'd rather offer to help and just be behind rather than [02:04:31.920] [SPEAKER_03] so what are you asking of me I can open the drawbridge if you want us to yes please [02:04:38.300] [SPEAKER_07] has it been over an hour or is there still a blindness the many of us shall do make short work of this wolf creature [02:04:44.640] [SPEAKER_03] okay [02:04:45.260] [SPEAKER_07] let her rip wait has it been pat over an hour or is there still fog still hanging out in there [02:04:51.939] [SPEAKER_06] no I think there's still [02:04:52.680] [SPEAKER_07] fog in there yeah but you can also dismiss the spell whenever he wants oh you can I'm leaving [02:04:57.899] [SPEAKER_02] it up for now until the whole [02:05:00.779] [SPEAKER_01] time [02:05:00.920] [SPEAKER_07] we're talking this warg is trying to break this drawbridge down [02:05:03.720] [SPEAKER_01] yeah so [02:05:04.460] [SPEAKER_07] he knows this thing's coming [02:05:06.680] [SPEAKER_00] but [02:05:07.159] [SPEAKER_04] I'm still leaving it up just in case you're blocking line of sight it'll be [02:05:12.199] [SPEAKER_00] like one two three four five [02:05:13.840] [SPEAKER_06] six people ready in action I'll drop it with the warg it's dispatched yeah alright so [02:05:18.279] [SPEAKER_04] I'm like okay and I send your [02:05:21.579] [SPEAKER_07] mage [02:05:21.859] [SPEAKER_01] hand [02:05:22.060] [SPEAKER_07] my mage birdie in there and click and then the the drawbridge comes down [02:05:28.399] [SPEAKER_06] the wolf creature comes running out and yeah all all of these guys have like short swords some of them have clubs and they they just beat this crap out of them beat it to death beat it to death yeah [02:05:49.380] [SPEAKER_07] there we go [02:05:50.180] [SPEAKER_00] is that our man? [02:05:51.260] [SPEAKER_06] that's cool [02:05:54.000] [SPEAKER_07] alright so now we have the warg is down do we want to go how easy are goblins to kill? [02:06:01.119] [SPEAKER_05] should we go [02:06:01.300] [SPEAKER_06] kill the goblins? they're pretty [02:06:01.739] [SPEAKER_05] easy pretty easy adventurers have joined our party do we get any experience from killing? all these NPCs there's no experience oh okay yeah do we get does anybody [02:06:11.539] [SPEAKER_00] get in [02:06:11.739] [SPEAKER_05] this adventure in killing? milestone I think you do [02:06:16.979] [SPEAKER_06] leveling [02:06:17.500] [SPEAKER_00] so milestones like you killed something when you [02:06:21.020] [SPEAKER_06] when certain events occur so it kind of like it encourages you to get through the story and kill all the villagers kill stuff can't be experienced by slaughtering do [02:06:32.260] [SPEAKER_00] we get achievements like just [02:06:34.819] [SPEAKER_05] barring villages death saving [02:06:37.279] [SPEAKER_06] no [02:06:39.399] [SPEAKER_00] no video game style achievements for I [02:06:42.399] [SPEAKER_06] could give you like a limp for the injury yeah so what do you want?

permanent no because if it happened then I mean it's going to happen again again again again alright so now we have [02:07:01.039] [SPEAKER_00] suppose that these things are killed at this point I dropped the fog cloud so that we can see in the area are the [02:07:07.779] [SPEAKER_06] bells still [02:07:08.119] [SPEAKER_05] going? and the fucking bell is still going I just want to kill that goblin just because the bell has been bothering me [02:07:14.380] [SPEAKER_06] that [02:07:14.680] [SPEAKER_07] bell is giving us advantage on stealth checks [02:07:17.659] [SPEAKER_06] so yeah so they walk in they're like ah the noise are you going to take care of it or do we? should we take care of this guys? alright we'll take care of the bell [02:07:29.060] [SPEAKER_07] alright [02:07:29.420] [SPEAKER_06] so now we know where both of them are we go to the [02:07:32.500] [SPEAKER_07] kick the [02:07:33.020] [SPEAKER_06] door down [02:07:33.340] [SPEAKER_07] okay kick the door down [02:07:36.279] [SPEAKER_06] I don't think I'm going to have you even roll initiative let's have you roll the attacks it's going to be like a scene in the avengers [02:07:41.500] [SPEAKER_00] you guys [02:07:42.140] [SPEAKER_05] surprise the goblins [02:07:47.840] [SPEAKER_06] 18 I assume [02:07:52.739] [SPEAKER_02] that [02:07:52.979] [SPEAKER_06] hits [02:07:54.380] [SPEAKER_00] that's 14 plus your [02:07:57.619] [SPEAKER_06] uh 7 damage 7 damage okay kills versus goblin sorry I forget I rolled 14 hits okay I have a crossbow goblins are trash I shoot a [02:08:16.020] [SPEAKER_01] crossbow [02:08:16.319] [SPEAKER_00] at the one up on the rope oh wait [02:08:20.319] [SPEAKER_06] 7 plus 3 10 misses huh [02:08:24.899] [SPEAKER_07] misses misses [02:08:26.000] [SPEAKER_04] ding 12 ahead [02:08:27.899] [SPEAKER_07] oh on our way in did I pull my javelin out of this dead dog face sure well then [02:08:33.619] [SPEAKER_06] yeah I do then you do you got your javelin [02:08:35.880] [SPEAKER_07] back I got my javelin back plus one javelin alright and uh I'm going to throw another javelin at or I'm going to throw a javelin at the one that Sean missed [02:08:44.760] [SPEAKER_00] so the one there's the [02:08:45.939] [SPEAKER_05] one [02:08:46.020] [SPEAKER_00] on the ground still he's dead [02:08:47.199] [SPEAKER_06] uh one on the ground's dead wait so he attacked first just because he rolled his dice faster than you [02:08:52.000] [SPEAKER_00] alright oh okay so I have a 1d6 I think sorry [02:08:54.720] [SPEAKER_06] what are you shooting with [02:08:56.939] [SPEAKER_00] I have a short [02:08:58.199] [SPEAKER_06] crossbow this one's the guy that's up in the belt [02:09:00.979] [SPEAKER_00] yeah I have a crossbow so it's 1d8 [02:09:02.760] [SPEAKER_06] yep 1d8 plus 3 I got a 3 I got a 3 it's 3 so 6 6 it's uh it dies in the air and falls the rest of the way splats on the ground and a little of its blood like gets on your lip it [02:09:20.699] [SPEAKER_05] changed [02:09:21.180] [SPEAKER_06] forever can [02:09:21.840] [SPEAKER_07] I attack it can I attack it even though I'm just dead yeah yeah yeah yeah [02:09:28.600] [SPEAKER_06] um okay [02:09:29.600] [SPEAKER_07] okay so the bell stops ringing and then um immediately the uh the man you hear him call out [02:09:36.100] [SPEAKER_03] Kayla Kayla we are here we have come for you [02:09:40.439] [SPEAKER_06] um and then guys I don't think this gives you a good idea guys all come out of the let's see what's going on um and then you see this woman run out of the tavern the uh Nightstone Inn which is across the square she runs to this man and they embrace in a hug did he lie to us? sounds like it and then um the the their little posse just all starts to like they're like in a huddle they're talking with each other seems like they're making some kind of plan and they're just sort of like not really concerned about you guys at all did we get ahead? no we should ask about the guy we're looking for [02:10:23.220] [SPEAKER_00] what's his name?

yeah we should ask uh yeah we should ask well we should ask the guy the main guy with the flying lizard thing what what his name is [02:10:32.979] [SPEAKER_06] oh I am uh Thurken Alexander at your service oh so he's not more like Thurken Thurken Thurken Thurken Thurken Thurken [02:10:45.699] [SPEAKER_00] Thurken is that with an S? [02:10:47.600] [SPEAKER_06] Thurken with [02:10:48.020] [SPEAKER_07] an S Thurken Thurken okay [02:10:54.199] [SPEAKER_06] uh do we want to ask this woman if she knows the [02:10:57.020] [SPEAKER_07] yeah we should yeah keep her hey we're looking for this guy the woman yeah so she's like she's like in the arms of this man and she looks over and like she ignores your question and she's [02:11:09.819] [SPEAKER_06] who are these men sorry to bother you are they trustworthy can you trust these men they seem nice to me they let us right in the town yeah I don't know our business isn't with you we don't really care what you're doing answer his question he has been polite um all the villagers went they left the town when the giants came and dropped all the boulders um okay so they're in the woods or something [02:11:42.380] [SPEAKER_07] yeah [02:11:43.359] [SPEAKER_05] Moloch [02:11:43.840] [SPEAKER_07] Moloch led them out of town [02:11:45.180] [SPEAKER_06] is there is there anybody else [02:11:46.739] [SPEAKER_07] here [02:11:46.920] [SPEAKER_05] who's Moloch that's the guy that's the famous venture guy [02:11:49.819] [SPEAKER_06] yeah [02:11:51.100] [SPEAKER_05] that's the guy that we're looking for I think yeah okay once the danger hit he kind of uh you know led the whole town he gathered everyone up and led them out except whoever's in the keep because the bridge is destroyed the keep [02:12:03.600] [SPEAKER_06] but [02:12:03.960] [SPEAKER_07] there's people I'm sure we can trust these people is there people in the keep are you the only one here in the town [02:12:09.460] [SPEAKER_06] I'm the only one I know I've just been hiding in the inn [02:12:12.619] [SPEAKER_07] there's nobody else in the inn I [02:12:13.920] [SPEAKER_05] don't know what you [02:12:14.399] [SPEAKER_06] no one else [02:12:15.239] [SPEAKER_05] we can just [02:12:15.859] [SPEAKER_06] let them know [02:12:16.239] [SPEAKER_00] there's goblins all over though let them know that we're merchants there's one in the inn now they're just delivering oh there's a goblin in the inn around okay is [02:12:23.880] [SPEAKER_06] a goblin running around in the inn right now but they're all over town oh okay I've been watching them just rummaging through everything [02:12:33.939] [SPEAKER_07] are there goblins in the keep filled with goblin hands [02:12:36.420] [SPEAKER_06] do [02:12:36.819] [SPEAKER_07] you know I don't know I haven't been over to the keep the bridge is destroyed [02:12:40.159] [SPEAKER_06] okay but we can't get it okay do you know this area like the north part of the woods where they might have gone to lay the land the Ardeep forest I don't know it particularly well I know there's some kind of cave there probably where they went what would be in the keep I'm just asking oh the keep that's the Nandar keep that's where Lord Nandar resides who are we looking for? do we think he's trapped she she [02:13:06.600] [SPEAKER_04] no he [02:13:07.859] [SPEAKER_01] you're right he no it's [02:13:09.960] [SPEAKER_07] a he definitely he yes probably trapped [02:13:13.960] [SPEAKER_06] is Ardeep is a cave? I don't know do we feel [02:13:17.579] [SPEAKER_05] at all honor bound to help people? [02:13:22.720] [SPEAKER_00] wasn't the whole strategy to get to here? like what [02:13:25.439] [SPEAKER_05] else [02:13:25.779] [SPEAKER_06] was there to do?

