Sessions

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  1. A dead dockhand, a coin that only touches the drowned, and a goliath whose debt was never meant to be paid.

  2. Making landfall in Waterdeep, the Crew found themselves front-page news, chased leads on Harshnag and the Oracle through a dragon-mad wizard and a bard by his statue, then broke a mind-controlled bar brawl at the docks.

  3. The giants come to Golden Fields at last — the crew steals across the fields haystack to haystack to bring down two hill giants, and a butcher's knife reveals what the raids were always for.

  4. Goblins, bugbears, and ogres raided Golden Fields at dawn; the crew won two brutal waves and lost Shalvis, only for the town bells to ring the giants inbound.

  5. Zephyros set the crew down at Golden Fields, where a yeti barkeep, an awakened tree, and a Waterdhavian noble pointed them toward dragons, the Spine of the World, and a giant named Harshnag.

  6. Roused by Zephyros's dire warning of giant gods and an imminent assault, the crew set the wizard's tower down outside Goldenfields and weathered a brutal battle against a young blue dragon, a half-dragon rider, a kobold lackey, and three gargoyles — emerging bloodied but with a quest to the Eye of Annam and a haul of strange loot.

  7. Aboard Zephyros's flying tower bound for Goldenfields, the crew rifled through giant-sized bookshelves, won gifts of map, chalk, book, and bronze griffin, then fought off a gargoyle ambush riding in on an unnatural storm.

  8. The crew finally toppled Corvin's takeover of Nightstone — only for Aganor's vengeance to summon Destiny, a cambion of Asmodeus, forcing a fighting retreat before a cloud giant named Zephyros descended to recruit them to restore the Ordning.

  9. Back at Nightstone with black banners flying, the crew met the new claimant Corvin, learned the wider giant troubles, and split — Toz and Fiz brokered an oath with a tiefling cultist while Hal and Eno pulled a cursed sword from a sarcophagus in the crypt.

  10. A tense truce with the goblin boss got the children out alive, the crew wisely refused to trade blows with a black ooze roosting in a stalactite, and Molak gave up the genie bottle along with a name in TriboarDerothra Shendrel — who's said to know the wish-word.

  11. Nightstone's fall came clear — cloud giants dropped rocks from the sky and stole the black stone — and the crew followed the trail into Ardeep to a goblin cave, where they met a druid of the Emerald Enclave and dropped a pair of ogres to free the villagers.

  12. The wrecked crew of the* True Hand *stagger inland to Nightstone, find it overrun by goblins and dire wolves, and end up defending the ruined village alongside a party of adventurers hunting a missing woman named Kella.