we're probably going to have to take the keep either way so we'll have to construct some sort of a makeshift bridge if we want to hold it hey you and you he calls you a couple of men go close the bridge quick and his men go and they activate the winches and the bridge close I just don't know what our motivation for staying would be [02:13:50.119] [SPEAKER_02] well we can get some leverage maybe with what's his face if we help the lord guy [02:13:56.880] [SPEAKER_06] in the keep [02:13:58.060] [SPEAKER_00] so this is [02:13:58.840] [SPEAKER_07] with Moloch? [02:13:59.899] [SPEAKER_06] yeah [02:14:00.380] [SPEAKER_00] is Moloch the guy we're looking are we just delivering [02:14:03.199] [SPEAKER_06] something? Moloch lives here right? yeah Moloch [02:14:05.659] [SPEAKER_00] lives here Moloch is the adventurer he's not the [02:14:07.960] [SPEAKER_06] lord Nandar [02:14:09.479] [SPEAKER_04] he's a [02:14:10.380] [SPEAKER_01] different figure lord Nandar is like the actual noble who's in charge of this place [02:14:14.640] [SPEAKER_00] and so that's who we're supposed to be delivering this [02:14:16.560] [SPEAKER_05] this [02:14:17.039] [SPEAKER_06] thing to Moloch so [02:14:18.899] [SPEAKER_05] he I don't know [02:14:20.180] [SPEAKER_06] why we would stay [02:14:20.840] [SPEAKER_00] here but he's not here [02:14:21.939] [SPEAKER_05] because he's led the villagers away from probably in the woods yeah [02:14:27.199] [SPEAKER_06] alright I guess if they're here to help the noble guy then we should just I don't know [02:14:31.260] [SPEAKER_03] if they're going [02:14:31.699] [SPEAKER_05] to help the noble guy I don't think you're reading this situation hey guys wait [02:14:39.420] [SPEAKER_07] they seem [02:14:40.100] [SPEAKER_03] nice let's help [02:14:45.140] [SPEAKER_05] they lied [02:14:45.960] [SPEAKER_07] to us about this woman saying they're here for her bounty [02:14:49.319] [SPEAKER_05] my person's backstory is a lot of solitude not reading the cues I was really focused on animal friendship slightly [02:14:57.560] [SPEAKER_00] on the [02:14:57.899] [SPEAKER_05] spectrum [02:14:58.159] [SPEAKER_01] so we have somewhere on the spectrum [02:15:02.439] [SPEAKER_05] alright so what do we do what do you guys think maybe we can we can go [02:15:07.960] [SPEAKER_00] I don't know well they just close the they just close the yeah just say like hey we want to go find this Moloch guy or should we fight them [02:15:15.399] [SPEAKER_06] no I don't think we can fight them seven of them yeah [02:15:18.880] [SPEAKER_07] eight of them unless we have something to stay I don't know after the men return from closing the drawbridge he confers with you he says I'm going to have my men take care of the goblins [02:15:34.420] [SPEAKER_06] is there anything you want or need I feel we are allies in this so as long as you are here in my town you are welcome you may have any provisions you like you may reap any spoils you like this is my town no just please understand this [02:15:51.539] [SPEAKER_07] I guess we lost a lot of stuff in that shipwreck maybe we want to make up some of our losses [02:15:57.939] [SPEAKER_06] do we pivot to evil or it but I [02:15:59.979] [SPEAKER_03] don't know yeah I'm not sure that's really our bag [02:16:05.859] [SPEAKER_06] we have no chance of taking these guys there's too many of them [02:16:09.140] [SPEAKER_05] but they're inviting us to basically loot and [02:16:11.699] [SPEAKER_06] kill the GTFO wheel we could go if they're taking care of the goblins we can go to the residence of what's his name Mola [02:16:22.699] [SPEAKER_02] Mola Mola oh that's a good [02:16:25.020] [SPEAKER_07] idea just drop the package there consider our movies [02:16:27.699] [SPEAKER_02] just consider our job time Amazon [02:16:30.960] [SPEAKER_07] just make a picture of it roll the credits I like the idea of searching his house that's a good idea so they're going to be taking care of the goblins can we pick take them off one by one this [02:16:49.120] [SPEAKER_00] guy's a little dragon in his shoulder you know want to mess with him yeah that's a good point but I mean like this Mola character is he going to be able to come back to this town and resume business [02:16:59.360] [SPEAKER_05] doesn't sound like it [02:17:02.200] [SPEAKER_06] are you asking me if I have my way then no he will not I mean unless he wants to now be under the employee of the black network black [02:17:11.059] [SPEAKER_07] network shit [02:17:11.879] [SPEAKER_05] okay that's a [02:17:12.639] [SPEAKER_04] little none of my business [02:17:17.440] [SPEAKER_06] maybe he will most people say no [02:17:20.700] [SPEAKER_03] except you guys you guys are cool thanks [02:17:23.700] [SPEAKER_00] that means last I [02:17:24.940] [SPEAKER_05] like your accent where are you from I am from the land far away me [02:17:33.040] [SPEAKER_03] too [02:17:35.959] [SPEAKER_06] it is called [02:17:37.680] [SPEAKER_07] alright so we are alright [02:17:39.120] [SPEAKER_00] so I think we're going to what's his name's house [02:17:42.219] [SPEAKER_06] yeah we're going to go check out this guy's house [02:17:45.680] [SPEAKER_07] if you don't [02:17:46.379] [SPEAKER_06] know just to find out where he might have gone [02:17:50.540] [SPEAKER_07] we're looking for a friend and we you said Moloch right yeah he lives in the nightstone inn he lives in the tavern it's his inn it's his tavern well what is his inn yeah and she was just in I'm just talking to them she was just in there right yeah there's some goblins in there too but we can [02:18:13.399] [SPEAKER_05] oh so let's go let's go kill some goblins can I [02:18:16.899] [SPEAKER_07] let's go rough up some couple [02:18:22.360] [SPEAKER_06] we'll just be over here [02:18:24.760] [SPEAKER_07] alright so we go into the tavern [02:18:26.280] [SPEAKER_06] okay so you head into the nightstone inn the inn sorry I'm just making a check something what are those? cloaks [02:18:52.459] [SPEAKER_05] I don't know body bags bags of old you got letters [02:18:58.819] [SPEAKER_06] on them [02:18:59.180] [SPEAKER_05] that's where they put [02:18:59.899] [SPEAKER_06] the bags they're just I think they're for the weapons if you buy it yeah that's where they put the swords okay okay so you're going to the inn yes once again we set the inn not the garden not the garden not the okay the doors creak open to reveal a common room drowned in silence dust and smoke hang in the air mingling with the faint scent of spilled ale sunlight slants through holes in the roof where falling rocks tore their way inside painting the wreckage in stark beams of light amid the splintered tables and broken chairs lies the still body of a goblin a crossbow bolt jutting from its chest somewhere deeper in the inn you hear the faint scrape of movement so [02:19:57.799] [SPEAKER_04] you'll notice right away there's a dead goblin on the table he's got a crossbow bolt in his chest [02:20:02.040] [SPEAKER_06] and from deeper in the inn you hear some kind of noise I call the crossbow bolt huh I call it plus one crossbow bolt yeah let's just proceed deeper in okay as you guys move through the inn you are just outside the kitchen area and you can hear sounds inside of like you know drawers being opened and shut and things being it just sounds like it sounds rummaging a lot of rummaging going on what's in the like does it sound like one person or thing or multiple so this place is like torn through so like everything's knocked over destroyed pulled apart so it's a huge mess not much should we bum rush this does it sound [02:21:04.120] [SPEAKER_07] like one thing or multiple things kick it down kick down the door sounds like one thing okay alright guns blazing [02:21:11.420] [SPEAKER_06] okay so you see like presently so there's just like a little old goblin lady and she's got like a big sack over her shoulder and you see her right now she's like grabbing like loaves of bread popping them into her sack [02:21:27.020] [SPEAKER_00] just like grabbing anything she can popping into her sack morality test she turns around as you guys barge in and screams [02:21:37.760] [SPEAKER_06] her goblins scream and she attempts to run away what are you guys going to do it's against the law stealing don't you know [02:21:51.319] [SPEAKER_07] so javelin to the heart or to the head what do you guys think I just turn around and walk out of the room [02:22:01.620] [SPEAKER_00] we can do both things [02:22:02.760] [SPEAKER_05] do [02:22:03.719] [SPEAKER_07] we speak goblin can we talk communicate with us it may speak common maybe but we don't speak goblin it doesn't matter [02:22:13.440] [SPEAKER_04] I say [02:22:14.100] [SPEAKER_02] we leave it be let her hobble away say we just continue on looking for this guy's quarters [02:22:22.059] [SPEAKER_06] okay so you guys keep searching the end you're not seeing anything that hints at like any kind of value but you go upstairs and you find a bedroom that is like the wall of the bedroom is just hanging open where a boulder crashed through and the room is shrewd about but on the east wall is a tapestry depicting a mountain landscape and you see there is a wooden chest in the room wow I've been saying molak but it's morak morak [02:23:07.360] [SPEAKER_00] well we've written it down as molak [02:23:09.379] [SPEAKER_06] so correct okay are you going to leave it can't insult him by calling him a frog name morak morak do you want to look at this chest or look for traps sure I'd say general explore the room including the chest look at the [02:23:27.559] [SPEAKER_00] tapestry would that be like an investigation or something [02:23:29.479] [SPEAKER_06] tapestry a map of the area [02:23:31.299] [SPEAKER_00] perception [02:23:33.420] [SPEAKER_06] no it's just like a investigation just a mountain landscape of the the the the the mountain of the lost griffin okay uh I'm going to say [02:23:55.760] [SPEAKER_07] I don't think those other guys are have the best of intentions necessarily I'm not saying they're bad people but we can get some of this stuff out maybe back too long he might be grateful to us true if we can find him sure take his tapestry and his chest to [02:24:14.879] [SPEAKER_06] him [02:24:16.340] [SPEAKER_02] why [02:24:16.819] [SPEAKER_06] don't we open the chest so it's like a [02:24:17.620] [SPEAKER_07] big heavy chest okay open the chest or check the chest it is locked okay [02:24:21.959] [SPEAKER_06] Steve Buscemi where are you get your thieves tools I think I might have thieves tools oh hey guys uh yeah I've been just trying to follow you quietly I I didn't want to get mixed up and all that um [02:24:34.059] [SPEAKER_00] you did a great job [02:24:37.180] [SPEAKER_06] yeah I'm really sneaky proficient with thieves tools that doesn't mean I have thieves tools oh I got some oh okay [02:24:45.840] [SPEAKER_00] could [02:24:46.559] [SPEAKER_07] you uh open this chest for us [02:24:47.959] [SPEAKER_00] yeah I'm [02:24:48.440] [SPEAKER_07] pretty pleased uh I'll give it a shot Mr. Fiddy [02:24:51.020] [SPEAKER_00] is he proficient wouldn't [02:24:52.920] [SPEAKER_05] it be better if he didn't [02:24:54.920] [SPEAKER_06] whatever you want guys is it better [02:24:57.479] [SPEAKER_05] proficiency yeah we got some time if he fails see I've been practicing I didn't know if I didn't know if it was video game rules where you know it breaks [02:25:08.780] [SPEAKER_06] oh go [02:25:09.399] [SPEAKER_05] back oh Steve got a two alright [02:25:12.000] [SPEAKER_04] go back to [02:25:12.920] [SPEAKER_07] the shit it's too hard for me go back to the shit wait for a second [02:25:16.940] [SPEAKER_06] alright I think I I kind of like the cut of these guys I might see what they're doing [02:25:22.059] [SPEAKER_07] oh shit they're gonna eat you everyone's gonna join the cool guys party so if I'm proficient then I have my bonus right yeah so is it just a straight d20 plus proficiency um uh plus the skill which I think in this case would be dexterity [02:25:37.899] [SPEAKER_06] yeah plus proficiency 10 10 can't get it so um it's uncrackable [02:25:48.879] [SPEAKER_04] guys if you you uh [02:25:53.459] [SPEAKER_06] basically can try indefinitely until you get it um but this lock is so hard that like based on your the skill that you roll you just made like compared to this lock it's gonna take you a few hours to sit here and crack it or try smashing um yeah you can try smashing this guy's got some good locks guys um just make an attack roll [02:26:23.899] [SPEAKER_05] four feel like I'm running out of ideas [02:26:25.959] [SPEAKER_06] for staying okay you aim for the lock you hit the box and you hear the sound of something smash inside of it you broke something inside the box oh boy all right [02:26:42.139] [SPEAKER_05] we weren't here guys hopefully it was another [02:26:44.700] [SPEAKER_00] genie bottle did any magic smoke emit from [02:26:46.979] [SPEAKER_07] the box [02:26:47.379] [SPEAKER_04] afterwards [02:26:47.840] [SPEAKER_06] do [02:26:48.719] [SPEAKER_07] we [02:26:48.799] [SPEAKER_06] all [02:26:48.879] [SPEAKER_07] feel lightheaded [02:26:51.420] [SPEAKER_05] yeah [02:26:51.899] [SPEAKER_00] I'm running out of ideas for for what we're doing here so if we uh look around the room there's no like uh [02:26:59.700] [SPEAKER_05] anything [02:27:00.180] [SPEAKER_06] no most of the room is gone smash right bull there [02:27:04.120] [SPEAKER_00] goblins have picked through it and now there's a new sheriff in town [02:27:07.540] [SPEAKER_06] well we can take this guy's tapestry to him [02:27:10.760] [SPEAKER_07] okay take [02:27:11.879] [SPEAKER_06] the [02:27:12.059] [SPEAKER_00] tapestry you've got to carry it though [02:27:13.180] [SPEAKER_07] take [02:27:13.760] [SPEAKER_05] the tapestry sure um from the [02:27:17.879] [SPEAKER_04] uh from the vantage point on the second floor of this looking out you can see the um the men spread around the town just killing all the goblins [02:27:27.659] [SPEAKER_07] um good work boys [02:27:29.799] [SPEAKER_06] huh I say good work boys [02:27:32.420] [SPEAKER_01] I yelled at as [02:27:34.159] [SPEAKER_07] the last goblin falls over dead um you guys reach level 2 [02:27:39.659] [SPEAKER_05] did they [02:27:40.180] [SPEAKER_06] did they kill you won't actually get the level until you take the rest [02:27:43.219] [SPEAKER_05] did they kill the old lady with the bread goblin [02:27:46.180] [SPEAKER_06] they got her you saw her running wasn't us though guys [02:27:50.360] [SPEAKER_05] told you guys our [02:27:51.639] [SPEAKER_06] consciousness gold was [02:27:52.600] [SPEAKER_05] shooting at the back she jumps into a portal [02:27:57.520] [SPEAKER_06] yeah no it was a crossbow to her back and she died pitifully weeping feel like that goblin lady gave her a shot yeah um the man who shot her goes up and like picks up her sack and like opens it leaves it behind doesn't like bread gluten intolerant all right well I say we [02:28:26.780] [SPEAKER_00] head north [02:28:27.540] [SPEAKER_06] to [02:28:27.920] [SPEAKER_00] the woods uh you said we're in the second floor in this building [02:28:32.459] [SPEAKER_04] is it can you look outside of this place like towards the woods to [02:28:37.059] [SPEAKER_06] see if there's any side of a direction that we should travel rather than just wandering in the [02:28:40.799] [SPEAKER_05] woods [02:28:41.040] [SPEAKER_06] uh [02:28:42.000] [SPEAKER_05] so you did say there was a path yeah kella gave you kind of like a notion of where the cave is yeah um but you can't see like you can see where the woods start but you can't see like beyond through into the woods [02:28:56.340] [SPEAKER_02] any any sense of how distant it is about a mile [02:29:00.420] [SPEAKER_00] a [02:29:00.819] [SPEAKER_02] mile [02:29:01.180] [SPEAKER_00] so it's pretty close yeah 20 minute walk [02:29:04.260] [SPEAKER_06] ish [02:29:04.780] [SPEAKER_05] do we feel comfortable resting here in town that'd probably be a good idea or take a short rest [02:29:10.940] [SPEAKER_06] yeah what about a long rest take that's all whole night long rest is yeah eight hours no is that that no [02:29:18.700] [SPEAKER_07] good short [02:29:19.200] [SPEAKER_00] rest is an hour [02:29:20.040] [SPEAKER_07] that's up to you guys I mean I can't tell you whether [02:29:22.600] [SPEAKER_04] it's safe or not you're gonna make that what is the short rest confer upon us when we do it expend some hit dice to retrieve hit points [02:29:31.319] [SPEAKER_00] you gain spell slots only a warlock right yeah spell points are full rest most most most classes have some ability that recharges on a short rest and other abilities that recharges on a long rest it really just depends on your class what time of day is it um I'm thinking it's like [02:29:52.659] [SPEAKER_06] getting towards sundown like um say like 4pm ish so like maybe a few hours left of sunlight [02:30:04.139] [SPEAKER_03] this place was just attacked by giants I don't know if we should stick around here maybe we go a little bit into the woods and camp since [02:30:12.239] [SPEAKER_07] they've had their fun yeah [02:30:16.020] [SPEAKER_00] uh yeah uh yeah could do that alright assuming these guys will let us out they seem cool [02:30:22.659] [SPEAKER_03] so yeah we're gonna bail [02:30:23.920] [SPEAKER_00] yeah we're gonna uh feel free to bring the drawbridge back up [02:30:31.739] [SPEAKER_05] is that what we want to do [02:30:32.899] [SPEAKER_03] okay [02:30:33.280] [SPEAKER_05] yeah let's do it alright [02:30:34.819] [SPEAKER_07] hey [02:30:35.799] [SPEAKER_05] we're gonna head for the woods my man [02:30:39.680] [SPEAKER_07] let's do it [02:30:43.719] [SPEAKER_06] um as you guys come out to talk to the men um you see they're like scrambling around they're panicked for some reason wow do we see the leader within eyeshot yeah he's like um yelling orders to the men to go to the the watchtower by the um keep the drawbridge oh but uh yeah there's someone out there some sort of hostile creature trying to get into the town oh oh [02:31:19.459] [SPEAKER_00] do we see the hostile creature or can we what is it can we look [02:31:22.659] [SPEAKER_03] what is [02:31:23.420] [SPEAKER_00] it don't [02:31:24.559] [SPEAKER_03] know what it is is it a creature like a like non -human uh what is it what's out there it's a bunch of orcs [02:31:33.840] [SPEAKER_05] oh they're trying to [02:31:35.159] [SPEAKER_00] get in god damn it [02:31:37.479] [SPEAKER_05] should probably stay inside i guess how are how can we be a family i'll see they're gonna get in [02:31:44.500] [SPEAKER_03] help us defend the town and you will be my best friend forever i thought we already were [02:31:53.319] [SPEAKER_06] all right i all right i say yeah i go up the one of the watchtowers because i have a crossbow [02:32:01.020] [SPEAKER_07] okay i go up there too because i have a firebolt [02:32:04.540] [SPEAKER_06] you see you see you see [02:32:15.139] [SPEAKER_03] sorry sorry sorry [02:32:19.120] [SPEAKER_07] can we uh like gather up many crossbow bolts we see yeah [02:32:24.420] [SPEAKER_06] roll a d6 all right awesome five [02:32:29.040] [SPEAKER_03] okay you find five crossbow bolts you guys should look around for some crossbow bolts [02:32:35.479] [SPEAKER_07] i don't have a crossbow no just look around give them to me i got my javelins look for javelins then [02:32:44.559] [SPEAKER_00] are we keeping track of crossbow bolts [02:32:46.579] [SPEAKER_03] i i haven't been [02:32:49.899] [SPEAKER_00] i have inflict wounds only [02:32:52.819] [SPEAKER_07] because it's easy all right all right so i roll a for [02:32:59.079] [SPEAKER_06] javelins i roll a d6 he wants to look for some javelins [02:33:05.799] [SPEAKER_07] d4 just because they're more palpins powerful three wow [02:33:11.799] [SPEAKER_06] that's [02:33:12.260] [SPEAKER_07] a lot i should have made you follow [02:33:14.819] [SPEAKER_06] the investigation found your own javelins somehow that you dropped earlier okay [02:33:24.700] [SPEAKER_00] okay so here's where we're at you guys are standing in the town square talking to zolkin um [02:33:30.920] [SPEAKER_06] he's got his men at the gate there's something there you hear it's orcs um you can't see though because they're on the other side of the drawbridge uh what do you guys do we ask them how many orcs i think a couple of us we're gonna go up one of the towers yeah we're going up on the towers [02:33:47.079] [SPEAKER_07] how tall are the towers [02:33:48.799] [SPEAKER_06] um i think they're 20 feet 20 20 feet sweet 20 feet and there's by the way there's so there's two towers at the gate but there are also towers spaced out all around the walls of the city i guess wherever we are in the town i go to the nearest watchtower [02:34:08.620] [SPEAKER_00] okay it would be at the drawbridge yeah okay [02:34:11.459] [SPEAKER_05] um you look out and there's like this huge party of orcs there's like [02:34:15.940] [SPEAKER_06] maybe 20 or so um their leader fish in a bear is this [02:34:21.180] [SPEAKER_04] huge looking orc [02:34:22.819] [SPEAKER_06] who it looks just like a brutal uh fierce huge muscle but he also looks badly injured um and there's like a some sort of um orc woman who appears to be like casting some kind of spell on him trying to heal him or something um [02:34:50.340] [SPEAKER_07] and that's what you see oh how uh how big of a space are they do we need to do this [02:35:00.120] [SPEAKER_06] um it depends on what you guys want to do because um are they do they have bows and arrows and [02:35:05.540] [SPEAKER_07] crossbows [02:35:06.040] [SPEAKER_06] if this is the fog of uh what is it what did you cast [02:35:08.979] [SPEAKER_07] well i i [02:35:10.239] [SPEAKER_06] that's long i don't know yeah yeah i'm just i'm just wondering how how big a cross that is could that could that i don't i'm out of spells though we haven't uh long rested i can't cast that again wow uh do we see they have like ranged weapons they have so right now they're like yelling let us in let us in we'll [02:35:36.540] [SPEAKER_03] get in there and we'll kill you all let us in now and we won't we'll let you go [02:35:42.579] [SPEAKER_06] peacefully you're no match for us uh they have um looks like each one has like a equip i don't know what you call them for javelins um yeah and oh god looks like they're getting ready to start pulling them out find some more javelins and um you see him uh the leader uh well you guys are watching him make a perception check eighteen eighteen okay so you see him um quiet like uh as discreetly as he can or issue orders to a couple of his men who then you see start circling the uh yeah [02:36:29.139] [SPEAKER_03] and so you [02:36:29.959] [SPEAKER_04] see like uh so there's twenty plus him and the um the orc woman [02:36:35.760] [SPEAKER_06] uh so five head south five head north and you guys are aware that there is that gap on the north side yep i think i yelled around to our new [02:36:46.799] [SPEAKER_07] best friend some of those orcs are going around the wall and there's a gap in the wall in the north at the north end [02:36:54.159] [SPEAKER_03] ah i knew it was good to make you my ally you will be rewarded by the black network [02:37:04.139] [SPEAKER_06] you know these orcs [02:37:06.440] [SPEAKER_07] yeah where do these do you know where these guys came from [02:37:09.159] [SPEAKER_06] no this is not my business i am just glad we have the drawbridge raised in time yep they're going to get through that gap do you wish to defend the gap while my men here will try to uh shoot [02:37:19.920] [SPEAKER_03] them from the towers i'm good at shooting i can shoot from the towers [02:37:23.459] [SPEAKER_06] okay i will have my men uh go to the north to defend if there are five of them that is a lot for uh seven of us [02:37:32.920] [SPEAKER_04] orcs are terrifying [02:37:34.020] [SPEAKER_00] monsters yes but uh i think we shall defend you will not let them in will you [02:37:41.299] [SPEAKER_06] to our [02:37:41.819] [SPEAKER_07] best [02:37:42.200] [SPEAKER_06] yeah we're not going to lower the drawbridge no [02:37:46.040] [SPEAKER_07] uh their leader looks injured and there's a shaman so we we've sent we've sent these guys off to to the north to the hole in the north [02:37:56.139] [SPEAKER_06] five of them how many were there seven yeah there were seven including zulk and oh and now eight with keller so eight [02:38:03.840] [SPEAKER_07] so eight are going north i think five are going north [02:38:06.520] [SPEAKER_01] so [02:38:07.020] [SPEAKER_06] what did he say oh wait there's five bad guys five warps going north [02:38:10.239] [SPEAKER_02] you got one shot of that spike that we were in yeah [02:38:16.280] [SPEAKER_05] you [02:38:16.799] [SPEAKER_07] have [02:38:17.299] [SPEAKER_05] some freshies and all um [02:38:22.360] [SPEAKER_06] well i was just going to use this because uh it's the same spot oh okay i guess i'll put this back then look it's like a minecraft penis there you go [02:38:35.940] [SPEAKER_05] paper [02:38:40.940] [SPEAKER_06] but we can i don't know what do you think we should do guys well i [02:38:50.620] [SPEAKER_03] think we [02:38:50.840] [SPEAKER_06] defend the town how far away [02:38:52.780] [SPEAKER_05] okay i guess because my [02:38:53.860] [SPEAKER_06] thought [02:38:54.000] [SPEAKER_05] is like at least at least here we can be up high and uh yeah we have advantage but if they get it [02:39:02.020] [SPEAKER_07] does it have any any attacking spells i have a firebolt [02:39:06.459] [SPEAKER_06] with a 120 feet range i just have my crossbow right now and um cantrips are not really useful for combat [02:39:14.620] [SPEAKER_02] um cut off the head you know um do you have sacred flame [02:39:26.059] [SPEAKER_06] i don't yet what are your cantrips the cantrips are say you chose sacred flame instead of spare the dying because you'll probably never use spare the dying okay um i [02:39:38.600] [SPEAKER_00] don't see that in this spoiler alert i don't [02:39:41.659] [SPEAKER_01] know [02:39:42.479] [SPEAKER_00] sorry i'm sorry [02:39:43.299] [SPEAKER_06] no i don't know i just never seen anyone [02:39:44.920] [SPEAKER_07] use that spell watchtower um [02:39:48.139] [SPEAKER_06] do [02:39:48.579] [SPEAKER_07] you guys want some advice [02:39:51.040] [SPEAKER_06] i mean i can give you some like mechanics i don't want to like tell you strategy or anything [02:39:55.940] [SPEAKER_04] but just mechanics you may not be aware of is um like how cover works yeah [02:40:01.899] [SPEAKER_06] um so you can crouch down i'll say this uh there's like a parapet around parapet is that around these watchtowers that you can duck down that gives you half cover half cover yeah um or you can retreat into the tower for full cover [02:40:17.280] [SPEAKER_07] okay what's the what's why wouldn't we cover go fully into the tower um because then you can't see i don't know [02:40:25.680] [SPEAKER_04] i don't know fire weapon right and [02:40:27.440] [SPEAKER_07] you have to use movement and get people i don't know that might just work to dip in the tower and out um i've [02:40:34.340] [SPEAKER_00] i can tell you what to do i'll just tell you what works half cover is disadvantage on attack rolls half cover gives you plus two to your ac okay [02:40:42.459] [SPEAKER_06] three quarters cover gives you plus five [02:40:45.059] [SPEAKER_04] okay [02:40:45.579] [SPEAKER_06] um also if you're prone then attacks against range attacks against you have disadvantage because i'm short i'm a halfling do i get three quarters cover from the parapet how about roll a die even yes odd no all right even there [02:41:06.840] [SPEAKER_04] you go three quarters [02:41:07.840] [SPEAKER_03] cover no one gets that tune the man fuck [02:41:11.620] [SPEAKER_06] yeah uh yeah i mean you do have to fight twenty dudes so [02:41:17.020] [SPEAKER_03] well i guess now it's ten ten uh i'm just gonna do some marker yeah [02:41:23.719] [SPEAKER_04] first job sneak right through and step down here this will be the main dude no he's not that [02:41:29.520] [SPEAKER_00] bad uh uh [02:41:37.459] [SPEAKER_06] flaming raging there was a time when he was organized and then i let my children play with him here this is the main guy um oh they're right they're right across the uh the moat is this guy um i'm looking for like a woman or a spellcaster kind of a thing how about this okay this will be his shaw woman um and then the rest i'm just gonna draw with marker because there's a lot there's so there's ten here they may flee after a certain number of deaths and then [02:42:25.819] [SPEAKER_07] so you know there's five this way yeah and five that way this [02:42:32.059] [SPEAKER_06] is [02:42:32.420] [SPEAKER_07] this is north right oh no this is [02:42:35.479] [SPEAKER_06] uh this is south that's north [02:42:37.459] [SPEAKER_07] they also tell this guy that five of those arcs are going south i don't know if there's any way to get in [02:42:42.200] [SPEAKER_06] down there [02:42:42.920] [SPEAKER_07] i guess [02:42:43.680] [SPEAKER_06] there's that ruined bridge that's from like the inner island to the other island yeah but they could they would have to be inside the the keep oh i see like swim no the bridge it's like impossible it's too high yeah and the um they could potentially climb the keep but it's super treacherous it's very very steep it looks like a very very difficult climb but it's not impossible okay um we tell this to the other guy awesome okay [02:43:17.200] [SPEAKER_03] and [02:43:17.899] [SPEAKER_06] then what do these guys do there's five going south and two i do have two [02:43:23.459] [SPEAKER_00] cantrips sacred flame [02:43:26.299] [SPEAKER_06] the bridge is in the range [02:43:28.659] [SPEAKER_00] it is [02:43:37.799] [SPEAKER_06] how late do we want to go there we need some time to clean up so maybe another 40 minutes max i would say yeah [02:43:46.100] [SPEAKER_02] i think [02:43:47.360] [SPEAKER_06] we could probably end it like once this is resolved uh okay so let's all roll initiative and then if this goes too long we'll cut it off but i don't think this will take that one get overrun [02:44:02.799] [SPEAKER_05] this up [02:44:05.379] [SPEAKER_06] 9 12 [02:44:09.379] [SPEAKER_07] 16 [02:44:10.000] [SPEAKER_06] oh [02:44:11.239] [SPEAKER_05] wrong [02:44:13.620] [SPEAKER_06] crazy features got 16 i got 9 great that's a 9 right [02:44:19.420] [SPEAKER_02] 9 [02:44:19.879] [SPEAKER_06] yeah plus your [02:44:21.620] [SPEAKER_02] initial bonus which is 16 12 sorry 12 [02:44:25.899] [SPEAKER_01] i'm at 12 also [02:44:27.760] [SPEAKER_06] well which one he wants to go first you can go first i guess i'll go first be the lowest initiative okay huh [02:44:35.420] [SPEAKER_05] what did we just do and then [02:44:38.299] [SPEAKER_07] roll initiative yeah [02:44:41.340] [SPEAKER_06] and then what did you get 9 yep and then great boy great boy okay so you guys want to position yourselves on the map or do you want your [02:45:35.239] [SPEAKER_05] character [02:45:35.399] [SPEAKER_04] already [02:45:35.639] [SPEAKER_05] have [02:45:36.620] [SPEAKER_04] you did [02:45:37.219] [SPEAKER_06] which guy was this guy i [02:45:39.959] [SPEAKER_05] think i'll do the same i [02:45:43.180] [SPEAKER_06] think that's that guy you need to do the front of the tower i guess so the really fire there [02:45:49.079] [SPEAKER_07] yeah um can you hand me which one were you can you put this guy yeah you have a range [02:45:59.819] [SPEAKER_05] don't you have a javelin got eight javelins i want to see [02:46:02.579] [SPEAKER_01] all right javelin wealthy that looks like the guy back there [02:46:12.500] [SPEAKER_07] oh i didn't even see that guy [02:46:14.040] [SPEAKER_06] okay so hal is gonna be first okay who are you javelining [02:46:21.940] [SPEAKER_07] i'm gonna try and javelin girlfriend [02:46:24.860] [SPEAKER_05] sha [02:46:25.459] [SPEAKER_07] woman girlfriend over here who's playing nurse [02:46:32.479] [SPEAKER_00] hopefully it was a concentratious one or a ritual this [02:46:35.899] [SPEAKER_03] is what i think of the hippocratic oath [02:46:41.920] [SPEAKER_06] so there works okay so what was the attack roll sorry i'm like 10 10 total [02:46:51.159] [SPEAKER_07] attack roll probably plus five huh yeah plus five [02:46:56.260] [SPEAKER_06] 15 oh yeah plus 15 15 does not hit you see she looks like totally out of it and then when you throw the javelin she like snaps aware really fast and dodges it surprisingly nimbly um and then i duck so five of these guys disappear they all swim across the water and they all attempt to climb [02:47:49.920] [SPEAKER_03] the [02:47:50.459] [SPEAKER_06] wall do this in six seconds that's crazy uh it's 15 feet of movement and then they attempt to climb which they wouldn't make it up this turn but um it's all it's all within their movement uh actually orcs have like a big extra movement speed but they all fail oh sweet it's basically impossible to climb the wall and following the instructions of the book this orc's behavior so it doesn't make sense you can blame these right [02:48:34.700] [SPEAKER_00] uh but this is what they're supposed to do um just the wall is like an impossible climb it's possible just very very difficult anyway uh those five fail [02:48:45.979] [SPEAKER_06] tos you go all right i shoot uh the nearest guy climbing okay make the attack roll uh nine nine total yeah do i have advantage because i'm above no yeah it does not hit okay okay and then um you know and then it'll be fizz [02:49:15.920] [SPEAKER_00] i'm gonna do the crossbow again [02:49:18.840] [SPEAKER_06] okay [02:49:20.659] [SPEAKER_00] i'm gonna try again for the okay and so uh so i roll for the attack right and then what's the plus again is it the proficiency bonus [02:49:30.559] [SPEAKER_06] um it's your dexterity modifier plus proficiency bonus so should be plus five okay so sixteen hits okay oh i just missed [02:49:43.399] [SPEAKER_05] so now we know [02:49:44.659] [SPEAKER_06] now we [02:49:44.959] [SPEAKER_05] know [02:49:45.040] [SPEAKER_00] what number we're going for [02:49:46.340] [SPEAKER_06] sixteen [02:49:46.819] [SPEAKER_05] all right [02:49:47.639] [SPEAKER_00] so one to eight is a six [02:49:51.180] [SPEAKER_06] plus so your um dexter's modifier [02:49:55.799] [SPEAKER_00] six plus three so nine i'm sorry yes you're right i'm sorry [02:50:09.319] [SPEAKER_06] okay um yeah it hits her [02:50:15.319] [SPEAKER_00] and she looks nine damage mortally wounded she's not she's really [02:50:22.159] [SPEAKER_02] pissed now yeah she's at you yeah she raises her finger hey [02:50:27.139] [SPEAKER_00] duck yeah um i don't think i described her that well because i'm looking at her now she actually has um like a metal ringmail armor and a shield [02:50:37.860] [SPEAKER_06] so like your crosswood bolt like hit her directly but you see like impact at the armor and was more of like a bruising hit than like something that is gonna kill her um [02:50:48.020] [SPEAKER_00] and then fancy magic i mean i did that's about as hard as i can hit [02:50:51.979] [SPEAKER_06] all right i pulled out [02:50:55.760] [SPEAKER_07] that little device that i used to to destroy that goblin and i aim it at a rock and fling it at the big guy like what is this what is this device do you have it's a device [02:51:08.799] [SPEAKER_06] he has to make a you want to hit you want to hit the big guy or the i want to hit the big guy because he looks like he's in rough shape let's see what happens so he has to make a dexterity saving throw uh dex 13 okay okay cc13 dex save he's got a uh plus one on this oh wow so he fails smash him what is that what did you throw he's throwing rocks sorry i just flung a five pound rock at him uh so he's gonna take 3d8 bludgeoning that's that [02:51:52.559] [SPEAKER_07] that's eight [02:51:53.260] [SPEAKER_06] and six so fourteen damage you don't have a modifier on that plus your modifier or no most spells don't 3d8 have a some spells do most don't uh okay then that brings us to how's he looking more injured than before hey well [02:52:17.120] [SPEAKER_01] good he definitely looked like that hurt him a lot okay um i can't do it again what is this [02:52:30.059] [SPEAKER_03] oh she [02:52:37.620] [SPEAKER_06] uh she raises her spear and then i duck down into the um the uh tower you duck behind [02:52:44.920] [SPEAKER_07] me good call [02:52:45.500] [SPEAKER_06] do you go prone [02:52:47.379] [SPEAKER_07] i might i just go a couple steps down so i'm not [02:52:50.979] [SPEAKER_06] full [02:52:51.500] [SPEAKER_07] cover [02:52:51.760] [SPEAKER_06] oh you go full cover okay um who can she hit i guess the other three i guess on every round you could technically go full cover from this position right yeah just shoot step back five feet yeah like you could do that could could [02:53:10.420] [SPEAKER_02] um she uh she's got three spears you can see okay and she raises one up and she says [02:53:22.219] [SPEAKER_06] and you see it like charged with magical energy and she throws it and it just bursts forward with a magical juice um who's this [02:53:35.739] [SPEAKER_07] that's the guy who just ducked down into the tower [02:53:37.959] [SPEAKER_06] god damn it who's this [02:53:39.079] [SPEAKER_07] that's uh hal hal all right hal [02:53:44.299] [SPEAKER_06] shallow hal here we go [02:53:50.040] [SPEAKER_03] what does this [02:53:50.959] [SPEAKER_06] say uh yep and the uh the powerful charged up spear just goes sailing right by [02:54:02.219] [SPEAKER_07] i see it go over and i'm like what the hell [02:54:04.680] [SPEAKER_06] was that it's your it's your reaction though what uh okay now the chief goes and yeah he does the same thing he says grumps [02:54:25.799] [SPEAKER_03] give me power [02:54:29.680] [SPEAKER_06] oh that looks like it will hit something [02:54:31.399] [SPEAKER_00] 12 [02:54:35.059] [SPEAKER_06] what does he get on plus 6 18 what's your ac it's 18 right plus plus [02:54:43.079] [SPEAKER_07] uh my ac is 18 [02:54:44.239] [SPEAKER_04] plus [02:54:44.739] [SPEAKER_07] cover though oh [02:54:45.680] [SPEAKER_06] yeah plus cover he has some cover do you he has half cover right does it yeah he does [02:54:52.399] [SPEAKER_00] so [02:54:52.920] [SPEAKER_01] i take it [02:54:53.440] [SPEAKER_04] so it it crashes into the wall right by you it's like an inch off and it would have uh skewered you and you see it actually like bites into the stone like with the amount of force that was thrown [02:55:06.420] [SPEAKER_07] oh so if he made that i would have i would have been in rough shape [02:55:11.219] [SPEAKER_06] he was saying some damage [02:55:12.780] [SPEAKER_07] yeah [02:55:13.920] [SPEAKER_06] um probably been using that lay on hands pretty soon so it's a good thing you didn't [02:55:19.680] [SPEAKER_07] use them [02:55:19.959] [SPEAKER_06] all oh [02:55:26.459] [SPEAKER_07] some company on that side [02:55:28.899] [SPEAKER_03] maybe [02:55:30.719] [SPEAKER_07] wow wow two [02:55:32.440] [SPEAKER_06] i got two 20s nice [02:55:35.479] [SPEAKER_01] that's what these guys have to roll to make it over the wall yeah [02:55:39.500] [SPEAKER_06] you guys [02:55:40.299] [SPEAKER_01] are gonna have so um [02:55:43.180] [SPEAKER_06] see two of these guys succeed on their check so they are scaling the wall but they are not up yet so these two are like halfway up the wall next round they'll be up in a tower there are they within range of a long sword so it's 20 feet so it'd be like five [02:56:11.879] [SPEAKER_00] so this is actually the river's supposed to be 15 feet sorry you said the wall is 10 feet [02:56:16.520] [SPEAKER_04] high i think that said 20 or 20 yeah so [02:56:20.780] [SPEAKER_06] um but orcs have this ability as a bonus action it can move up to its speed toward a hostile creature it can see which they do so uh gives it another 30 feet of movement so 15 is 30 and then climbing 20 is 40 and then they're gonna use their action to dash so actually these two make it in the tower or they're like up on the wall and right in your face okay okay but that they use their action to get there okay and then it goes to how [02:57:06.559] [SPEAKER_07] i'm gonna run into the woods right in your face what's that one orcs right in your face yeah uh i guess i have to uh [02:57:15.299] [SPEAKER_06] there you go [02:57:17.100] [SPEAKER_07] just push them [02:57:18.760] [SPEAKER_06] can i push two no you push one push one yeah [02:57:22.920] [SPEAKER_07] i don't know let's think of some cool way to do it then you're just kind of trading actions uh wait who's who's this next to me [02:57:30.040] [SPEAKER_06] it's like if [02:57:30.819] [SPEAKER_07] you're gonna if you make it cool and like somehow risky [02:57:34.399] [SPEAKER_06] then you can do it that's the rule of cool come on uh [02:57:38.600] [SPEAKER_07] somehow cool or so do i have i have um this is your life this is your life if i have seven javelins left can i use my javelins to push two of them down [02:57:51.440] [SPEAKER_06] no that's not cool okay [02:57:56.100] [SPEAKER_07] i don't know [02:57:56.959] [SPEAKER_01] i don't think it's cool enough sorry that's fair enough [02:57:59.920] [SPEAKER_04] so [02:58:00.440] [SPEAKER_01] uh you're [02:58:01.139] [SPEAKER_02] going [02:58:01.440] [SPEAKER_04] to make an athletics check contested by the orcs athletics check [02:58:05.979] [SPEAKER_06] which it has what does that mean plus three so um what's your athletics plus five plus five okay you're proficient in athletics yeah cool so you're gonna roll and it's gonna be your roll against its roll um if uh if it ties you win okay and it gets plus three so fifteen against nineteen plus five okay so down he goes um splashes into the water takes him fall falls into water [02:58:43.600] [SPEAKER_07] it hurts for twenty feet so his [02:58:45.540] [SPEAKER_06] socks are wet it stings it [02:58:47.440] [SPEAKER_07] stings it can sting [02:58:48.819] [SPEAKER_00] very [02:58:49.120] [SPEAKER_07] badly [02:58:49.520] [SPEAKER_06] no he's locked [02:58:50.559] [SPEAKER_00] all right [02:58:51.319] [SPEAKER_06] is his armor really pokey like he like i don't know i don't know if there [02:58:54.659] [SPEAKER_00] is actually a rule about falling into water but i like physics it would hurt you just as much right but so now but we're still sitting [02:59:02.420] [SPEAKER_07] with the wouldn't really debilitate you but [02:59:04.780] [SPEAKER_06] well fall damage is 1d6 per 10 feet of falling so i'll get in half 1d6 1 damage hey that counts i'm not even going to tally that anywhere [02:59:17.520] [SPEAKER_04] tallying life for twenty golf for twenty worse what [02:59:23.780] [SPEAKER_06] he is damaged he goes ow he's like pissed off oh that was a straight belly flop [02:59:31.840] [SPEAKER_03] oh god oh god is my back all red [02:59:37.139] [SPEAKER_06] my eyes were open oh what's happening [02:59:40.100] [SPEAKER_03] give me strength pause his turn and then you know and then fizz pause [02:59:48.040] [SPEAKER_06] let's see i'm gonna shoot the lady shoots the lady shoot the lady shoot the guy uh twenty four [02:59:56.340] [SPEAKER_04] boom yeah getting right in the throat [03:00:02.959] [SPEAKER_06] uh eight damage eight damage okay she's got her armor on you gotta hit her and throw and [03:00:10.260] [SPEAKER_02] i step back into full cover she actually she actually looks still pretty okay god damn it [03:00:15.940] [SPEAKER_04] um yeah she's a tough tough old bitch [03:00:19.000] [SPEAKER_06] uh and then uh you know and then fizz [03:00:28.540] [SPEAKER_07] so we gotta we gotta guy with us we gotta we gotta guest in our tower [03:00:32.719] [SPEAKER_00] oh we still have one up here [03:00:34.219] [SPEAKER_07] oh oops [03:00:35.379] [SPEAKER_00] okay i [03:00:35.920] [SPEAKER_06] pushed one of them down or is he in the tower or is he just [03:00:39.200] [SPEAKER_07] up he's like on the wall like he's there he's within reach he could attack you but he doesn't have any any [03:00:47.799] [SPEAKER_06] any more juice left animal he has animal friends or whatever no i'll do um uh [03:00:57.840] [SPEAKER_00] so it's shillelagh because he's he's within arm's reach so that's one what is that one d8 plus three [03:01:10.600] [SPEAKER_06] what does shillelagh do first roll the attack d12 [03:01:16.260] [SPEAKER_00] that's a 14 that's a seven plus three right [03:01:23.299] [SPEAKER_06] ten ten yeah okay so your magic staff you fuck this guy up like basically gets him across the face and you see like teeth fly out with his head it's a really big head like almost kills him and then he takes falling damage [03:01:40.219] [SPEAKER_01] there you go [03:01:43.260] [SPEAKER_06] and then he [03:01:44.040] [SPEAKER_02] drowns [03:01:44.659] [SPEAKER_07] and [03:01:45.639] [SPEAKER_02] then he drowns dead all right well done [03:01:48.280] [SPEAKER_06] all [03:01:49.139] [SPEAKER_04] right one [03:01:49.520] [SPEAKER_01] down [03:01:50.639] [SPEAKER_02] nine and you can tell these guys are not nearly as tough as these two [03:01:54.299] [SPEAKER_06] okay [03:01:59.520] [SPEAKER_07] all right these guys yeah yeah uh i think [03:02:04.620] [SPEAKER_06] uh [03:02:05.139] [SPEAKER_07] these guys have to roll a 20 to get up so i said we just go to tom [03:02:09.940] [SPEAKER_00] well that's right they got lucky to get up [03:02:13.280] [SPEAKER_07] all right my turn yeah [03:02:16.979] [SPEAKER_04] uh firebolt at one of the guys on our side of the wall [03:02:22.100] [SPEAKER_07] wait what what it's my turn right i come up okay i'm looking at one of those five in front of me [03:02:28.319] [SPEAKER_04] okay [03:02:29.360] [SPEAKER_07] i'm shooting a firebolt [03:02:30.600] [SPEAKER_04] all right [03:02:32.319] [SPEAKER_06] big boys yeah it's an eight plus five uh thirteen thirteen hits [03:02:40.059] [SPEAKER_04] these guys just hide on and [03:02:46.680] [SPEAKER_06] ten ten damage that's one who took one already you did what's that yep [03:02:54.899] [SPEAKER_07] killed him nice good job are we trying to take out the guys on the on the wall first i think so okay [03:03:06.139] [SPEAKER_00] i'm undecided because these [03:03:07.479] [SPEAKER_07] guys i don't think they're really a threat they gotta roll a 20 exactly to get up so if we just focus on her [03:03:13.559] [SPEAKER_06] oh i thought i thought you were saying it's good for morale you know i'm not gonna lie i feel really good about [03:03:20.120] [SPEAKER_05] my killing somebody right [03:03:22.079] [SPEAKER_06] feels good right [03:03:24.120] [SPEAKER_05] it's a lot better than dying [03:03:26.840] [SPEAKER_06] she turns to the the chief and she puts a hand on him and you see she's like chanting something oh and then it's his turn and he he lifts his spear and he says power of launch and then he's just standing there holding a spear and then these guys go these five guys all swim back oh shit [03:04:00.159] [SPEAKER_07] poor guys one of those guys that's dead right [03:04:03.239] [SPEAKER_06] no these five are all fine but they all reach the other side [03:04:09.440] [SPEAKER_02] oh [03:04:11.040] [SPEAKER_06] and the uh the chief yells out ready your javelins and they all are holding their javelins uh oh gonna give us a volley hal's turn i know what's [03:04:26.760] [SPEAKER_07] happening what is happening [03:04:33.559] [SPEAKER_06] your turn well i don't know what's happening because my head's down me [03:04:39.920] [SPEAKER_00] i know [03:04:40.559] [SPEAKER_01] but his does not know [03:04:45.420] [SPEAKER_00] it's turn is it [03:04:46.940] [SPEAKER_07] hal hal what do you guys think should i attack uh one of the guys you should jump over [03:04:53.219] [SPEAKER_01] just put [03:04:54.559] [SPEAKER_07] my sword in my teeth and [03:04:58.040] [SPEAKER_01] just [03:04:58.520] [SPEAKER_02] grind [03:04:58.700] [SPEAKER_06] it just grind it keep [03:05:00.200] [SPEAKER_00] attacking [03:05:01.440] [SPEAKER_06] if it's that much water it'll damage you it's [03:05:06.079] [SPEAKER_00] doesn't work it's friendly water it's [03:05:11.040] [SPEAKER_07] gonna be good for fizz [03:05:15.319] [SPEAKER_01] uh can [03:05:16.559] [SPEAKER_07] i she's clearly trying to heal him so you could distract her again or you can try to hit him and maybe you'll do enough damage to heal him she's already been hit but she's got a lot of hit points but it seems like when you hit her it distracts her from healing him yeah um yeah i'm gonna go for her okay [03:05:41.159] [SPEAKER_06] 17 hits and then d20 [03:05:47.879] [SPEAKER_07] plus five or what is it right what am i doing here yeah i'm throwing a javelin 1d6 plus three there you go eight five plus three eight [03:06:09.879] [SPEAKER_06] i'm waiting to see if she has a hero uh so now oh so um no she still looks pretty okay actually but you see that um she was casting some kind of spell and when the javelin hit her it broke her concentration and uh you see the effect of the spell disappear off of the uh grunch the orc leader um but these three swim back and they all do the same thing raising their actually they all throw javelins at hal son of a because i didn't duck down well you still have plus two [03:06:52.139] [SPEAKER_00] from the cover of the wall yeah you're still on pretty good shit [03:06:55.059] [SPEAKER_06] um that means you got 20 armor yeah they need to roll pretty high to hit you so they get a plus three on this um [03:07:06.659] [SPEAKER_04] oh critical [03:07:08.479] [SPEAKER_06] oh what was that that's a critical hit oh uh so one critical hit so what do these guys do d6 plus three so it'll be 2d6 plus three on you six seven eight nine damage hmm that's a bummer is that your hit points yeah so i'm down to three [03:07:32.379] [SPEAKER_04] down to three oh you're gonna and tos's turn [03:07:35.840] [SPEAKER_06] and then eno and then fizz [03:07:37.559] [SPEAKER_04] hmm [03:07:38.399] [SPEAKER_07] so i just [03:07:40.680] [SPEAKER_06] i think i just distract [03:07:41.840] [SPEAKER_07] it i just so if you hit her i think maybe so i hit her she stops healing it or stops protecting him or something [03:07:50.319] [SPEAKER_03] maybe [03:07:50.719] [SPEAKER_02] you gotta hit the big guy [03:07:55.399] [SPEAKER_07] okay hit her and then and then hit the big guy right after yeah [03:07:59.780] [SPEAKER_03] all right we're going for the lady again no no the big guy [03:08:02.579] [SPEAKER_07] big guy [03:08:03.319] [SPEAKER_03] yeah [03:08:03.659] [SPEAKER_07] we think she's we think she's casting [03:08:05.700] [SPEAKER_03] she's trying to heal him protection or [03:08:07.579] [SPEAKER_06] healing kill him on him [03:08:09.940] [SPEAKER_07] she's already been distracted from healing him [03:08:12.299] [SPEAKER_06] so she's still distracted right now i guess he said that he looked in pretty bad shape so yeah all right i'll go for the big dude big dude real quick wait a minute as soon as you pop up um they all release their uh all five six of them release their javelins at you yeah there's five orcs and there's the orc ready their action i see [03:08:37.180] [SPEAKER_03] yeah [03:08:39.920] [SPEAKER_06] you guys can do it so can i uh you got half cover yikes what's your ac three quarters cover three [03:08:48.059] [SPEAKER_04] quarters cover that's right they all throw what are they all throwing that so you get plus five what's your ac with the plus five eighteen [03:08:54.319] [SPEAKER_06] eighteen so he's still got three hits on you oh my gosh yeah twenty a twenty -one and a twenty oh my god wait you have plus five not them correct yes uh they do have plus five though okay sorry uh so what is that one two three so five five that's eight plus six plus uh five [03:09:28.139] [SPEAKER_02] i mean i'm unconscious i don't know what my hit points are [03:09:30.959] [SPEAKER_06] i never wrote them [03:09:31.459] [SPEAKER_02] down [03:09:31.739] [SPEAKER_06] oh here they are [03:09:32.639] [SPEAKER_02] uh no that's [03:09:33.899] [SPEAKER_06] not there uh you have i have one hit dice you have uh uh i have six written down for you six hit points [03:09:48.139] [SPEAKER_02] oh seven [03:09:48.680] [SPEAKER_03] i haven't sorry i see it right now seven seven seven but i'm still down you're like more javelin than [03:09:54.020] [SPEAKER_07] human right now more javelin than body right now how many points of [03:09:58.239] [SPEAKER_06] damage is that oh um sixteen well yeah but it wasn't one hit so he would have gone down after i think the second hit did my craspo bolt go off though before i fell no because their ready to action was as soon as you appeared so they would have gone before you okay all right i'm winning [03:10:23.719] [SPEAKER_00] so which one is which one is the spellcasting modifier!

[03:10:28.379] [SPEAKER_06] um the one that adds to your spell attacks wisdom [03:10:30.440] [SPEAKER_00] wisdom wisdom? [03:10:31.559] [SPEAKER_06] yeah yeah okay [03:10:32.680] [SPEAKER_00] so [03:10:33.639] [SPEAKER_06] uh no uh fizz's turn [03:10:37.899] [SPEAKER_00] no sorry uh ta's went eno's turn sorry so went went down demise yeah uh so still got your healing [03:10:52.840] [SPEAKER_04] word [03:10:53.100] [SPEAKER_00] yeah i was going to do a healing word but yeah so i'm i guess i'll i'll do it for you so it's 1d4 wait what there's a d4 mm -hmm [03:11:05.340] [SPEAKER_03] you brought [03:11:05.959] [SPEAKER_00] them yeah right here it's the point you want so 1d4 [03:11:10.120] [SPEAKER_05] plus 3 i think [03:11:11.239] [SPEAKER_06] 3 plus 3 yeah so 6 [03:11:13.340] [SPEAKER_05] points really cool you're almost entirely healed [03:11:20.379] [SPEAKER_00] okay i need to keep track of my spells so i'm pretty sure that's everything [03:11:24.680] [SPEAKER_06] and fizz will be up next all right um that's not a [03:11:28.959] [SPEAKER_07] cantrip [03:11:29.299] [SPEAKER_02] no [03:11:30.120] [SPEAKER_06] i'm gonna [03:11:30.940] [SPEAKER_07] try firevolting this guy again the big guy i come up and they've already loosed all their javelins right yeah thanks buddy i just doubled this way wait not those 3 right [03:11:46.879] [SPEAKER_06] no those 3 attacked um they attacked it was 16 to hit 16 or are you attacking who are you attacking the big [03:11:54.600] [SPEAKER_00] guy actually the 16 hits either way so yes [03:11:57.000] [SPEAKER_04] 16 [03:11:57.700] [SPEAKER_00] hits [03:12:05.200] [SPEAKER_06] and 8 8 wait plus no no sight forgetting no plus okay um how'd he look crispy uh more injured than before that's only the second time you hit him though i've hit him yeah sight and this i hit him [03:12:28.940] [SPEAKER_07] pretty good that first time [03:12:29.840] [SPEAKER_06] it's [03:12:30.440] [SPEAKER_07] like it's just too bad i don't have any spell slots oh you don't have any range attacks left no it's that kind of the the thing you know when i whip the rocket him that takes a spell slot oh okay and i already used that once catapult are we she i used one of that once when we met those two goblins outside of town might have [03:12:54.979] [SPEAKER_06] been a waste she uh she turns to the um and then i duck back down so um she the more wise of the group turns to the leader and she wants to try to persuade him to leave this battle nice um so she's gonna have a plus one on this and then i'm gonna have it be against his um [03:13:24.479] [SPEAKER_05] oh [03:13:25.100] [SPEAKER_06] damn critical [03:13:26.700] [SPEAKER_03] persuasion so [03:13:29.120] [SPEAKER_06] 21 i don't think he has any just like yep he's gonna let him [03:13:33.819] [SPEAKER_00] resist it with his wisdom but he wouldn't be able to beat that because plus certain wisdom okay so she says [03:13:41.739] [SPEAKER_06] um something in gaul work she's becoming uh [03:13:49.020] [SPEAKER_03] yes lord this is a losing battle we should retreat before we lose more numbers [03:13:57.399] [SPEAKER_06] uh and his turn is next oh [03:14:03.899] [SPEAKER_03] oh today has been a bad day first those damned elves then this town i thought it was defenseless yes we will flee huzzah should [03:14:16.319] [SPEAKER_07] we pursue them no yeah can we throw it can we just give another volley just [03:14:22.819] [SPEAKER_06] yeah we all get another go at them right uh so yeah well yeah i mean comments are over uh we're we're sticking this out guys [03:14:29.899] [SPEAKER_00] uh they're gonna come back tomorrow [03:14:31.959] [SPEAKER_06] no um we'll be level two by tomorrow right actually uh well do you guys want to do anything else do you want to get any shots off or whatever let him go we heard their conversation right when [03:14:45.340] [SPEAKER_04] yeah and like you see their gestures and stuff and they like he calls out he's like let's go retreat [03:14:51.120] [SPEAKER_07] it's his turn so he's calling retreat he's not attacking and then he turns all the other ten other orcs as well we think [03:14:57.760] [SPEAKER_06] yeah yeah okay it's likely [03:15:00.020] [SPEAKER_02] man [03:15:01.000] [SPEAKER_07] say we call this a win guys [03:15:02.299] [SPEAKER_06] yeah [03:15:03.020] [SPEAKER_02] yeah [03:15:03.340] [SPEAKER_06] cool well um for defeating the uh orc or defending the town against the orc invasion you guys gain another level scenario level three can we get a long fucking rest we [03:15:18.639] [SPEAKER_02] do now i didn't even recover my spells before i leveled twice [03:15:24.319] [SPEAKER_03] yeah uh i think it's a good point to call the session [03:15:27.819] [SPEAKER_07] yeah this is good this is good woo [03:15:30.860] [SPEAKER_06] uh mark it back god it's fun to see because i ran this before and it was so different [03:15:38.520] [SPEAKER_05] it's just crazy how your decisions [03:15:43.299] [SPEAKER_06] totally changed the outcome like interesting because it felt like they were being railroaded did it? i don't know what happened the first time [03:15:52.180] [SPEAKER_07] like i want to get [03:15:52.920] [SPEAKER_04] out of the [03:15:53.280] [SPEAKER_07] part that already transpired [03:15:56.479] [SPEAKER_06] yeah what's that? what happened the first time and the part that already transpired how was it different? uh like what did the [03:16:03.879] [SPEAKER_00] other [03:16:03.959] [SPEAKER_04] players do different? yeah [03:16:05.020] [SPEAKER_00] uh well they attacked the wargs right away and like it was an easy fight and then um [03:16:11.200] [SPEAKER_01] yeah i think it would have been if you guys just went all all full kill you made them sound really scary oh they were scary but [03:16:18.020] [SPEAKER_06] you guys were too this is fantasy world um that guy's scary [03:16:21.819] [SPEAKER_07] as a level one i don't feel very scary [03:16:24.299] [SPEAKER_06] yeah [03:16:24.700] [SPEAKER_07] no i mean that's fair i mean it downed him in one hit yeah so i don't know but they i don't know they got they got lucky i guess or something um [03:16:31.700] [SPEAKER_04] and then they went around the town exploring killed all the goblins they went into the keep the thing there [03:16:38.959] [SPEAKER_06] don't know where's there um is this another party show no that only happens if you guys leave the town before doing all the other stuff because you're not supposed to get to the next area so you're a little freak uh uh that's cool [03:17:00.120] [SPEAKER_04] you guys kind of actually uh really [03:17:04.239] [SPEAKER_06] shortcutted a lot of that because like [03:17:06.879] [SPEAKER_04] the the the other way that it goes the um those guys don't show up until well i don't think now [03:17:14.520] [SPEAKER_06] how's it all gonna go because there's these guys in town yeah it was great yeah we're still about the mechanics too [03:17:25.780] [SPEAKER_05] yeah we're gonna pretend them are these yours yes sometimes it's hard i don't know [03:17:38.319] [SPEAKER_07] but try to get inside the head of the character it's like all they want to do is deliver the smiles and they're they're they're they're they're [03:17:48.540] [SPEAKER_06] they're they're they're they're they're they're they're they're they're they're they're they're they're they're they're they're they're PowerPoint PowerPoint PowerPoint PowerPoint PowerPoint [03:18:28.379] [SPEAKER_00] PowerPoint!

If the garage door was left open, [03:18:30.020] [SPEAKER_05] I wouldn't be too pissed if the Amazon guy told me I'm in the garage. It was kind of my fault. How do you guys feel about this venue? I like it. Very cool. [03:18:41.180] [SPEAKER_06] You know, last place we were at, we didn't pay technically to be there, but then we bought a bunch of stuff, which [03:18:46.860] [SPEAKER_02] probably was close.

Yeah, because I feel guilty about just using their stuff for free. This place looks better than that. I like the people that we were at at that place, and I like the fact that we had a corner. It's like [03:18:56.940] [SPEAKER_05] the place of it, you know, you know. Yeah, I think it's going to be hard to compare. For the commute, it's way closer.

It's pretty close for me, but I [03:19:09.959] [SPEAKER_06] think it's closer for these two, but the other one we were looking at was like a little closer to us, but like not that much closer. So that's [03:19:20.399] [SPEAKER_04] why I leave this way. [03:19:22.500] [SPEAKER_06] Yeah, especially them. That's like an hour drive. Well, not for you, but for Alex. Like, what's...

Okay, here we go. [03:19:31.819] [SPEAKER_04] We [03:19:31.879] [SPEAKER_01] don't need to... Oh, I think we wanted to see it. Oh, okay. I [03:19:38.680] [SPEAKER_06] don't see any lights inside. Yeah.

[03:19:44.979] [SPEAKER_04] So you can throw it like crafts? Yeah. Do you see it with the Dermatis dice? [03:19:49.219] [SPEAKER_06] Oh, that's kind of cool. Yeah. More dramatic about it.

Yeah. I think you get to play first. So you're like active scanning at the... Yeah, I like to see it right here. I'm still willing to give Chiba how to go. They have beer.

Yeah, I like Chiba. I [03:20:22.479] [SPEAKER_07] just remember the last time we were there, there was like the next table over, it got pretty loud and it's hard to hear. Was [03:20:27.979] [SPEAKER_06] it? Yeah. Yeah, I can see it like just, we get there and it's like a really busy night. Oh, cause like, I think when we went there it was summertime too, so college wasn't happening.

It was probably more busy in the fall and winter months. I don't have... But, they do have beer. But we can... I thought bring beer to here. I mean, they wouldn't have known.

Yeah. This looks like a giant cooler. My DM takes... Excuse me. [03:21:06.260] [SPEAKER_07] Oh, [03:21:06.959] [SPEAKER_06] that's pretty sweet. Spill your hydroflask with whatever you want.

Yeah. [03:21:12.219] [SPEAKER_07] We all come out of here stumbling drunk. [03:21:15.340] [SPEAKER_03] Who's that guy? [03:21:16.920] [SPEAKER_06] We'll knock a shelf over. We're way out. Thanks for waiting for me.

[03:21:31.360] [SPEAKER_04] Yeah. [03:21:35.760] [SPEAKER_01] What'd you think? Was this your first D &D game? This is my proper D &D game. Cool. Super fun.

I like it. [03:21:41.459] [SPEAKER_06] Yeah, I feel like it's the party's really clicking. It's a good mix of action and thoughtfulness. I think the struggle was the catalyst of the story was the captain of a merchant ship, right? And so, their merchant crew, I think that was the... Hasn't used to go all...

Full bar? Thank you. Oh, okay. Yeah, yeah. I think there was... True.

Yeah, wow, this is gonna... I mean, already level three. This goes to level five, so we'll finish this part of this pretty quick. The whole module? So, it's like a one through five, and then there's a five through ten, which is a lot bigger, more expensive. This is all kind of, this whole nightstone thing, the first five levels.

Alright. Level three, that means you guys gotta make some decisions. [03:22:53.940] [SPEAKER_01] Yeah, that's a lot, like, right at once. Yeah. [03:22:59.979] [SPEAKER_06] So, if there's any complaints, the book is full. Well, we get cool stuff now.

Yeah. It's funny, cause it's such a leap in power. Yeah. [03:23:09.760] [SPEAKER_07] Like, you're gonna have, like, [03:23:11.399] [SPEAKER_06] triple your health. [03:23:12.799] [SPEAKER_07] So, you're gonna have, like, all kinds of crazy abilities and stuff. [03:23:15.659] [SPEAKER_00] It's actually kinda, it's gonna be kind of a leap.

Cause, you know, a lot of scripts and stairs is easily dead. No luck. [03:23:24.360] [SPEAKER_07] You get in video games and you see all the side quests. You see all the side quests and you go and fight the boss and you're just [03:23:29.440] [SPEAKER_06] like... ...and you're just like... ...9999 damage.

...and you roll a thousand -sided die for this attack? It was all the parking lot. Uh, yeah, but I probably ran it anyway. [03:23:47.739] [SPEAKER_04] Yeah. [03:23:48.639] [SPEAKER_06] I just assume no one's gonna care. An enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy [03:24:00.819] [SPEAKER_01] enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy [03:24:04.479] [SPEAKER_03] enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy enemy oh [03:24:21.459] [SPEAKER_06] my god that was like the most fun game deal coming in a while oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh Wait, after he got laid off?

You were still playing with him? No, no, no. He got laid off except he completely missed me. He was like a pawn. He was like, what is that? Is that cool or anything?

And then the week I got a... Ooh, it's a pawn. I'm boarding. I think we're going to the next house. It's like... You gotta go just to find the mystery out.

Yep. It's non -stack. I find it a little... It's like, a pie pizza car leaves. I'm like... I was like, how is that happening?

I was like, how is that happening? Alright, alright. Yeah. You all owe me $8. Okay. I'll do it.

Yeah, that's fine. It was $60. Yeah. I'll bring the next one up. Alright, everyone gets an extra $50 experience. Except Alex.

Which doesn't mean anything.